scarsunseen
Miley Cyrax®
smh lolto hit opponents who jump backwards to avoid it....
smh lolto hit opponents who jump backwards to avoid it....
Is that a rule? I haven't seen it as a rule anywhere. General to me means literally everything about the character and he did talk about him as a character IN GAME and how he doesn't like anything about him. How is that not on topic?You are correct in stating that this thread is General Discussion for Joker. However it's general in terms of players, who use Joker, to discuss the character in order to develop it, while learning his strengths and weaknesses and not focusing on a particular aspect of the character, like a specific Variation for example.
No, it didn't add anything gameplay wise because it doesn't have to and no it's not the purpose of this thread. It doesn't say general gameplay discussion. It's just general discussion about the character.It didn't add anything of value to The Joker gameplay-wise, which is the purpose of this thread, correct?
Just some Joker Ace of Knaves stuff...
Thanks for the heads up. That F2 has some tricky range.I just made this to show someone in another thread. Your wasting a bar doing the ex version of db1. If you just want straight damage you can do 213 after db1 for 280 meterless.
Nice vids btw!Thanks for the heads up. That F2 has some tricky range.
Can you tech their grab?Still working on
Yes, but the reaction will be the same.Can you tech their grab?
Yes, this is just something I've been thinking about and posted here to share. Trying to find some grab setups, like Subs, but the recovery is too big.thats a pretty hard read assuming homeboy is gonna go for a grab. If the timer on db3 was like 1 sec longer and u can initiate the grab urself....man that would be so broke. Id trade all his strings except 21 for that. Just 21 string and the ability to combo off a grab lol.
BF1amp gets you a combo, BF4amp doesn't. BF4 is more of a defensive, anti zoning tool while BF1 is the opposite, when you are doing the zoning. With well timed jump you can even jump over BF4 but you can't over BF1.I see a lot of Joker players use EX bf1 a lot in neutral. Is there an advantage to using this over Ex bf4? I rarely see the former hit, and I love bf4 because it lets you chase them down behind it. Am I missing something?
It seems to completely whiff on crouching opponent tho, which is what most people do when you're zoning them. bf4 forces them to either sit and take that mid chip, or try to act. And since it travels so slow Joker has the ability to answer, especially if they try to jump over it.BF1amp gets you a combo, BF4amp doesn't. BF4 is more of a defensive, anti zoning tool while BF1 is the opposite, when you are doing the zoning. With well timed jump you can even jump over BF4 but you can't over BF1.
Yeah but it's more like what if they jump or try to counter zone. That's when you get a huge pop up with BF1. That's why sometimes holding the puppet out for a while works too. I imagine you can troll a lot with V1 cause it gets a parry as well.It seems to completely whiff on crouching opponent tho, which is what most people do when you're zoning them. bf4 forces them to either sit and take that mid chip, or try to act. And since it travels so slow Joker has the ability to answer, especially if they try to jump over it.
I take it upon myself to destroy the Joker every time he has the audacity to pull that puppet out (and especially if he holds it).Yeah but it's more like what if they jump or try to counter zone. That's when you get a huge pop up with BF1. That's why sometimes holding the puppet out for a while works too. I imagine you can troll a lot with V1 cause it gets a parry as well.
Yeah but it's more like what if they jump or try to counter zone. That's when you get a huge pop up with BF1. That's why sometimes holding the puppet out for a while works too. I imagine you can troll a lot with V1 cause it gets a parry as well.
Yes but will you as the opponent gamble with that missing considering he gets a huge combo from it? Maybe you can learn the exact distance where you are safe and where not but so can the Joker player. Either way, you are still not allowed to move and you only get projectile for a punish. And depending on animation, even that might get hit.
This is the shit I'm talking about. Just feels like this move is too unreliable.
The idea isn't that the opponent is some galaxy brain who will immediately react to your missile and know where to stand, but that it could happen at a point where you would've at least traded, but instead you get hit for free and lose meter for it.Yes but will you as the opponent gamble with that missing considering he gets a huge combo from it? Maybe you can learn the exact distance where you are safe and where not but so can the Joker player. Either way, you are still not allowed to move and you only get projectile for a punish. And depending on animation, even that might get hit.
I'm finding Jade to be pretty rough, at least in Madman.He is easily the most fun character in the game rn. Only Cetrion and maybe Jacqui seem to give him issue's as of rn, but I dont know.