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joining the zatanna army

bettyswallaux

XBOXLive: BettySwallaux
so im coming back to igau after over half a year and i wanna use zatanna cos shes awesome. so i just wanna quick run down on her tactics resets and go to bnbs, thanks in advance :)
 

bettyswallaux

XBOXLive: BettySwallaux
man KF got boring fast, didnt click with the character at all, she will always be my first though (first character i used) mr mileena help me plz !
 

Jaku2011

Filled with determination
I'm also new to Zatanna what does she have against someone upclose. Also do we just have to adjust to not jumping from crouch because I'll block a low try to neutral jump or jump away and I get teleport everytime.

This is definitely a rough adjustment after turning my brain off when I was using Doomsday.
 

Pan1cMode

AUS FGC represent!
This is somewhat copied from my post in the combo thread but here are her BnBs and her vortex setups. Hope they're useful and you don't mind a wall of text. Just a heads up, to get the timing of d2, b3 (which is in a lot of combos here) hold the down for like half a second after the d2 before going for the b3. If she does a little stutter step backwards, you let go too early. If the b3 comes out but doesn't connect, you let go too late.


MIDSCREEN

Raw MB bf3

bf3(MB), du, du, j2, b23, ji2, d2, b3, dash, ji1, 112~bf2 (33%)
bf3(MB), du, du, j2, b23, ji2, d2, b3, dash, f21 (30%)
bf3(MB), du, du, j2, b21~interact, b3, ji2, ji2, 223~bf2 (39%)
bf3(MB), du, du, j2, b21~interact, b3, ji2, ji2, f21 (36%)
bf3(MB), du, du, 4, 2~df3, 3~df1 (21%) [end in trait]


Standing 3

3~bf1(MB), b3, dash, ji3, 112~bf3(MB) (37%) [vortex]
3~bf3(MB), du, du, j2, b23, ji2, d2, b3, dash, 223~bf2 (38%)
3~bf3(MB), du, du, j2, b23, ji2, d2, b3, dash, f21 (36%)
3~interact, b3, ji2, ji2, 112~bf3(MB) (38%) [vortex]
3~interact, b3, ji2, ji2, 223~bf2 (39%)
3~interact, b3, ji2, ji2, f21 (34%)


b2

b23, ji2, d2, b3, dash, 112~bf3(MB) (29%) [vortex]
b23, ji2, d2, b3, dash, ji2, 112~bf2 (31%)
b23, ji2, d2, b3, dash, f21 (26%)
b21~bf1(MB), b3, dash, ji3, 112~bf3(MB) (38%) [vortex]
b21~bf3(MB), du, du, j2, b23, ji2, d2, b3, dash, 223~bf2 (39%)
b21~bf3(MB), du, du, j2, b23, ji2, d2, b3, dash, f21 (37%)
b21~interact, b3, ji2, ji2, 112~bf3(MB) (40%) [vortex]
b21~interact, b3, ji2, ji2, 223~bf2 (40%)
b21~interact, b3, ji2, ji2, f21 (35%)


b1

b1u3, ji2, d2, b3, dash, 112~bf3(MB) (27%) [vortex]
b1u3, ji2, d2, b3, dash, ji2, 112~bf2 (29%)
b1u3, ji2, d2, b3, dash, f21 (24%)
b1~bf1(MB), b3, dash, ji3, 112~bf3(MB) (33%) [vortex]
b1~bf3(MB), du, du, j2, b23, ji2, d2, b3, dash, 223~bf2 (34%)
b1~bf3(MB), du, du, j2, b23, ji2, d2, b3, dash, f21 (32%)
b1~interact, b3, ji2, ji2, 112~bf3(MB) (34%) [vortex]
b1~interact, b3, ji2, ji2, 223~bf2 (35%)
b1~interact, b3, ji2, ji2, f21 (30%)


Standing 1

112~bf1(MB), b3, dash, ji3, 112~bf3(MB) (35%) [vortex]
112~bf3(MB), du, du, j2, b23, ji2, d2, b3, dash, ji2, 112~bf2 (38%)
112~bf3(MB), du, du, j2, b23, ji2, d2, b3, dash, f21 (34%)
112~interact, b3, ji2, ji2, 112~bf3(MB) (37%) [vortex]
112~interact, b3, ji2, ji2, 223~bf2 (37%)
112~interact, b3, ji2, ji2, f21 (33%)
11u3, d2, ji1, 112~bf3(MB) (24%) [vortex]

f3

f3, ji2, ji1, 112~bf3(MB) (29%) [vortex]
f3, ji2, ji1, 112~bf2 (29%)
f3, ji2, ji1, 11~interact, j2, f21~bf3(MB) (34%) [vortex]
f3, ji2, ji1, 11~interact, j2, f21 (32%)


d1

d1~bf1(MB), b3, dash, ji3, 112~bf3(MB) (32%) [vortex]
d1~bf1(MB), b3, dash, ji3, 112~bf2 (31%)
d1~bf1(MB), b3, ji3, f21 (28%)
d1~interact, b3, ji2, ji2, 112~bf3(MB) (33%) [vortex]
d1~interact, b3, ji2, ji2, 223~bf2 (34%)
d1~interact, b3, ji2, ji2, f21 (29%)

d2

d2, b3, ji2, ji2, 112~bf3(MB) (25%) [vortex]
d2, b3, ji2, ji2, 223~bf2 (25%)
d2, b3, ji2, ji2, f21 (22%)
d2, b3, ji2, ji2, 11~interact, ji2, f21~bf3(MB) (28%) [vortex]
d2, b3, ji2, ji2, 11~interact, ji2, f21 (27%)



All combos ending in 112/223~bf2 can be ended in 112/223~duf for a cross up f3 attempt at the sacrifice of approximately 2% (this can be tech rolled).

After f21 you are +19 and have quite a few options. You can frame trap with standing 3, this leads to a full combo if they press a button. You can go for a jump in (or instant air dive kick). You can db2(MB) and set up a fireball to start zoning. You can trait up and go for lighting cage to catch pokes. You can MB teleport behind and go for 112 into a new combo (be careful because this will actually continue your combo if you do it to fast). You can MB teleport behind and go for a low/overhead.
First you have to make them respect the standing 3 frame trap and the duf(MB), 112 frame trap. Once they do that you can setup everything else.


For vortex, there are two main variants;

After a bf3(MB), whiff a standing one then dd3. Then go for a jump in. If you selected the clone closest to the enemy a ji1 can cross up (from there do a standing 3 combo). If you select the far or mid clone, you can go for ji2~u3~d2 and hit them front on. From there you can mix it up further by following it up with either a b1 or b2 combo meaning they have to guess again what you're doing (this will only work if you hit the jump in really deep otherwise push back will stop you from attempting stuff). This can of course loop back into itself if you have the meter.

The other main vortex variant is after a bf3(MB), du, du, slight step back, j2~u3~d2. This provides enough frame advantage to go for either a b1 or a b2 or a jump in and adds about 3% extra damage to your combo. A late ji1 will hit front on and combo into standing 1. A late j2 will cross up.


CORNER

b1
b1u3, j2~u3~d2, j2~u3~d2, d2, f21 (31%)
b1u3, j2~u3~d2, j2~u3~d2, 11, 112~bf2 (35%)
b1~bf3(MB), du, 4, 2~db2, 2~db2, 1, df1, 1~df3 (36%) (ends in trait OTG)


b2
b23, j1~u3~d2, j1~u3~d2, d2, f21 (30%)
b23, j1~u3~d2, j1~u3~d2, 11, 112~bf2 (34%)
b21~bf1(MB), f3, j1~u3~d2, j1~u3~d2, 112~bf2 (40%)
b21~bf3(MB), du, 4, 2~db2, 2~db2, 1~df1, 1~df3 (41%) (ends in trait OTG)


Standing 1
112~bf1(MB), f3, j1~u3~d2, j1~u3~d2, 112~bf2 (37%)
112~bf3(MB), du, 4, 2~db2, 2~db2, 1~df1, 1~df3 (38%) (ends in trait OTG)
11u3, 1, 11, 112~bf3(MB), du, du, j2, 223~bf2 (32%)


Standing 3
3~bf1(MB), f3, j1~u3~d2, j1~u3~d2, 112~bf2 (39%)
3~bf1(MB), f3, j1~u3~d2, d2, f21 (34%)
3~bf3(MB), du, 4. 2~db2, 2~db2, 1~df1, 1~df3 (40%) (ends in trait OTG)


d1
d1~bf1(MB), f3, j1~u3~d2, j1~u3~d2, 112~bf2 (34%)


f3
f3, j2~u3~d2, j2~u3~d2, d2, f21 (34%)
f3, j2~u3~d2, j2~u3~d2, 11, 112~bf2 (39%)



f21 in the corner provides a pseudo reset leaving you at +19. This means you can go for you overhead or low starters without them being able to poke out (they can start a jump though). You can discourage them from moving by using a standing 3 after f21. It's a frame trap so if they press a button they're gonna get caught with another full combo.
 
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