sti4thewin
Noob
im waiting to get my camera for the other vids, i will have them today. swear i have 52% corner combo 1 meter with jump in punch.
That's the variation that's good for leaving them a little closer. If you want them in the corner finishing with another f3,2 into shoulder charge is best.dunno if this was posted but a very easy midscreen using 1 special..
f22b1~dash f31~risingkarma f22b2 - 35% (9 hits) and my BnB
I'd do this one for closer positioning:That's the variation that's good for leaving them a little closer. If you want them in the corner finishing with another f3,2 into shoulder charge is best.
hmm kenshi can uppercut combo?Some impractical meterless corner combos for fun.
(corner) uppercut, d1x5 (17%)
(corner) uppercut, d1, 3~db1, 114~db1, 114~bf2 (32%)
(corner) uppercut, d1~db1, 21b2, 3~bf2 (30%)
Nevermind =( still some mind games though.Im pretty sure they can block that klunker
i am doing a similar one that does not include the nJP and does only 1% less:indig0 said:48% Meterless Corner Combo:
JP, f.22b.1, nJP, 21b.2, 3 xx Rising Karma, 3 xx Rising Karma, 3 xx Spirit Charge
that's what they taught me in School hahalast time i checked 5 + 3 was 8
yea.... i realized this after i posted, lol. i'm dumb.it equals 7% because of damage scaling. 2 or more hits = less damage.. otherwise ermac would be doing 80% combos..