Tony at Home
Master
3.4 notes are out. This is looking to be the final big patch now that S3 is done.
Way too much to paste here. Here's the link:
http://www.ultra-combo.com/3-4-patch-notes/
My favorites-
Glacius loses his meterless, combo starting reversal.
Jago dammy nerf to DP ender (it's insane CH damage remains)
Fulgore's teleport slows down reactor build by 33 percent more. Very, very smart nerf. He can no longer just get free mixups off throws into a short combo blender and expect to still have meter. Teleport is still really good, but tele into DP is now a costly gimmick and he has to engage in some traditional offense.
Thunder loses full invincibility on l.DP (I'm still laughing that this was ever A Thing in the first place)
Also, Sabrewulf's flipout got buffed a bit. As it stands, Jago can actually reversal DP and it will auto-correct if Wulf does a dash behind after flipout. I'm guessing the increasing advantage may mean this will now properly reverse inputs. Also, s.HK after flipout was pretty tight before to avoid mash out jabs.
Way too much to paste here. Here's the link:
http://www.ultra-combo.com/3-4-patch-notes/
My favorites-
Glacius loses his meterless, combo starting reversal.
Jago dammy nerf to DP ender (it's insane CH damage remains)
Fulgore's teleport slows down reactor build by 33 percent more. Very, very smart nerf. He can no longer just get free mixups off throws into a short combo blender and expect to still have meter. Teleport is still really good, but tele into DP is now a costly gimmick and he has to engage in some traditional offense.
Thunder loses full invincibility on l.DP (I'm still laughing that this was ever A Thing in the first place)
Also, Sabrewulf's flipout got buffed a bit. As it stands, Jago can actually reversal DP and it will auto-correct if Wulf does a dash behind after flipout. I'm guessing the increasing advantage may mean this will now properly reverse inputs. Also, s.HK after flipout was pretty tight before to avoid mash out jabs.