*Sigh* Once again I never said he's bad. It's that barely any of them put the opponent in a situation to fear command grab and get punished for it. The few that do are made less effective by the fact that if they hit and Kotal committed to command grab he's at a disadvantage. I'm not saying a good player will be mashing while knowing the risks, but going for a tick grab in situation where the opponent didn't happen to block gets you punished. I've seen this happen to the Sun Gods that place in tournaments and I'm sure you've seen it to. It's set up so that's it's possible to get punished for landing a hit. What is that?
Also, where did I say it wasn't worth doing? Don't put words into my mouth.
I'm actually mainly a player of airdashers, but ok. Also, did you just say the ideology of grapplers in Tekken is the same as those in 2D fighters? Damn, you're losing credibility fast.
A character of the grappler archetype makes the opponent fear command grab and then punishes them for trying to escape it. All 2D grapplers follow this with the exception of Mortal Kombat. I don't even know why Namco is in this discussion when it's a 3D fighter and grapplers in that game are their own thing.
Once again, it's to make the opponent fear command grab and punish them for trying to escape it. Unib, Kof, P4U, BB, GG, BF, MB, SF, SG, Aquapazza, Arcana Hearts, VS, JJBA, Garou, etc. etc. etc. all follow this model... with the exception of MK. I'm sure you can figure out what that means, smart guy.