Indecisive
We'll burn you all—that is your fate!
Grabs only tick on hit if you EX it. So 12d3 Tick throw got betteer
In short, no.did the universal command grab buff stay?
Believe me, the changes are not that minor. His damage midscreen is pretty shitty now.They nerfed F3, like being -22 isn't enough? Damn, man. Besides that, those are pretty minor changes imo.
99% of characters in this game have insane corner carry.I think the damage nerf was made because of how insane his corner carry was
Preach. Not only that, we all experienced what it was like to actually play as and against Jax last p. He was good but never Top 5 good.99% of characters in this game have insane corner carry.
99% sure Jax's D12 is not -2 as listed by the patch can anyone else try this and try to find the exact frame data for me?
Well, many gamers agreed with his reduced damage, but I think it's basically non-Jax players, but his opponents )Yeah I do not understand the logic behind nerfing his damage, seeing as much of the cast saw similar damage off of a bar, and now much of the cast hits harder than him for meter in the corner, as well.
People might have complained about his damage, or the mixups and 50/50's leading to it, but any of those paths headed to any kind of meaningful damage lead to the same DDP that will always be full combo punishable on block.
We can't just keep hitconfirming f21 all day. Between our gaps, both within strings and cancels, and the -17 penalty we recieve for taking a risk and guessing wrong, there were plenty of options for dealing with Jax and his options into DDP.
None of this is to say that Jax no longer remains a viable option anymore, as he still appears very strong despite receiving a bevy of nerfs (with the notable exception of D1D2). It's just that I simply do not understand the logic for a single one of the adjustments he received in this patch. It seems as though it is specifically targeted at making Jax feel the same at a qualitative level, while quantitatively reducing his viability.
It was listed as -2 on 1st march. Im 100% sure of that.99% sure Jax's D12 is not -2 as listed by the patch can anyone else try this and try to find the exact frame data for me?
it still is but his point is that its not -2 as listed. Il try to test this when I get home. 1h or soIt was listed as -2 on 1st march. Im 100% sure of that.
Thank you for testing man, the -2 thing always felt dodgy from the patch notes. Like why would they make D3 -2 but also make D12 -2, but I guess they screwed up on the data again.Its not -2. Did D12 with sub slide reversal which is i9 and tried to poke with D1 and couldn't get it to trade.
I think its -5. I made ai do d12 and then s1 and I could beat it with f3 but I got a trade with f4. @Undeadjim
D3 jailing into GG was good but it was never its best use. It was such a great move to use after +2 where although you were poking at 7 frames (Which everyone has now) and was able to catch buttons afterwards. Going back into a stand one would still leave it 6 frames and give you advantage and doing D3 into D1 was another 7 frame poke where if your opponent wasn't as on the ball as you they could lose. (You also had D12 to go into)D3 being -2 means nothing to me since D3xGG is still a block string lol.
Not as good but still good. He's dmg got nerfed, f3 range for nerfes(hitbox),d3 is -2. The breaker mechanic change hurted HW a little bur nothing drastic. Otg scales if u do it in situations where its guaranteed. But hey, d12 is -5Hey guys. Ive finally been playing for about 5 days again since August of last year. Is Jax still as good as he was?