Universal run stamina nerfs mean only 1 rc
yeah I thought that. I was telling a friend in PM i don't think we gonna see: 3 turns for Cancel pressure anymore.
I also think some scenarios that i was in with Kenshi like when your Tele flurry full screen gets ducked, and they either Run Full screen and combo me for full punish! or they force 50/50 guess.
I'm hoping Stamina Universal Nerf fixes that. hoping Rushdowners run's out of Stamina before making it there causing them to have to work there way in and think rather than braindead run up mash 50/50 and kill my under developed Neutral and old man reactions.
But here's hoping it fixes that and helps Zoning that much. I know the Armored launchers being Removed will. and OMG think of Cassie, can she still do all her combos in Spec Ops and all. i bet some of them run out before its done.(not saying she will suck ) just saying.
On another note I'm loving this patch, besides my Cyrax. unsure on that till I get some practice in with him. Sadly it looks like he might have Lost HTB, Net starter off F13. armor breaks cuz the universal 2hit armors, and any hopes in converting off full screen combos.
His run is kinda slow and this stamina nerf lets say is not great for him, and his neutral is kinda garbage still, so they haven't addressed his MID's and Zoning issues. what they did do is make his Teleport better with 2 hits of armor basically the rest was nerfs as far as i seen.
I also use Unbreakable which is looking good, MOS Raiden which is looking better, and Special Forces which is looking rather untouched. maybe ill pick up a few new Variations? seems fun and Warrior looks Bad Ass besides SS nerf but damn.
but all in all im Hype for Patch