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Killer Instinct Discussion Thread

freerf245

11 11 11 11
How do you stop Sadira from jumping all over you with characters with below average anti airs? It's easily the matchup I struggle the most with
 

ShotgunInsanity

Kombatant
Was playing tj at the time.
Roll is actually pretty good for that, you avoid the projectile entirely you can also use the light uppercut but it's situational, you're gonna need to get a feel for yourself on when it'll beat the jump in. Typically if they're doing their jump shenanigans up close its best to just block or try to roll through the projectile, from a distance you have a little more time to predict where they're heading, roll can also go under their jump in after projectile but that's also situational and you need to get a feel for yourself on when you can use it.
 

Harlequin969

Always press buttons
@freerf245 What kind of Cinder game do you play? I've seen illusions, swordsman, bass and others and they're all different. I'm working on relearning the character and the places I struggle are approaching, I think. My Cinder is beyond rusty right now.
 

freerf245

11 11 11 11
@freerf245 What kind of Cinder game do you play? I've seen illusions, swordsman, bass and others and they're all different. I'm working on relearning the character and the places I struggle are approaching, I think. My Cinder is beyond rusty right now.
I mean when I played him it was because I liked his pressure. His pressure with his third degrees, fission, trailblazer, and bombs is really strong and it's what I mainly focused on. And he has some of the best mobility in the game to top it all off. I didn't really end my combos with burnout enough, but it's what I recommend ending almost every combo with considering his damage ender doesn't land him too much anyway. It'll actually land you some real damage if you manage to open someone up afterwards. Also try to get your opponent to block shadow fission because it does like a billion chip lel. But I believe it only truly jails after heavy fission. Making your juggles unpredictable is super important too, because cinder does that a lot.
 

Harlequin969

Always press buttons
I mean when I played him it was because I liked his pressure. His pressure with his third degrees, fission, trailblazer, and bombs is really strong and it's what I mainly focused on. And he has some of the best mobility in the game to top it all off. I didn't really end my combos with burnout enough, but it's what I recommend ending almost every combo with considering his damage ender doesn't land him too much anyway. It'll actually land you some real damage if you manage to open someone up afterwards. Also try to get your opponent to block shadow fission because it does like a billion chip lel. But I believe it only truly jails after heavy fission. Making your juggles unpredictable is super important too, because cinder does that a lot.
I can juggle but juggling well is not my forte. Too many buttons to keep track of lol. But as for pressure, that I can do for the most part.