Mr.Snuggles
Noob
I really feel like Sektor has the advantage over Kitana ever so slightly. His teleport and missiles completely shut down her zoning game. He also combos out of his teleport for a 30%+ combo. Up close, he has a better mixup game if you get in close. If you attempt to stay in range of f2 while not being too close, he has his flamethrower move ( not sure of the name, I don't play Sektor ) to watch out for. Even if he doesn't use it, it's still a threat at that range and can play mind games IMO.
Ermac, I really don't feel like Kitana has the advantage. I can see 5-5 though. I know I personally have problems with good Ermac players. A smart Ermac won't throw out any TKL unless he's certain it will connect. This makes Ermac fairly hard to punish. His teleport makes iAF a bit dangerous as well. Just in range of the f2 is the only real safe place she has I feel. Even this has it's problems though, since his TKL and TKP have just as much if not more range. He can either dash forward for pressure or dash back out of your range while still being able to connect with his own moves.
Ermac, I really don't feel like Kitana has the advantage. I can see 5-5 though. I know I personally have problems with good Ermac players. A smart Ermac won't throw out any TKL unless he's certain it will connect. This makes Ermac fairly hard to punish. His teleport makes iAF a bit dangerous as well. Just in range of the f2 is the only real safe place she has I feel. Even this has it's problems though, since his TKL and TKP have just as much if not more range. He can either dash forward for pressure or dash back out of your range while still being able to connect with his own moves.