PogChamp! This could be the new optimal bnb if we can get the laser conversion without switching sides I'm gonna test this when I get home!It does 37%. Pretty good damage for a midscreen cybernetic combo.
so far I find it to be pretty strict. I thought it was a pretty cool combo that did a little more and switched sides. With more practice or maybe a different variation of it, I think it could maybe be a bnb.How strict is it? You can do njp dash b1 112 ball for 35% not sure if extra execution is worth 2% if it's strict
Nice. Doing njp dash b1 air laser 112 ball is 37% (without switching sides) but the execution is not worth 1% extra IMO.Alright I made a combo that's WAY more consistent. I can get it with the right timing very easily compared to the last one. Trying to squeeze more out of it as I type this.
Ok I've been trying to land these and I can't seem to, at least on Sub Zero. What is it you're doing exactly? Is there something specific I might be missing? I can't seem to get standing 4 to connect, never mind the reverse laser.Alright I made a combo that's WAY more consistent. I can get it with the right timing very easily compared to the last one. Trying to squeeze more out of it as I type this.
A tip on getting the standing 4 easier is to delay the neutral jump punch so you have more time to run under and hit the standing 4. The standing 4 just requires practice to hit but if you get right timing down it gets easier. For the crouching 4 after the laser it's pretty easy you just have to hit it a little later than you think.Ok I've been trying to land these and I can't seem to, at least on Sub Zero. What is it you're doing exactly? Is there something specific I might be missing? I can't seem to get standing 4 to connect, never mind the reverse laser.
Oh you're running under to do the standing 4? Hmm that seems kinda awkward timing-wise.A tip on getting the standing 4 easier is to delay the neutral jump punch so you have more time to run under and hit the standing 4. The standing 4 just requires practice to hit but if you get right timing down it gets easier. For the crouching 4 after the laser it's pretty easy you just have to hit it a little later than you think.
Kano isn't a 1 variation character. It's quite likely that the match ups you're struggling with are the ones you need to switch variations for. If you feel like you need to be in their face with 50/50's, CT is probably the better option. If you are being overwhelmed by offence and are struggling with rushdown, try Commando.So I've been playing cybernetic a lot lately and I'm really liking it. My only issue is opening people up. Anyone have any tips? I typically focus on spacing and whiff punishment but some match ups that doesn't work (for me).
Ah, thanks for this. I will start learning the other variationsKano isn't a 1 variation character. It's quite likely that the match ups you're struggling with are the ones you need to switch variations for. If you feel like you need to be in their face with 50/50's, CT is probably the better option. If you are being overwhelmed by offence and are struggling with rushdown, try Commando.
The alternative is to use his throw more in your mix ups, similar to how Commando uses low/grab mix ups.
Start with CT. @Derptile made a really good guide for him.Ah, thanks for this. I will start learning the other variations
Hehe thanks, I've been thinking of making a Cybernetic guide but it would essentially consist of me saying "Learn to B1, D4, and knives".Start with CT. @Derptile made a really good guide for him.
Your Cyber guide will at least be longer than the Tempest guide: Hat spin-combo-repeat.Hehe thanks, I've been thinking of making a Cybernetic guide but it would essentially consist of me saying "Learn to B1, D4, and knives".
Also @Youphemism, can we admit that Cassie does not lose to Cybernetic. Well, not as bad as most people think, it's probably just a slightly good 5-5 or barely 6-4 in our favor.
Cool stuff. Keep up the lab time!My korner games
Use your frames to open people up. Use his neutral block strings, then d4 knife when people think they can move.So I've been playing cybernetic a lot lately and I'm really liking it. My only issue is opening people up. Anyone have any tips? I typically focus on spacing and whiff punishment but some match ups that doesn't work (for me).
Bruh...Cassie is one of Cybernetic's easiest matchups though, why the sudden change of heart?Hehe thanks, I've been thinking of making a Cybernetic guide but it would essentially consist of me saying "Learn to B1, D4, and knives".
Also @Youphemism, can we admit that Cassie does not lose to Cybernetic. Well, not as bad as most people think, it's probably just a slightly good 5-5 or barely 6-4 in our favor.
I don't even use Cyber Kano much anymore, but when I do, it's to face Cassie in that amazing MU.Also @Youphemism, can we admit that Cassie does not lose to Cybernetic. Well, not as bad as most people think, it's probably just a slightly good 5-5 or barely 6-4 in our favor.
Eh, I don't have any trouble in the MU at all. But when you look at the MU on paper it seems like it shouldn't be that bad for Cassie since she has so many tools. Maybe I'm just theory fighting too much, but I think Cassie players are just being too lazy to learn the MU.Bruh...Cassie is one of Cybernetic's easiest matchups though, why the sudden change of heart?
When you get full screen on a Cassie, they have to respect those knives or get ate up. I beat several Cassie like that couldn't get in close. Some were smart enough to EX kick out of long range but I just Kano ball back to full screen again. LOL!Eh, I don't have any trouble in the MU at all. But when you look at the MU on paper it seems like it shouldn't be that bad for Cassie since she has so many tools. Maybe I'm just theory fighting too much, but I think Cassie players are just being too lazy to learn the MU.
Mid knives, anti airs for days, solid damage, safe or safe-ish on everything. Also throws are in this game.Hmm. Why's everyone so exited about CyberKano? I don't really get it. And this is not to talk down to Cybers, but CT has an overhead attack which makes a nice 50/50-game possible. Am I missing something? Is it the fast knives, lasers? (Because it really can't be the grenade attacks)