TrulyAmiracle
Loud and Klear~
Shotgun is definitely better than FA against Reptile, but it's still ass. He also has the leaping move which goes over the low shotgun I think, might've just been me sucking tho coz I don't really play shotgun..
df2 against projectiles work wellIn High Tech he literally shuts her down with forceballs as she has no real way to navigate around them. He can set up a forceball and start building meter with acid spit. Her best option is to neutral crouch and not tech shield as a baited tech shield gives reptile a free punish from about 3/4 screen with a slight run into f21.
How exactly is he free to full auto?Rektile is pretty free to Full Auto and not so easy for HT
df2 against projectiles work well
You can't zone him at all. He doesn't have to respect machine gun at all as i've already stated it's incredibly easy to neutral crouch in and then he can punish from half screen with slide.Yea, HT is weak vs reptile zoning.
You cant zone him braindeadly ( in Full Auto ), but he must respect your machine gun.
I think you outplayed by player, not by character
Ya this was known I think, just like Sonya's B14 from a distance (no gap). You can also cancel F2U2 into stage interactables It looks really weird and dumb!
If you do f2u22+4 from max distance there is no gap in the string.
Yeah but we're talking about the matchup at high level so machinegun should be punished on block everytime from the right range with slide or at the least he'll run into some stagger pressure unless you make yourself safe with exguns.By respect I think Stosn means Reptile has to keep it in mind, he can't do forceballs outside of juggle enders for oki coz of the machinegun which you can use as a counter on reaction. He also can't randomly activate any of his dd3's unless he wants to eat hella lead.
You can also test them with it, see if they can punish the machinegun. If they can't, go fuckin nuts and type a J on their chest with bullet holes all Zoro style and shit.
If they do, that's where you can pull out ex machinegun, low rocket, uprocket, and run up whatever to keep them on their toes. You can both can punish each other's ranged tools but you gotta be alert (and in the right range/willing to spend a bar).
Tech shield works... kinda.Tech Shield works!
I really needed to see some vs Kotal play. You did me a solid here. Thanks for sharing man!
I have problems with Kotal 2, if your guys have tips would be appreciated. Counter poking isn't working b'cus of her hitbox. Her long range moves are slower dan his. On the other hand don't know when to hit him when he is in her face. A cool video would help . It's a pain playing against a good Kotal.I really needed to see some vs Kotal play. You did me a solid here. Thanks for sharing man!
Lol. Hopefully we get that stanky buff/fix soon. Been wanting to use that normal so much hahaha.New High Tech combos in the corner for safe gauntlets charge:
NICE!New stage fatalitys with jacqui briggs!