Alright RyRy
Florida Kombat
I feel like this belongs here.
I want Leatherface to know who the true terror of MKX is, he's not gonna come in here and be comfortable.Instead of "who's next?"
It should be "when do we get Jason buffs?"
s about time finally Jason is not Shit tier anymoreJASON LIVES!
slightly more than before...
His base damage is the same. In other words, something like 111~bf3 does the same damage it always did. But, now, he has increased combo potential with extra launchers in Relentless and Unstoppable (B3 continuation launcher and f44 launcher mid-screen) as well as a significantly longer damage buff in Unstoppable and more passive damage accumulation from damned in Relentless. Also, B122 (which was already a great string for Slasher) reaches further and is faster on startup (9 frame b1), making his punishing potential and overall up-close game in Slasher much more menacing. So, practically speaking, you're going to be doing a lot more damage to your foesAmazing, does he do more damage do you know?
I agree. The buff to Machete Toss is awesome and was certainly needed. Now he has a decently fast projectile that's a MID. It also seems to cover quite a lot of space.I will be very curious to see how Jason's three variations end up stacking up to one another. I think it's actually possible that we may finally have three solid variations
Yep. Machete toss has always flirted with being a very good projectile. So, a few less recovery frames can really help. And Unstoppable got as much help as any of us could have realistically expected. I think d1 and d4 being faster will be huge for all three variations. Think of the range of the Unstoppable/Relentless d4. And, I've always pointed out that the d4~dbf2 tick would be VERY good if d4 were faster. Well . . .I agree. The buff to Machete Toss is awesome and was certainly needed. Now he has a decently fast projectile that's a MID. It also seems to cover quite a lot of space.
The built-in tick throw string is brilliant.
The changes to Unstoppable are very nice. The armor breaking feature of his damage buff makes sense since it's Jason.
There was a problem with the hitbox on Relentless/Unstoppable's b1????Did they make teleport usable? Did they improve the hitbox on relentless/unstoppable's b1? Did they improve his anti airs?
He's talking about it being a very high box for a mid. Many moves low profiled it. I think that is staying the same but we are given a better true mid with b3. They say they are improving its hitbox so we can use that for low profiling moves hopefully.There was a problem with the hitbox on Relentless/Unstoppable's b1????
Anyone get their hands on our boy yet? How's the new B3 strings looking?
Are you sure the B3 grab string hits on crouching? On REOs video above your post it whiffs on Lao.Tested the someon the new stuff since the patch it out.
I forget what a LOT of his values of his buffs were but heres some notes
General:
new b122 makes those midscreen combos EASYYYY.
(b122)x3 still takes some timing, but you can focus on that now rather than that and the distance.
you can do (b122)x2 into NJP is a thing, youre still in range to do b12 ,df+2. same damage as (b122)x3,1,df+2
b3 is 9f now and -11 block and 12 on hit. (not sure if it was changed, just putting it down)
b3,1+2 ticks on block and combos on hit now, grabs crouching, they can jump,backdash out of it. 17% dmg, 13% for just grab
b3, d1 is a Mid,OH string. -2 on block, ground splats on hit, you have enough time to apply unstoppable buffs, Armor buff and EX pursuit and be completely safe, with Normal pursuit, their inputs get change BEFORE they get up, but IF they dont roll, every char can easily jump in and punish. 12% dmg
b3,u1 is a mid,mid launcher string. -6 on block, no pushback on block. makes then do a flip, so not a lot of followups, 8% dmg
f44, his low/mid launcher. doesnt launch as high or as far, no time to get a d1, so options are similar, but can get all the command grabs. BOTH f4 and f44 ARE - on BLOCK.
d1 and d2 are 6f startup now.
d4 is 13f now.
b4 is -3 on block.
23 string is +2 on block
Unstoppable:
Normal dmg buff is now 33% more dmg
EX dmg buff is 50% more dmg now
healing is still 5% health total regen, builds 1/3 of a bar.
EX heal is like 6% total ,health comes back a little fasterthen norl heal
Relentless
More dmg coming from his Damned DMG buff
new values:
>50% HP = 10% dmg...
>25% HP = 25% dmg..!
>10% HP = 45% dmg.!!
>4% HP = 75% DMG!!!
Slasher
d2 is 9f
d4 is 14f
b1 is 9f
otherwise not much different. still gets the new b3,d1/u1 strings