John_NX
Your circumstances are dire!
I completely agree with everything you said. Her d2 is godlike but overall she is OK, not the best or the worst. Thing is that when a good player figures out the MU, life becomes hell and teleports are a nightmare for her.This character is very strange. She's an anti-zoning zoner but she doesn't really do anything at long range. Unlike MKX, you won't gain meter if your opponent just wants to crouch forever. Her low projectile seems mandatory for this reason. She isn't very good up close either, so it's like the only thing she really does is whiff punish and try to catch you pressing buttons with her range. F21 is too slow and unsafe.
About her abilities, there are 2 that feel mandatory and a lot that feel like garbage. Low projectile gives her a couple mixups and something to stop the opponent from just crouching every projectile. The additional/improved normals offer a great sweep and her B2 string looks promising even with the gaps. All of her other specials seem either "eh" or "why would I ever want this?". Pole vault and up/air glaive seem like the only meaningful choices.
Shadow kick being so much worse than mk9 feels bad. Where's my staff slam at? Finally, her uppercut is godlike.
By the way, what is the best way to punish people? So far I'm doing 21 into shadow kick or butterfly but the damage is low