ismael4790
Stay focused or get Caged
Lol, you are in that "any other Kenshi player" partMaaaan, I play Kenjutsu, am I not in the Kenshi community?
Here it is: @Gofer_MK lol
Lol, you are in that "any other Kenshi player" partMaaaan, I play Kenjutsu, am I not in the Kenshi community?
I'm a kenshi player still? news to me. Um, gimme a bit to think on it.Quick scan to check what Kenshi players, after three months playing this new version of the game, would like to see in the unlikely event of a new patch.
If it was in your hands, what changes would you do to him? All three variations, although I'm more interested in your suggestions to improve the weakest variations that got hit in last patch.
@Pig Of The Hut @Immortal @DarksydeDash @Tweedy @CrazyFingers @ChatterBox @Bleu231 @SneakyTortoise @Ashenar @coconutshrimp @Fellow_Swordsman
And any other Kenshi player.
Give Balanced a hard knockdown overhead (something like Kitanas). It's nothing crazy, and it gives you another option open your opponent up.Quick scan to check what Kenshi players, after three months playing this new version of the game, would like to see in the unlikely event of a new patch.
If it was in your hands, what changes would you do to him? All three variations, although I'm more interested in your suggestions to improve the weakest variations that got hit in last patch.
@Pig Of The Hut @Immortal @DarksydeDash @Tweedy @CrazyFingers @ChatterBox @Bleu231 @SneakyTortoise @Ashenar @coconutshrimp @Fellow_Swordsman
And any other Kenshi player.
Off the top of my head, for kenjutsu and balanced. Have kenjutsu's exdf1 armoured, but requires an additional meter burn to launch. Same for balanced's exdb1.Quick scan to check what Kenshi players, after three months playing this new version of the game, would like to see in the unlikely event of a new patch.
If it was in your hands, what changes would you do to him? All three variations, although I'm more interested in your suggestions to improve the weakest variations that got hit in last patch.
@Pig Of The Hut @Immortal @DarksydeDash @Tweedy @CrazyFingers @ChatterBox @Bleu231 @SneakyTortoise @Ashenar @coconutshrimp @Fellow_Swordsman
And any other Kenshi player.
I think Balanced is a lot better and people need to take advantage of b1 into MB bf3 when they have the bar. Its super good imo. Possessed is perfect and Kenjutsu, (my favorite of the three), is complete garbage. I think they should have made MB df1 knockdown as a wakeup attack or give bf3 its armor back. Also, make his MB push + on block because his other variants have it that way.Quick scan to check what Kenshi players, after three months playing this new version of the game, would like to see in the unlikely event of a new patch.
If it was in your hands, what changes would you do to him? All three variations, although I'm more interested in your suggestions to improve the weakest variations that got hit in last patch.
@Pig Of The Hut @Immortal @DarksydeDash @Tweedy @CrazyFingers @ChatterBox @Bleu231 @SneakyTortoise @Ashenar @coconutshrimp @Fellow_Swordsman
And any other Kenshi player.
Thanks dude.
I think Balanced is a lot better and people need to take advantage of b1 into MB bf3 when they have the bar. Its super good imo. Possessed is perfect and Kenjutsu, (my favorite of the three), is complete garbage. I think they should have made MB df1 knockdown as a wakeup attack or give bf3 its armor back. Also, make his MB push + on block because his other variants have it that way.
d4 into rising karma is legit. Pig has taught me the ways. Use it after a MB bf3 because the distance is perfect.Why would anyone spend a bar in b1~mb bf3 to be just +1? Kenshi is no true threat at those frames, even less when the pushback is increased. If feeling in the need of spending a bar, better using b1~expush to be +3 and with more pushback.
Current exteleflurry is useless and is one of the things that should be changed imo.
Thing is Kenshi's d4 is not great, the simplest opponent poke will beat it after b1~mbbf3.d4 into rising karma is legit. Pig has taught me the ways. Use it after a MB bf3 because the distance is perfect.
I'd make Kenjutsu's EX DB4 a 2 bar armor launcherQuick scan to check what Kenshi players, after three months playing this new version of the game, would like to see in the unlikely event of a new patch.
If it was in your hands, what changes would you do to him? All three variations, although I'm more interested in your suggestions to improve the weakest variations that got hit in last patch.
@Pig Of The Hut @Immortal @DarksydeDash @Tweedy @CrazyFingers @ChatterBox @Bleu231 @SneakyTortoise @Ashenar @coconutshrimp @Fellow_Swordsman
And any other Kenshi player.
The hitbox on way down for demon drop is crazy lol. Possessed is super fine now.I'd make Kenjutsu's EX DB4 a 2 bar armor launcher
Add MB ability to regular DB4
Shave off 10 frames on bf3
B2 launches
For Balanced I'd give him a slightly higher hitbox on EX Push.
Shave off 10 frames at MOST of Tele flurry.
Speed up EX Overhead slash by a couple frames.
For Possessed he needs nothing but here are few cute but definitely would break him kinda buffs
EX teleport starts up much faster
Demon Drop now has a hitbox on the way down
This is why I will never be allowed to balance any fighting game ever
See that's why I put that he's fine as is but here are 2 buffs to break if they so choose.The hitbox on way down for demon drop is crazy lol. Possessed is super fine now.
I think both Balanced and Kenjutsu could make use of 2 bar armor launchers on exdb1 and exdb4 respectively. That woild be THE change. They need some other small changes too.
See that's why I put that he's fine as is but here are 2 buffs to break if they so choose.
I don't really think Balanced having that would be good. I don't think there would be a really decent way to turn EX DB1 into a 2 bar armor move. I think maybe giving EX Telefurry armor may be a decent change
There's no sensible way to do that. You can't just expect it to become a 2 bar armor launcher easily. Like how would you even animate that?One of Balanced strongest points was antiair/anticrossup, they took away that with general changes without thinking too much nor giving anything useful in exchange.
That strenght, in some way, needs to go back, I don't know if 2 bars, 1 bar with some regulation or what, but current exrk has very few utility.
Sounds weird, but who knows lol.Something that I was pondering about for a while with Kenshi if they don't give us a 2-bar armored launcher is, if we parry an attack with EX Blade Reflect, the special move we cancel into gets one hit of armor? It will still get beat out by air attacks and lows though, not sure if we should get a hit of armor for reflecting a projectile.
It might be an absurd buff, but I'm curious as to what you guys think.
In a similar way to Kitana's double armor antiair. It's possible, and a must for Balanced. Right now the variation promotes jumping to him. Jumping should never be rewarded as a strategy, and Balanced just asks to do it to the opponent. Same with Kenjutsu.There's no sensible way to do that. You can't just expect it to become a 2 bar armor launcher easily. Like how would you even animate that?
Besides it would be better to buff his tools overall to help compensate the loss of the armor launcher. Kinda like how pre patch Warlock was the one you went to for the armor and the other 2 were really strong in the other areas. Possessed could be the one with the strong armor that makes everyone salty and the other 2 could have other tools that help compensate the lack of good armor
Better than Possessed...don't know. But this change improving antiair would definitely increase the number of matchups where Balanced would be a better choice than Possessed or at least on par, that's for sure. Let him be good for onceIf they made Balanced's rising karma like Kitana's EX DP, Balanced would be better than Possessed and top 10 imo.
I'm fine with it. Probably not the best balance decision for the game though.
I'm for making B2 in Balanced an overhead. He had it in MK9.Balanced in my opinion is better than what most people give it credit for, but it definitely needs a little help. This would be my suggested buffs.
- Give EX Rising Karma its armor back. It'll knock the opponent away full screen granting no followup, but can launch the opponent if an extra bar is spent.
- Speed up EX overhead slash to where it's more practical, but not to the point it becomes a 50/50 in conjunction with B3.
- Speaking of overhead slash, can we NOT be -1 on hit? Make it plus and that would be great.
- Make B2 hit overhead. It sounds weird but at least we'll have some kind of real mixup. It can be - on block if necessary, but still safe.
As for Kenjustu...
- Give EX DB4 its armor back. It'll cause a hard knockdown, but can leave the opponent stunned for a combo if an extra bar is spent.
- As for the regular DB4, a bar can also be spent to allow for a combo followup.
- If the other two variations have a + on block push, then I don't see why Kenjustu can't have one.
As for Possessed, he's completely fine. I'd probably nerf the hitbox on his EX overhead demon, and in turn give his EX DB1 the same treatment I would give EX Rising Karma. Kenshi in general should get his S3 and D4 sped up so his counter poke game doesn't suck, and that in turn helps out all three variations. Those are my two cents on the subject. I did my best to take into consideration what he actually needs and not make him super ultra S+++ Tier.
Make D4 11 framesI've read time and time again that Kenshi's footsies or counter footsies is terrible. (And experienced it.)
If you could change two things to help with this. What would they be and why?
(Something that would help him, but not send the community into a frenzy.)
tbh after playing this version of kenshi. It seems his neutral is a mixture of b1 checking people and mixing it up depending on variations. Tbvh its extremely boring and repetitive.Balanced is still rather underwhelming in the neutral due to run and various forward advancing mids. Overall sure possessed is in a better state but the game is stale. If I wanted to just b1 people 500 times in sets to "learn" match ups then I would have kept playing. Overall its boring and not dynamic in the least bit.Quick scan to check what Kenshi players, after three months playing this new version of the game, would like to see in the unlikely event of a new patch.
If it was in your hands, what changes would you do to him? All three variations, although I'm more interested in your suggestions to improve the weakest variations that got hit in last patch.
@Pig Of The Hut @Immortal @DarksydeDash @Tweedy @CrazyFingers @ChatterBox @Bleu231 @SneakyTortoise @Ashenar @coconutshrimp @Fellow_Swordsman
And any other Kenshi player.