I’ve been using b231~lift, jump in 3, 4~fan toss, d3, 12d2 since it scales better than the jump in 3 x2 method. I, for the life of me, cannot land jump in x2, flutter~3~fan toss, d3, 12d2 consistently enough, but was wondering if that is still the optimal way to go.Not sure if what I have is the optimal or w/e but im not consistent with the triple jump kicks in the corner at all, but here's what I have followed by what I normally use for consistency sake
Easiest route to start with is <starter>~lift, late jump in 2, instant jump in 2, 12~quick execution (for krushing blow) or amp square wave. If you want slightly more meterless damage and greater corner carry, you can do <starter>~lift, jump in 2, walk forward, F2222. No dashing required.In midscreen, after the fan lift what options do i usually have??
Do i have to dash after the fan lift, then do j3, then also dash after that?
Would appreciate any help.
I'm sort of new to combo execution this character might not be the right one to start with but i'd like to try.
Thank you very much.Easiest route to start with is <starter>~lift, late jump in 2, instant jump in 2, 12~quick execution (for krushing blow) or amp square wave. If you want slightly more meterless damage and greater corner carry, you can do <starter>~lift, jump in 2, walk forward, F2222. No dashing required.
Once you've got those down, you can go more optimal routes that require dashing. Like <starter>~lift, jump in 2, dash, B14~quick execution or <starter>~lift, dash, jump in 3, dash, F2222.
It's actually B14, or at least that's what I use. (edit: messed up B14, changed from B12) I'm using a different combo and now am going to try the 12.Thank you very much.
I've got some issues with the no dash combos that you mentioned. when i do ji2 ji2 then 12, 12 comes off as a single hit no matter how i try. shouldn't it hit twice?
Regarding the second one, i noticed that when i walk forward to do f2222 my first hit misses. should i be faster on this one? i noticed that if i double tap forward fast enough then it works.
B231 lift, jk, f2 gut slice KB is better. Even does more damage that j2x2 b14It's actually B14, or at least that's what I use. (edit: messed up B14, changed from B12) I'm using a different combo and now am going to try the 12.
Also, if you're having trouble with the optimal, you can get the KB off of.. B231, DB2, F2, DF2. It's slightly less damage, but easier to pull off. So, you'll have to weigh the difference in damage against your conversion rates between the 2 combos.
Nice. Thank you.B231 lift, jk, f2 gut slice KB is better. Even does more damage that j2x2 b14
Ok. After messing around in practice, I get why he had you start with the 12, it comes out alot faster than B14. Easier to execute and only 10 less damage with B14 starter.Thank you very much.
I've got some issues with the no dash combos that you mentioned. when i do ji2 ji2 then 12, 12 comes off as a single hit no matter how i try. shouldn't it hit twice?
Regarding the second one, i noticed that when i walk forward to do f2222 my first hit misses. should i be faster on this one? i noticed that if i double tap forward fast enough then it works.
Wow! I just tested a bunch of different variations and this gave me more damage than all of them and is easier than the J2, J2 combo timing with a little dash after JK. Very nice! Thanks again.B231 lift, jk, f2 gut slice KB is better. Even does more damage that j2x2 b14
32 lift j2 b14 EnderAnyone know her best/consistent combo after a d2 krushing blow?