Dumping ground for my Johnny Shujinko notes. Categorized by spoilers. Hopefully I will get through the list! Feel free to contribute with your own mix of Johnny Shujinko combos/tech, as there is a whole cast of characters to go through. Shujinko's major re-work is perfect for Johnny. Essentially as far as I can tell he grants him a free launcher off of f32. This being a safe forward advancing normal, makes it very easy to hit confirm into these abilities.
General Rules:
Shujinko can be charged during any bnb with a simple press of Kameo, if its not listed, it should be inherent that you should just tap Kameo when you can in the combo to start charging Shujinko. Usually right after you use him in the middle of a string is best.
any grounded string that combos into fwd or back kameo (shujinko punch/kick) can be 2-in-1'd like a string into special. so "back kameo, down back kameo" and these notes use this link frequently.
General Rules:
Shujinko can be charged during any bnb with a simple press of Kameo, if its not listed, it should be inherent that you should just tap Kameo when you can in the combo to start charging Shujinko. Usually right after you use him in the middle of a string is best.
any grounded string that combos into fwd or back kameo (shujinko punch/kick) can be 2-in-1'd like a string into special. so "back kameo, down back kameo" and these notes use this link frequently.
DownBack: Lift
DownBack Up: “Swamp Hands” (DB UP+KAM)
DownBack Down: Death’s Embrace (DB D+KAM)
DownFwd: bf1 blast - can charge / Cancel with block for 1 bar
any starter string (f1, f12, 1, 11, f3, f32*, 21, 214) DB Kam grants free lift/swamp hands (the general rule)
Deaths Embrace: Ermac and you both cannot have it. If one player has it, and the other activates, it effectively swaps between the players. Ermac can "steal" Deaths Embrace, and so can you. However it is much easier for Ermac as it not tied to the Kameo cooldown
Single Shujinko:
starter* B+Kam, DB KAM+UP, taunt+charge shujinko jip 212, xxf3, 212, xx4 sk = 417
212, f3, 212,xx 4 db KAM, taunt+charge shujinko, xx4 sk
double shujinko:
starter* b+kam, db kam+up, taunt+charge shujinko , ji2 212, f3, 212, 4 db+kam, taunt+charge shujinko , xx 4np = 384
starter* B+Kam, DB KAM+UP, taunt+charge shujinko jip 212, xxf3, 212, 4 Lift, taunt+charge shujinko 4 sk= 441
vids:
Real Match example:
DownBack Up: “Swamp Hands” (DB UP+KAM)
DownBack Down: Death’s Embrace (DB D+KAM)
DownFwd: bf1 blast - can charge / Cancel with block for 1 bar
any starter string (f1, f12, 1, 11, f3, f32*, 21, 214) DB Kam grants free lift/swamp hands (the general rule)
Deaths Embrace: Ermac and you both cannot have it. If one player has it, and the other activates, it effectively swaps between the players. Ermac can "steal" Deaths Embrace, and so can you. However it is much easier for Ermac as it not tied to the Kameo cooldown
Single Shujinko:
starter* B+Kam, DB KAM+UP, taunt+charge shujinko jip 212, xxf3, 212, xx4 sk = 417
212, f3, 212,xx 4 db KAM, taunt+charge shujinko, xx4 sk
double shujinko:
starter* b+kam, db kam+up, taunt+charge shujinko , ji2 212, f3, 212, 4 db+kam, taunt+charge shujinko , xx 4np = 384
starter* B+Kam, DB KAM+UP, taunt+charge shujinko jip 212, xxf3, 212, 4 Lift, taunt+charge shujinko 4 sk= 441
vids:
Real Match example:
DownBack: Sento
DownBack Up: Sword Upper (DB KAM+UP)
DownFwd: Sword Charge (Hold to Run)
DownFwd Down: Tele Push (Hold to Charge)
Sento goes away with one hit
Sword upper whiffs in corner when not grounded
F KAM is plus enough on hit when you summon Sento into Sento 2 alongside Johnny f1 or b3, you will break armor attempts from Kenshi.
any starter string (f1, f12, 1, 11, f3, f32*, 21, 214) B Kam grants free – Sword Upper
Mid screen:
starter* B+Kam, DB KAM+UP, j2, 212, xx4 sk = 390
Corner:
starter* B+Kam, DB KAM+UP, f4, 212, 214 sk = 400.89
1bar
starter* B+Kam, DB KAM+UP, f4, 212, 4exUpper, j4, 4sk = 458
vids:
real match example:
DownBack Up: Sword Upper (DB KAM+UP)
DownFwd: Sword Charge (Hold to Run)
DownFwd Down: Tele Push (Hold to Charge)
Sento goes away with one hit
Sword upper whiffs in corner when not grounded
F KAM is plus enough on hit when you summon Sento into Sento 2 alongside Johnny f1 or b3, you will break armor attempts from Kenshi.
any starter string (f1, f12, 1, 11, f3, f32*, 21, 214) B Kam grants free – Sword Upper
Mid screen:
starter* B+Kam, DB KAM+UP, j2, 212, xx4 sk = 390
Corner:
starter* B+Kam, DB KAM+UP, f4, 212, 214 sk = 400.89
1bar
starter* B+Kam, DB KAM+UP, f4, 212, 4exUpper, j4, 4sk = 458
vids:
real match example:
DownBack: Spear
DownBack Down: ex Hellfire (unblockable)
FwdDown: Spear Spin
FwdDown Up: Teleport
any starter string (f1, f12, 1, 11, f3, f32*, 21, 214) B KAM, grants free SPEAR, SPEAR SPIN, TELEPORT, EX HellFire
Mid Screen:
starter* B KAM, SPEAR, 212, xxf3, 212, xx 4 SK = 399
1bar
starter* B KAM, SPEAR, 214 exUpper 2, 212, xx4 SK = 422
Corner:
starter* B KAM, SPEAR, 212, 4, 212, 214 sk = 420
212, 4, 212, 4 B KAM, SPEAR, 212, 4 SK = 438
1 bar
starter* B KAM, SPEAR, 212, 4, 4exUpper 2, 214 sk = 451
vids:
real match example:
DownBack Down: ex Hellfire (unblockable)
FwdDown: Spear Spin
FwdDown Up: Teleport
any starter string (f1, f12, 1, 11, f3, f32*, 21, 214) B KAM, grants free SPEAR, SPEAR SPIN, TELEPORT, EX HellFire
Mid Screen:
starter* B KAM, SPEAR, 212, xxf3, 212, xx 4 SK = 399
1bar
starter* B KAM, SPEAR, 214 exUpper 2, 212, xx4 SK = 422
Corner:
starter* B KAM, SPEAR, 212, 4, 212, 214 sk = 420
212, 4, 212, 4 B KAM, SPEAR, 212, 4 SK = 438
1 bar
starter* B KAM, SPEAR, 212, 4, 4exUpper 2, 214 sk = 451
vids:
real match example:
DownBack: Invis
DownFwd: Air Knife
DownFwd Down: overhead smokebomb
any starter string (f1, f12, 1, 11, f3, f32*, 21, 214) F KAM, grants free INVIS, SMOKE BOMB
Mid Screen:
starter* F KAM, DB KAM, xx212, xxf3, 212, 4sk = 412
1 bar
starter* F KAM, DB KAM,xx 214 ex Upper 2, ji2 244, xx 4SK = 423
Corner:
starter* B KAM, DB KAM, 212, 4, 212, 214 SK = 441
1Bar
starter* B KAM, DB KAM, 212, 4, 4 ex Upper 4, 214, SK = 477
vids:
real match example:
DownFwd: Air Knife
DownFwd Down: overhead smokebomb
any starter string (f1, f12, 1, 11, f3, f32*, 21, 214) F KAM, grants free INVIS, SMOKE BOMB
Mid Screen:
starter* F KAM, DB KAM, xx212, xxf3, 212, 4sk = 412
1 bar
starter* F KAM, DB KAM,xx 214 ex Upper 2, ji2 244, xx 4SK = 423
Corner:
starter* B KAM, DB KAM, 212, 4, 212, 214 SK = 441
1Bar
starter* B KAM, DB KAM, 212, 4, 4 ex Upper 4, 214, SK = 477
vids:
real match example:
DownFwd: Projectile
DownBack: Cannon Drill
DownBack Up: UpTele (DB KAM+UP)
any starter string (f1, f12, 1, 11, f3, f32*, 21, 214) B KAM, grants ALL abilities
you can combo off of the projectile in the corner (starter- F KAM, DF KAM, (late) d1 or 11 exupper)
Midscreen:
Meterless:
starter* F KAM, DB KAM, 4, xx212, xx4 = 405
Corner:
No Bar
starter* B KAM, DB KAM+UP, 4, 212, 214 SK = 410
1 Bar
starter* B KAM, DB KAM+UP, 4, 4ex Upper 2, 214 SK = 450
No Bar Hype Double Shujinko
starter* B KAM, DB KAM+UP, 4 hype, np+shujinko charge np upper, j4, 214 np np dash, 214, np np DB KAM, SK = 529
vids:
real match example:
DownBack: Cannon Drill
DownBack Up: UpTele (DB KAM+UP)
any starter string (f1, f12, 1, 11, f3, f32*, 21, 214) B KAM, grants ALL abilities
you can combo off of the projectile in the corner (starter- F KAM, DF KAM, (late) d1 or 11 exupper)
Midscreen:
Meterless:
starter* F KAM, DB KAM, 4, xx212, xx4 = 405
Corner:
No Bar
starter* B KAM, DB KAM+UP, 4, 212, 214 SK = 410
1 Bar
starter* B KAM, DB KAM+UP, 4, 4ex Upper 2, 214 SK = 450
No Bar Hype Double Shujinko
starter* B KAM, DB KAM+UP, 4 hype, np+shujinko charge np upper, j4, 214 np np dash, 214, np np DB KAM, SK = 529
vids:
real match example:
DownFwd: Gunshot
DownBack: Activate Sonic boom!
DownBack UP: Activate Anti Gravity!
DownBack Down: Activate Torpedo!
any starter string (f1, f12, 1, 11, f3, f32*, 21, 214) F KAM, grants ALL abilities
Torpedo will absorb a hit
Sonic Boom ignores gravity
Anti Gravity pops up
Midscreen:
starter* F KAM DB KAM+UP, xxf3, 212, 4sk
Corner:
starter* F KAM DB KAM+UP, 4, 212, 214 sk
1bar
starter* F KAM DB KAM+UP, 4, 212, 4 exupper 4, 4 sk
1 bar hype double shujinko
starter* F KAM DB KAM+UP, 4hype, np(charge shujinko) np Upper 2, 4, np np dash, 212, 4 np, np, exDash, f34, f3np DB KAM, 4 SK = 603
vids:
real match example:
DownBack: Activate Sonic boom!
DownBack UP: Activate Anti Gravity!
DownBack Down: Activate Torpedo!
any starter string (f1, f12, 1, 11, f3, f32*, 21, 214) F KAM, grants ALL abilities
Torpedo will absorb a hit
Sonic Boom ignores gravity
Anti Gravity pops up
Midscreen:
starter* F KAM DB KAM+UP, xxf3, 212, 4sk
Corner:
starter* F KAM DB KAM+UP, 4, 212, 214 sk
1bar
starter* F KAM DB KAM+UP, 4, 212, 4 exupper 4, 4 sk
1 bar hype double shujinko
starter* F KAM DB KAM+UP, 4hype, np(charge shujinko) np Upper 2, 4, np np dash, 212, 4 np, np, exDash, f34, f3np DB KAM, 4 SK = 603
vids:
real match example:
DownBack: CMD Grab
DownBack Up: Parry
DownFwd: Knee Slide
DownFwd Down: Ninja Stars
Reiko is unique. While you can do the “starter into shujinko kick/punch into shujinko special” they don’t really offer much to Johnny’s F32. You can end Johnny’s normal BnBs with 4’cmd grab” and youll be able to do something like 4sk to follow up, but they don’t inherently change his combo routes.
However, Johnny does get some tick grabs from this
The following buttons cant be d1 reversed by Reiko (therefore eating the cmd grab if they hold block/mash d1, they HAVE to crouch/jump/armor as this is Reiko’s normal cmd grab)
1, 11, 2, 21, 214, F3, F32, d4
You can ALSO command grab tick grab off of the hype sequence, so “np, np, downback kam” would also tick grab
Midscreen:
F3,4, b2 DB KAM, 4 sk = 325
212, xx212, xx4 DB KAM, 4 SK = 378
tick grabb3, 212, 4 SK = 296
Corner:
212, 4, 212, 4 F+KAM, DB KAM, 4 SK = 445
tick grabb3, 212, 214 sk = 309
1 Bar
tick grab212, 4 ex Upper 2, 4 Sk = 369
vids:
real match example:
DownBack Up: Parry
DownFwd: Knee Slide
DownFwd Down: Ninja Stars
Reiko is unique. While you can do the “starter into shujinko kick/punch into shujinko special” they don’t really offer much to Johnny’s F32. You can end Johnny’s normal BnBs with 4’cmd grab” and youll be able to do something like 4sk to follow up, but they don’t inherently change his combo routes.
However, Johnny does get some tick grabs from this
The following buttons cant be d1 reversed by Reiko (therefore eating the cmd grab if they hold block/mash d1, they HAVE to crouch/jump/armor as this is Reiko’s normal cmd grab)
1, 11, 2, 21, 214, F3, F32, d4
You can ALSO command grab tick grab off of the hype sequence, so “np, np, downback kam” would also tick grab
Midscreen:
F3,4, b2 DB KAM, 4 sk = 325
212, xx212, xx4 DB KAM, 4 SK = 378
tick grabb3, 212, 4 SK = 296
Corner:
212, 4, 212, 4 F+KAM, DB KAM, 4 SK = 445
tick grabb3, 212, 214 sk = 309
1 Bar
tick grab212, 4 ex Upper 2, 4 Sk = 369
vids:
real match example:
DownFwd: Spit
DownFwd UP: Spit Ball
DownBack: Forceball (can hold BACK/FWD for distance change)
DownBack Down: ex Elbow Dash (pops up)
any starter string (f1, f12, 1, 11, f3, f32*, 21, 214) F KAM, grants ALL abilities
If you end any of Johnny’s BnBs with B KAM, DB KAM, you can use the forceball on Oki. The Shujinko Kick will whiff, but it will 2-in-1 to the forceball regardless. You can either follow up with b3, or you can block.
Midscreen:
starter* F KAM, DB D+KAM, F1, 212, 4 sk = 373
Corner:
NoBar
starter* F KAM DB D+KAM, (backdash) f1, 212, 214 sk = 386
1 bar
starter* F KAM, DB D+KAM, (backdash) f1, 212, 4ex upper 4, 4sk = 447
vids:
real match example:
DownFwd UP: Spit Ball
DownBack: Forceball (can hold BACK/FWD for distance change)
DownBack Down: ex Elbow Dash (pops up)
any starter string (f1, f12, 1, 11, f3, f32*, 21, 214) F KAM, grants ALL abilities
If you end any of Johnny’s BnBs with B KAM, DB KAM, you can use the forceball on Oki. The Shujinko Kick will whiff, but it will 2-in-1 to the forceball regardless. You can either follow up with b3, or you can block.
Midscreen:
starter* F KAM, DB D+KAM, F1, 212, 4 sk = 373
Corner:
NoBar
starter* F KAM DB D+KAM, (backdash) f1, 212, 214 sk = 386
1 bar
starter* F KAM, DB D+KAM, (backdash) f1, 212, 4ex upper 4, 4sk = 447
vids:
real match example:
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