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Match-up Discussion Johnny Cage Mu chart

16 Bit

Mash d+1~Cat Claws
Elder God
NetherRealm Studios
They did take risk though. I look back at the final game and Dizzy ultimately beat me because he jumped in, which was a huge risk mitigated by the fact that I was being too predictable with 2,1. That was on me. If I had done basically anything else I could have been ready to AA him and then would of had a life lead and he'd have been in serious trouble.

It is about footsies and positioning and she should have the natural advantage. Her game begins at sweep distance. Her game is also safer and leads to direct, half life damage rather than the potential for damage.
 
They did take risk though. I look back at the final game and Dizzy ultimately beat me because he jumped in, which was a huge risk mitigated by the fact that I was being too predictable with 2,1. That was on me. If I had done basically anything else I could have been ready to AA him and then would of had a life lead and he'd have been in serious trouble.

It is about footsies and positioning and she should have the natural advantage. Her game begins at sweep distance. Her game is also safer and leads to direct, half life damage rather than the potential for damage.
still a 5-5, I couldn't see her having an advantage unless they magically brang a patch that gave her an armor wakeup. The big thing with sonya is that she can actually legitly pressure cage and has a safe armor move that gets her out of pressure. Kitana has neither of those, just long range normal( very punishable on whiff). Heck since you coming to SCR, we can run this match for sure.
 
i say she beats cage, her footsies are better and she can zone him.
I'm no Kitana main, so correct me if I'm wrong. She doesn't have a threatening way to get out of Cage's pressure besides D1 to cutter. No character in the game is a winning matchup against Cage without a fantastic way to escape his pressure (unless you're a zoning God). Kitana doesn't have that. Just because she's a pain from afar with fans doesn't automatically mean winning matchup, she needs to have a threatening escape and inside game to be a winning matchup. Kenshi has that stupid safe armor escape with good zoning, therefore bad matchup. Sonya's semi-safe EX Kartwheel with a good inside game and good zoning, therefore bad matchup. Kabal has an ex dash with good inside and zoning, hence a crap matchup. Kitana has good zoning but lackluster threat in escaping Cage's rushdown. Sure she might have a good D1 but I think Cage can B3 that just like he can B3 Mileena's and even Sonya's footsies.
 

Axel_Redd

Vampire Jesus....he wants YOUR blood now!!
I'm no Kitana main, so correct me if I'm wrong. She doesn't have a threatening way to get out of Cage's pressure besides D1 to cutter. No character in the game is a winning matchup against Cage without a fantastic way to escape his pressure (unless you're a zoning God). Kitana doesn't have that. Just because she's a pain from afar with fans doesn't automatically mean winning matchup, she needs to have a threatening escape and inside game to be a winning matchup. Kenshi has that stupid safe armor escape with good zoning, therefore bad matchup. Sonya's semi-safe EX Kartwheel with a good inside game and good zoning, therefore bad matchup. Kabal has an ex dash with good inside and zoning, hence a crap matchup. Kitana has good zoning but lackluster threat in escaping Cage's rushdown. Sure she might have a good D1 but I think Cage can B3 that just like he can B3 Mileena's and even Sonya's footsies.
maybe, but she could always d1~assaway or d4~assaway. She could even go for :ex IAA if she wanted to
 

Axel_Redd

Vampire Jesus....he wants YOUR blood now!!
Didn't think about that. But can't Cage punish the assaway on lift because of the lack of blockstun on the D1?
it depends if he reacts fast enough with b3 or not, u gotta take the cancel advantage into consideration, and if she gets a d4 on hit an cancels into assaway she gets out for free an theres nothing cage can do to stop it and he has to work his way back in again. D4 on block is 0 btw. About the only thing he could do is catch her comming down on the otherside with an EX shadowkick but that wouldn't really do much besides knock her away again.
 

Qwark28

Joker waiting room
maybe, but she could always d1~assaway or d4~assaway. She could even go for :ex IAA if she wanted to
ex ass only has frames after shes started travelin and d1 assaway is ridiculous cuz youll get f3d on reaction to a blocked d1, free AA combo even if they react late
 

NYCj360

i Use a modded cyber now
J360 can vouch for me.

I am not a braindead f3 Cage and will tell you that Cyber Sub goes 5-5. Cage's low pokes? Ok we got, d4, d3, and sweep. Thats it. All do hella low damage.

Also Used For Glue and Foxy go head to head when they used Cyber and Cage. Dizzy also BARELY beat UsedForGlue at EVO. The parry is effects a lot more than you think. Cyber Sub-Zero also gets a free slide everytime Cage tries to throw something, or he wins the trade with the Freeze.
CSZ cage is 5-5, after playing sets with both CURBOLICOUS and GGA Dizzy i am utterly convinced that it is a 5-5. Cages down 4 is vital in this matchup as you cannot parry his advance after it hits. But the parry changes the entire meta game of the fight and forces both characters to constantly stay guessing. It takes cage just as many good reads as it takes CSZ to win this match, csz has high damage without meter as well.
 

Axel_Redd

Vampire Jesus....he wants YOUR blood now!!
ex ass only has frames after shes started travelin and d1 assaway is ridiculous cuz youll get f3d on reaction to a blocked d1, free AA combo even if they react late
not if its instant air ex ass.

and d4 still works.
 

Dizzy

False Information Police Officer
Elder God
NetherRealm Studios
To address the posts I was tagged in:

Mikemetroid Yes, I believe Cyrax beats Cage. I believe GGA HAN is the best at fighting Cage for sure. You can actually zone in this match with Cyrax and his D4 is an absurd keepout tool. When it hits he gets a mixup between 12/11 and cmd grab which is extremely good. Also, going for counterpoke F3 against Cyrax is a major risk as it loses to cmd grab (you are attempting to block a poke so you are waiting) and d1 ex ragdoll (you are trying to counterpoke the d1 and get lit up). EX nut punch is a death wish and any time you get touched its at least 35-40% if the Cyrax uses the breaker trap.

MITDJT I agree with Liu Kang being 5-5. Considering his tools and having played XBlades both reinforce this opinion.

crosstalk I may make a matchup chart since some people have been asking. I would think everyone has had their full of them already though :p I just haven't had a convenient time, as I know I'll have to have the time to respond to comments as I come back to check TYM and see MIT's has gotten 6 pages of comments already.
 

NYCj360

i Use a modded cyber now
no. id say kano cage is 2-8

edit: its not like anyone has even played the kano MU at the highest level so why are we comparing those numbers
this match is a 6-4 in cages favor at best. I play this matchup quite often at the highest level and i can safely say that its no worse than a 6-4. Kanos footsies along with his knife game make him hard for cage to just run up on him.

The problem is that most people don't realize that there is a universal way to fight cage, it takes proper space control and footsies to fight a good cage, most of the time numbers are based off of character tools on paper, When in fact there is a universal way to fight most of the characters in this game that alleviates most of the said problems in these matchups.
 

Axel_Redd

Vampire Jesus....he wants YOUR blood now!!
To address the posts I was tagged in:

Mikemetroid Yes, I believe Cyrax beats Cage. I believe GGA HAN is the best at fighting Cage for sure. You can actually zone in this match with Cyrax and his D4 is an absurd keepout tool. When it hits he gets a mixup between 12/11 and cmd grab which is extremely good. Also, going for counterpoke F3 against Cyrax is a major risk as it loses to cmd grab (you are attempting to block a poke so you are waiting) and d1 ex ragdoll (you are trying to counterpoke the d1 and get lit up). EX nut punch is a death wish and any time you get touched its at least 35-40% if the Cyrax uses the breaker trap.

MITDJT I agree with Liu Kang being 5-5. Considering his tools and having played XBlades both reinforce this opinion.

crosstalk I may make a matchup chart since some people have been asking. I would think everyone has had their full of them already though :p I just haven't had a convenient time, as I know I'll have to have the time to respond to comments as I come back to check TYM and see MIT's has gotten 6 pages of comments already.
how does the breaker trap work again and why is ex nutpunch a bad idea?
 

Dizzy

False Information Police Officer
Elder God
NetherRealm Studios
how does the breaker trap work again and why is ex nutpunch a bad idea?
When you are netted, they do EX Bomb, medium bomb, uppercut, b2, then finish it however they wish. Everything is unbreakable except the uppercut, which if you break the bomb resets you anways. So, you cannot break til the finisher.

As far as EX nut punch goes, a right read is 14% and pressure, a wrong read is you taking 80%. Not good odds to take.
 

Peckapowa

Champion
Cages B3 wrecks alot of those options though

LowFireball mix ups are very risky
High hitbox
short range D3 and 10 frame D1 make for a Difficult time escaping pressure
213 does work to couter F3s but can be baited and delt with the same way Cage does to Sektors 12b1

idk, Played the MU earlier today and it felt pretty easy.
b3 doesnt really pose as much of an issue for liu in this matchup, rarely do i find my liu being whiff punished unless im at a serious disadvantage in life, also i find im capable once getting of blowing people up with kang due to my own mixup game.

in my opinion liu outfootsies cage and is at advantage due to zoning, and liu also has really strong offense himself and can put cage at a distance, b3 can whiff punish can but its really hard to whiff with kangs f12 and really easy to whiff punish cage with b312 and you are already at a footsie advantage due to your zoning. midscreen this matchup is 6-4 for liu and liu is perfectly fine in this matchup

the problem lies once cage gets in, ESPECIALLY in the corner. cage can do f33b3 pressure with ease in the corner and my best option to deal with it is standing 2, because all of my moves are ten frames or less and my d3 will whiff under his f3 frequently. also upclose my best option out is a d3 which when counter-poke can be accidently spaced and whiff under f3, meaning i have to risk counter-poking with strings or jumping away which cage can advance on and stay in and my best gets closer to the corner. I do have risky armor and my wakeups arent too shitty if i make the right reads, however cage can cross me over more frequently than i would like, and getting out of his pressure is hard... once cage has you cornered or touches you this matchup is even worst then a lot of other matchups, but i think LIU is more than fine midscreen because i honestly think liu outfootsies cage and has acceptable rushdown.

So i have this as a 5-5 but its possibly 6-4 with cage, I think liu kang can dominate a cage, but also get dominated, its always either very one sided or EXTREMELY back and for meaning i wreck cage for a while then he DESTROYS me.
 

Peckapowa

Champion
i also feel that reptile goes even with johnny

reptile forces cage to make a read with his 6f dash and can counterpoke and has armor, while it is tough for reptile to get out, i think reptiles zoning is really strong and his pressure is really safe and he can space cage out really well with forceballs, proper elbow dash use, f2 and d4
 

BEENEEWEENEES

Thou shalt be slain!
BEENEEWEENEES , care to share your thoughts?
it's tough but it ain't 2-8 >_> kano's 6 frame d1 and d3 are great tools in this match-up (he doesn't have the toughest time poking out) and simply having an x-ray is more than enough to dissuade cage from going in. knives aren't the best keepaway tool but we make em work. kano's just gotta play it safe and not upball willy nilly.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Maxter MITDJT
I play Smoke and Cage and I think that match is pretty clearly 6-4 Cage. Smoke has good tools to keep Cage out, and it can be frustrating for Cage players to chase him... but once Cage gets in you pretty much have to burn meter to get out safely (ex shake) and Smoke doesn't have an armored move that would help greatly in the fight. If you get nut punched with Smoke, Cage's crossover 11F1 puts him at +3 where you can be at risk of eating a F3 if you attempt to counter poke and that is probably a game you don't want to be playing too much.
 

STRYKIE

Are ya' ready for MK11 kids?!
Just a few thoughts I have after reading through everyone's points on the Cage/Scorp match:

- I honestly don't think Cage's low hitbox makes the matchup any worse, armor stuffs D3 on read pretty effectively (and here's the funny thing, Kenshi's D3 makes EX spear whiff), okay so, if he in turn reads EX spear and neutral ducks it, yeah, there's a chance it will whiff, but you know what everyone including Sheeva can do if they read EX spear?
BLOCK AND PUNISH
Other than that, we already know where Scorp stands dealing with Cage's advancing pressure so I don't need to go into that.

- I find it kinda funny that Cage players respect the living daylights out of spirit charge but apparently hellfire isn't a problem. I'm not saying they should respect it, if they don't that's their opinion, but I only mention this because it's a better keep out tool against Cage than most of Scorp's matchups, there's no mobility to be weary of and Scorp can get a free 2nd hellfire if (and I reiterate; if) Cage decides to trade with forceball. And we all know what happens if Cage commits to a jump and Scorp hasn't hellfired. Scorp can't mount any safe offense against characters like Sonya and Cyrax divekicking, teleporting and D4ing all over the place making their hitboxes bipolar as fuck, one wrong read against them leads to a 50-80% punish. The only thing that's not as bad in those matchups is that's easier to mount a comeback given that the intricacies of their pressure isn't an intense guessing game like Cage or Kabal and Scorp usually has a lot more meter to sit on.

- I wouldn't exactly call takedown a safe option in this matchup considering Cage wants you to be able to block. But that in itself can throw off the Cage player according to the respect he's showing. This is one of the few matchups I would primarily recommend committing to 334 over 33xxTakedown when reading a counterpoke. Granted, Cage can interrupt 334 with EX nutpunch, it's like a makeshift 50/50 situation.

- Just a random observation, nobody seems to realize why MIT switched to Scorp against Detroit's Kabal. Is the matchup easier for Reptile? Unquestionably. But the way I see it, MIT collectively thought about how Scorpion's tools would fare better in throwing off Detroit's personal playstyle with Kabal where his Reptile wasn't able to create momentum. Counterpicking =/= going back to the character select and picking their absolute worst matchup necessarily.

- Overall the matchup isn't going to be any better than 4-6 for Scorp, and the way the matchup is currently played I feel it's that. Cage doesn't punish as hard as others but he generally has far less risk. I'm not about to start baselessly preaching 2-8 matchups because I'm salty about things my character doesn't have that others do. *cough*Brady*cough*
 

CrazyBread

Princess Diana
Definitely agree with his MU for Kitana.

A little confuzzled on the Jax and Sonya MU's and I've got good experience with Sonya, even though it's not high level play, it is offline. I also thought that Jax really couldn't be jailed by Cage's f3 pressure because of the little chip damage and the fact that Jax will gain meter and be able to armor out, really has me wondering why isn't the MU 5-5? Is it Cage's low hitbox or something? Im just not totally understanding why the odds are in favor of Johnny. Is it the little things like zoning (Jax is a better zoner), frame advantage or aaing? Please someone help a sista out!