Kombat Kast Recap 3/6/19

Discussion in 'Mortal Kombat 11' started by HellblazerHawkman, Mar 6, 2019.

By HellblazerHawkman on Mar 6, 2019 at 5:16 PM
  1. HellblazerHawkman

    HellblazerHawkman Confused Thanagarian
    News Editor

    WOOOO! Anyone else newsed out today? No? Just me? Well good, because we've got the Kombat Kast today! And for those of you who still aren't around to know what the heck is going on today, this is the weekly TYM Kombat Kast recap.

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    Today was the Kano/Cassie semi-reveal stream. After the usual talk, introductions, and an official reveal trailer for both, the crew got into it with Tyler's boy Kano:

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    So as to be expected with the rest of the cast so far, Kano is using his knife a whole lot in his basic combos and specials. On top of that, he's got some fast throws and seems to have a solid mix game. He also has this neat overhead, forward flippy kick thing that gets you a knockdown from decent range.

    His base gear-kit is as expected: the Kano ball, air Kano ball, and thrown knives. It was at this point they got into his special moves and I received an important work call. When I got back, Tyler showed off some swaggy combo using this skillset, some moves including multiple command grabs and this short range spit projectile. As an interesting aside, 16 Bit addressed concerns over the universal wake-up roll, and he demonstrated that throws can beat them out if you make the read, including command grabs. So in this case, Kano has a lot of options to beat out a wake-up roll, one of which is a krushing blow in this situation.

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    Some other new moves he has in MK11 include a thrown molotov cocktail that does DoT to your opponent if they are stuck in the flames where it landed. He has the chest bump buff from MKX (that was a thing right?) and also has a floor trap he can throw down that stops your opponent from jumping. As a neat side effect, it also makes his thrown knife a low instead of a high if you throw it towards the trap.

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    Last variation they showed off included the return of his laser eye beams, a parry and a neat "chemical throw move" that does a small amount of DoT on hit, and backs Kano up, allowing him to get out of bad situations. And as a plus, if you meter burn it, he lights the chemicals on fire with a thrown cigarette and blows the opponent up.

    After Kano was done, they took a break from the showcase to replay the story trailer for those who missed it, and brought out Grey Meta, Senior Cinematic Artist and person in charge for the fatality designs for Mortal Kombat 11. Showed off some storyboards and got into the details as to how they decide the new fatalities and what kind of work goes into the detail we see in them.

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    Back to the character showcase, we got the return of Cassie Cage. Described as "a jack of all trades", her base toolkit features that drone in a lot of her moves. She retains some of the moves she inherited from Johnny, but with a twist: her shadow kick is now part of a string, rather than a special. Speaking of specials, she has her pistol shot, as a given, but this time, you can charge it up with green energy for more damage. She can throw a shadow kick up in the air, and can, once again, kick the opponent right in the genitals.

    First batch of gear moves featured a lot of gunplay: she can do a low shot that hits you in the shins, she can flip over people firing guns and can also get an air gunshot, which can be meter burned to drop her back to the ground.

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    Next loadout featured a lot of drone based movement, giving her things like a flying kick and a move where she can ride the drone in the air to get out of bad situations.

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    Last loadout was more about drone tools. Of note, she can drop a "bitchin' bubble" that does DoT if the opponent is in it, which can be dropped anywhere on the field. She can also use her cell phone to manually control the drone, which allows you to do some basic moves controlling it remotely. You can combine that with the bubble to keep the opponent pinned down if you are good with your reads.

    Closing us out was the Belt Battle. Last week, Derek took the belt back and brought the score 2-1 Derek. Derek went with Jade once again, while Tyler put in the early investment to his future MK11 main, Kano. New to the character, Tyler put up a good fight, but went down game 1. In a close game 2, Tyler was able to get a point on the board, tying things up 1-1. In the final round of the final game, the two both went for Fatal Blows at the same time, with Tyler's winning the trade and winning him the belt in the process.

    So that's the Kast for this week. We'll hit you with details on the next one when we know it.
     
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    Charybdis, Wam-Zlay, Demon_0 and 13 others like this.
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Comments

Discussion in 'Mortal Kombat 11' started by HellblazerHawkman, Mar 6, 2019.

    1. thesacrifist
      thesacrifist
      Great kast, but I also do wish they'd allocate 10 minutes more for a washed up warrior segment every time! I don't think any fans mind if the streams are 10 minutes longer
    2. Ptehu
      Ptehu
      Tbh it was the best kast they served, but it still wasn't perfect. If only we didn't know the kharacters they gonna show and just let them play the trailer without any introductions etc. That's how hype is being built!

      So, from now onwards, I expect 2 kharacters per cast + some crazy BTS information. The least annoying belt battles, the better! Oh, and please give up on MKMobile kasts, literally noone is watching that.
      Cassie Cyrus and xenogorgeous like this.
    3. MateoFoShizzle
      MateoFoShizzle
      You hear that, NRS?! Ptehu has spoken
    4. Ptehu
      Ptehu
      MateoFoShizzle likes this.
    5. Espionage
      Espionage
      Did anyone pic up what 16 bit said on Throw tech Krushing Blows.

      He said that to get a Krushing Blow you have to fail teching a throw twice in a row.

      No mention of if the damage will remain the same but that could make the mind games even more deadly now.

      What are peoples thoughts on that?
    6. Marlow
      Marlow
      I don't know how they'll work in reality, but in theory I like how most Krushing Blows seem to revolve around mind games/strategy.
    7. kabelfritz
      kabelfritz
      tbh i think they were quite under time pressure with the game and needed steve and derek on their "real" jobs, so kombat kasts were a secondary thing.
    8. DingusDanglers
      DingusDanglers
      Best Kombat Kast so far imo. Although, the voice actor switches were unexpected & a little strange. I don't have a problem with Cassie's voice, but Kano sounds a little bit like Bruce from Finding Nemo now (lol). I'm sure I'll get used to it though. They both look amazing & Cassie has maybe the 2nd or 3rd best fatality. Kano looks fun as hell, too.


      Also, are we not getting a Kombat Kast next week because of all of the news this week?

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