This is all very useful! Thank you.I use his clean cut variation. Off a raw nomad dash I 23 db3 (the restand), or db4( the one that switches sides). If the nomad dash hits an airborne opponent I f22 into either previous ender.
If you get a B12d2 krushing blow or whatever it’s called, or a D2, I do s23xx nomad dash, f22xx ender. Usually when I’m in close I do f224 or f22xx low grab, mixing it up every now and again with b12 and b1xx low grab. I also like to do db3 on block because it has ridiculous pushback despite being pretty negative, you can usually jump back and get an air glaive check against most characters. After knockdowns I do f3 a lot because it’s +6, lets you get a d4 or f2. If they delay wake up, I start doing meaty J3s as well.
4NDC is +3 and f3NDC is +8. four or five other NDC strings are +1. I think it still remains to be seen how viable these strings will actually turn out to be.I tried the dash cancels but couldn’t really find a use for it, I was reading on here that there aren’t any strings into it that are + so your best hope is just to catch someone off guard with it, doesn’t seem worth the slot. I think that the diagonal air glaive is a lot more useful than the straight air glaive too, due to the difficulty/inconsistencies that come with trying to instant air the straight one.
Thanks, gave this a bit of a read. The plus frames on some of it looks promising. Might hit the lab.Poll: is nomad dash cancel worth the bar (and the slot)?
are you referring to the low hook? Yes. ... but i now rescind that opinion cuz I just got mixed to death by another Kabal using ittestyourmight.com
NDC is talked about in here if you’re interested.
I use too but realized that his low/oh 50/50 is pretty fuzzyable (7F difference) except after B1.I use his clean cut variation. Off a raw nomad dash I 23 db3 (the restand), or db4( the one that switches sides). If the nomad dash hits an airborne opponent I f22 into either previous ender.
If you get a B12d2 krushing blow or whatever it’s called, or a D2, I do s23xx nomad dash, f22xx ender. Usually when I’m in close I do f224 or f22xx low grab, mixing it up every now and again with b12 and b1xx low grab. I also like to do db3 on block because it has ridiculous pushback despite being pretty negative, you can usually jump back and get an air glaive check against most characters. After knockdowns I do f3 a lot because it’s +6, lets you get a d4 or f2. If they delay wake up, I start doing meaty J3s as well.
Have noticed this as well. I’ve tried it with release check on and off. Still strict as hell.Anyone notice how the inputs for amplified bf1 are very strict? Seems to be that way regardless of whether you have release check on or off. The only way I get it to work is to input b,f,1,r1 one after the other very fast
Using that hook grab isn’t 100% necessary. You can net a lot of damage relying on Kabal’s footsies and stagger pressure alone.I’m having s problem. I watched a combo video and one guy was using Hook Grab out the air, yet i don’t have that aerial hook grab.
(Where he grabs em out the air and slams em for a combo)