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Kabal Questions and strategies

UsedForGlue

"Strength isn't everything"
I don't think Dash Cancelling was ever intended to be used as a non-hitconfirmed rush down tactic.

The simple is idea was, after a reset, you could hit confirm on block or hit, a dash into another combo, on block, cancel the dash, and on hit, follow through. Kabal is ''gifted'' with a 50/50 option after his strings, Low blade or Overhead hooks, this is what the opponent has to fear and respect, and then you can occasionally dash cancel into another mix up or string.

Dash cancelling every string will get you fucked up against good players, especially the characters with 6-8 frame normals and specials, or armoured combo-able :ex moves.

Dash cancelling is a brilliant tool that has allot more to offer than just non hit confirmed dash cancels on block strings, and your dash cancel pressure would actually mean something if you gave the opponent the 50/50 to respect.

I hear the same Kabal players that complain about SubZero plays always cloning in block strings, I hate it when a kabal does an amazing 37-39% Reset combo, and then goes into more pressure, jesus christ, go for the over head or a grab and get your extra 10-12% damage, bagging you 50% meterless, but to some kabal players, that 50% just isn't enough.
 

UsedForGlue

"Strength isn't everything"
All this NDC stupidity will end when its realised that you can just mash buttons against an NDCing Kabal and win.
Couldn't agree more.

If Kabal players want to mindlessly Dash Cancel on KL, Reptile, Sektor, JC, or Sonya, then fucking go right ahead.
 

A F0xy Grampa

Problem X Promotions
Couldn't agree more.

If Kabal players want to mindlessly Dash Cancel on KL, Reptile, Sektor, JC, or Sonya, then fucking go right ahead.
Add Rain, Cyrax or anybody with a 9 frame or less move to that

KL Sonya and Sektor have it pretty easy though, 7 frame standing 2,7 frame standing 1 and 6 frame standing 1 that are all hitconfirmable into combos and will usually outspeed kabal even if he is at advantage. Unless he does 111 NDC which is reasonable to do because it gives a free F3, but nobody does that...
 

Crathen

Death is my business
NDC is still a viable strategy if you try to blow it up , obviously the 50 / 50 is the first thing to make respect because you think just about blowing the NDC wich you don't really punish , you just interrupt him by guessing correctly wich is fine. Also you can't blow him up offline if Kabal can do 2 NDC after either f32 or b12 wich are the most overused NDC strings and the ones really easy to blow up , Armor and lowpoking limits Kabal options from the +3 frame advantage that's why i like to link the 50/50 after f32 or b12 especially if i can see them crouch blocking / stand blocking those strings because i can make educated guesses.
2 NDC after f32 / b12 can't be interrupted by 7 frame jabs , will randomly trade with 6 frame moves and can be lowpoked / armor.
I just think you guys should really play vs a good Kabal offline to really understand Kabals gameplan , also the good Kabal players know that the overhead / low mixup is really good because it resets the spacing game while still doing damage.

B12 and f32 are matchup specific strings too and definately the most overused so i think you guys are talking about that wich is fine and i agree Kabal players should train themselves to mix up properly and don't get into a pattern while still reading your opponent.

Edit: b12 NDC is +3 and b1 NDC is +2 that's why on paper 7 frames or faster standing moves ( excluding ones that lowers their hitbox on the first frames like JC nutpunch ) will be interrupted if Kabal does 2 , it's a guessing game wich you can get out of with many options
 

UsedForGlue

"Strength isn't everything"
i agree Kabal players should train themselves to mix up properly and don't get into a pattern while still reading your opponent.
It really isn't about Dash Cancelling after every input of string. You have to condition the opponent into thinking your ending your string at some point with a 50/50, once the opponent respects this option, then your cancelling becomes much more effective.

My question is, why do Kabal players massively underrate their option at hand, which is, after the reset, go for a Grab, or end one more block string with a 50/50 and always have their :ex Nomad Dash on hand if either 50/50 is blocked and the opponent gets careless?

I have also seen so many Kabal players lose important fights by not finishing their reset with an easy F32 Overhead or Groundsaw, and instead go for more pressure, and fuck it up, ultimatly losing the round, when a simple 50/50 or Grab would have sufficed.

It blows me away, that you can bag 11-12% after every combo with a grab, and instead opt for pressure EVERY TIME.

Master D is one of the Kabal's really making use of the 50/50 in his block strings, I really dig his style and playing.
 

Crathen

Death is my business
It really isn't about Dash Cancelling after every input of string. You have to condition the opponent into thinking your ending your string at some point with a 50/50, once the opponent respects this option, then your cancelling becomes much more effective.

My question is, why do Kabal players massively underrate their option at hand, which is, after the reset, go for a Grab, or end one more block string with a 50/50 and always have their :ex Nomad Dash on hand if either 50/50 is blocked and the opponent gets careless?

I have also seen so many Kabal players lose important fights by not finishing their reset with an easy F32 Overhead or Groundsaw, and instead go for more pressure, and fuck it up, ultimatly losing the round, when a simple 50/50 or Grab would have sufficed.

It blows me away, that you can bag 11-12% after every combo with a grab, and instead opt for pressure EVERY TIME.

Master D is one of the Kabal's really making use of the 50/50 in his block strings, I really dig his style and playing.
The thing is you're talking about the players who are probably new or just play online ( no offence tho ) where NDC can be quite abused since the lag screws up the timing in order to poke / jump / armor in between the NDC and get comboed , this becomes a bad habit when they start playing offline with someone who know how to interrupt the NDC and turn the situation in their favor.
I agree that few apply the throw / attack and the overhead / low mixups after ending combos with f4 but it's also a way to test the opponent reactions and adapt properly , like ( and that's another setup ) if i see you're always trying to interrupt F32 NDC i can make an educated guess and throw out a f32 Ex ND wich gives kabal +7 frames on block and if i repeat another f32 / b12 ( b12 is character specific tho ) it will beat your standing move and trade with a 6 frames one.

The ( few ) good Kabal players know that the 50/50 is the first layer to respect in his pressure because the opponent needs committing to interrupt some options of the ndc , and we know that the 50 /50 gets a decent oki game where you can start zoning again to breach your way in or just build some meter safely.

I know what are you talking about and i agree with you but it's totally on the player , not the character.
 

SunLord5

Dualshock 2 User
almost every time I do B121 F+4 NDC 1 F+4 somehow I do a Tornado Slam after the dash cancel instead of a 2
(PS3 dpad)
I am not even hitting down back back t, I moved forward to do this :confused:
Is it just me or is that a common thing to overcome?


Also to you guys who upgraded to the PS2 controller how do you like it? I'm waiting on the adapter to finish shipping and got my emerald green controller right here. The d pad is a little different (less smooth) but im hoping it'll be a nice fit.

edit: on the second player side I did the combo three times in a row but from the first player side I keep tornado slamming instead of 2. Ok really I am not hitting down I don't get why it is detecting I am every time.
 

SquirtMcGirt

Purple balls covering the screen
Alright, I know you can d1 when someone Crosses you up, which leads to decent damage and a standing reset, but how do you get the d1 to get them consistently? Sometimes I get them and most if the time I eat a full combo. To me it almost seems like you can't be holding block, or you won't turn around fast enough. Can anybody offer any advice?
 

Skitzo

Kombatant
This rarely works online, so if that's all you play, i wouldn't recommend trying to do it because yeah...you'll most likely eat a full combo.
 

Theme

Kombatant
Well since no one has responded in the other NDC Thread, I'll make a new thread:

Okay so Im thinking about mastering Kabal's NDC pressure system. Im having such a hard time just doing F3 NDC. Is there an easier way like piano method or something? Im using a PS3 pad. I can do the NDC easily by itself, but linking it is so hard, because you have to be so precise. Any pointers?


Im so positive Im doing the input for the NDC, but it just keeps following through... God this has got to be the hardest thing to master thus far for me.
 

GNG Iniquity

#bufftaquito #punchwalk #whiffycage
You should start with the F3 2 NDC, I'd say that's the easiest to start with. I use the ps3 pad as well. F3 2 BF4Bblock. Haven't spent much time with him yet though.
 
you can have godlike execution or just abuse negative edge. push f3 then slide your finger to 4, hit bf and release 4, same with the rest of his strings. it just takes a bit of practice to get down
 

GNG Iniquity

#bufftaquito #punchwalk #whiffycage
you can have godlike execution or just abuse negative edge. push f3 then slide your finger to 4, hit bf and release 4, same with the rest of his strings. it just takes a bit of practice to get down
Hmm, interesting. I'll try that.
 

mekane

Mortal
he now proved (to the idiots) that he doesn't need to use hitbox to win with Kabal. id like to see him go back to using the hitbox. REO, do you feel it is an unfair advantage? I don't see it that way personally. Other people can use a hitbox too. Thoughts?
 

John Grizzly

The axe that clears the forest
The only thing more impressive than REO being able to use a Hitbox as well as he is does is the fact that he can switch back and forth between stick/pad and Hitbox and still play amazingly high level Kabal. I don't see the problem at all.
 

mekane

Mortal
for the record, i actually thought REO's play in final round was the best its ever been, pad or hitbox. what an incredible showing from REO. dude is a machine.