Hey, what's up fellow Osh-Tekk warriors! I am new to playing fighting games on a competitive level but I am really liking MKX and maining Kotal Kahn.
Personally I want to main Kotal Kahn in all of his variations. But for now I seem to be getting the best results in matches and tournaments with the Sun God variation. I think it's because of the utility of the Sun Choke command grab and using it to tick grab the opponent after spamming D1 to make them respect my inside sweep range by stuffing their string attempts and also by ending some staggered block strings and ending strings in combos with it. I also noticed that the only block string that works as a tick into Sun Choke is Kotal Kahn's Cuazquia B1-4 string. If the opponent blocks the low at the end of the string they can get ticked into a command grabbed.
As for Blood God I think that it is a much more complex variation that requires good reads with Mace Parry and knowing when to set the opponent up for big damage with the Crystal Totem, or buff Kotal Kahn's defense with the Obsidian Totem and Sun Rays, or when to set up a way to gain some health back and drain a bar of meter from the opponent with the Blood Totem. I haven't messed with War God that much but it seems like a good option for Kotal Kahn to gain some mid range offense and better combo opportunities.
The main thing that I think that I am having the hardest time with Kotal Kahn and really MKX in general is knowing when to attack after my opponent's strings. Even when I think I am safe or at an advantage I get hit. Most of the time by attempting to do Kotal Kahn's fastest combo starter poke B1,or D1, or just simply letting go of block when I think the string is over only to get hit with another move that either is an extension of the string or another move that was combo during the string. Even when I get into a neutral situation after a string attempt by either me or my opponent most of my attempts to land a B1 or F2 get stuffed by the opponent. I guess I just need more time to remember the strings of my opponent and figured out what I can do to punish and counter them.
When it comes to zoning I have had my share of problems. I got blown up really bad in Top 8 at a MKX tournament yesterday by a Kitana player,Ha! I was being patient and ducking the fans and advancing forward in between the fans but whenever I got into range to do something I was getting stuffed. It seemed really bad during the match but after some advice from another player and thinking it over. I actually think Kitana's zoning can be managed by some of Kotal Kahn's tools. The other player suggested duck blocking the fans instead of just ducking them and then canceling my block into run to close the gap faster. Then the thing I think I could have done better when I was in range to hit Kitana was to do Kotal Kahn's AA command grab while she was in the air instead of just trying to land F2 and B1-B2 for a launcher.
Edit: Thanks for posting your tech video for Kotal Kahn
@sPaB RoG! This is really helpful information.