Pan1cMode
AUS FGC represent!
Punish with s1, s4 and when appropriate 4u4.What to use as punish, her short arms and legs, its difficult, when i want to punish with f1, its too slow 15f mid
Punish with s1, s4 and when appropriate 4u4.What to use as punish, her short arms and legs, its difficult, when i want to punish with f1, its too slow 15f mid
thanks bro,what about combos? which combos do u use most often midscreen and corner? i as yung use some with 212 and then dash forward jump backward jipPunish with s1, s4 and when appropriate 4u4.
Thats a bit too vague a question, what are you wanting to punish?What to use as punish, her short arms and legs, its difficult, when i want to punish with f1, its too slow 15f mid
12~db3, run~4~db2, f2u2~du4, 4~bf4thanks bro,what about combos? which combos do u use most often midscreen and corner? i as yung use some with 212 and then dash forward jump backward jip
Lets say tremor rock?Thats a bit too vague a question, what are you wanting to punish?
Who are you using against her? You can usually react to her run with a low poke or your own mid. Stanky actually doesn't have that far range. It's about 2-3 steps smaller than starting range; most characters have pokes or mids fast enough to outrange them.how do i beat this character? jaqui running in on me with stanky leg in the corner is really hard to deal with.
quan chiWho are you using against her? You can usually react to her run with a low poke or your own mid. Stanky actually doesn't have that far range. It's about 2-3 steps smaller than starting range; most characters have pokes or mids fast enough to outrange them.
Who're you playing? Most characters can also low profile stanky unless it's done done pretty close since the hitbox follows her leg.
d3 and b2 are you friend. When Jacqui gets in she kinda destroys Quan (particularly high tech) but otherwise it's fairly even.quan chi
yeah, jaqui got in and i didnt know what to do, altho i've noticed with full auto i can punish b2~low missile with injp between the gap.d3 and b2 are you friend. When Jacqui gets in she kinda destroys Quan (particularly high tech) but otherwise it's fairly even.
Yeah, just be wary of b2~db2(ex), [which you can backdash/armour but not poke out of]. It will catch njps.yeah, jaqui got in and i didnt know what to do, altho i've noticed with full auto i can punish b2~low missile with injp between the gap.
i'm just sick of losing that matchup is all.Yeah, just be wary of b2~db2(ex), [which you can backdash/armour but not poke out of]. It will catch njps.
Tremor's rock? Basically all of his moves are rock moves hahaha. Do you know the input for the move by any chance? Which variation?Let
Lets say tremor rock?
You could try doing it as the input 1B1F4, that should also work. Keep in mind 4~BF4 does more damage than 11~BF4 as well.Any way on how to cancel 11 into bf4? Im having terrible issues with this and is having a bad affect on my combos, as i end most of them with 4 bf4. But i think 11 does a better job at keeping the opponent juggling
Is there a certain input for it? Because i've failed miserably trying this online
The poke game is always going to be a problem, have to make up for it with solid whiff punishing or using standing 4 or stanky leg to check people. Hat Trick isn't a bad matchup for Jacqui, even at worst I'd say. Make sure you know what's safe and what isn't safe with Hat Trick, after every straight hat trap he puts out he's minus no matter what string he does it from. A lot of the cancels are unsafe too, he only has about 7 cancels that are actually safe on block.Btw i learned stanky leg fully, still have little problem wjth poke game, short limbs...she is beast in corner, any setup with mb low rocket?
And have hard time against hattrick, is that bad mu, how to deal ?
I should lab himThe poke game is always going to be a problem, have to make up for it with solid whiff punishing or using standing 4 or stanky leg to check people. Hat Trick isn't a bad matchup for Jacqui, even at worst I'd say. Make sure you know what's safe and what isn't safe with Hat Trick, after every straight hat trap he puts out he's minus no matter what string he does it from. A lot of the cancels are unsafe too, he only has about 7 cancels that are actually safe on block.
The frame data for the cancels for putting the straight hat out for all his normals and strings on block is stickied in the Lao forum if you want to look at that frame data!I should lab him
As full auto; 1, 4~db2, run~4~bf4After i AA with s1, what to do next?
I dont need to run after s1 to hit s4?As full auto; 1, 4~db2, run~4~bf4
As high tech, 1, 1, f2u2~du4, 4~bf4
As shotgun 1, 1, f2u2~du4, 4~db2, ji1, 33~bf4
You can walk and make the connection. You can also run if you want to.I dont need to run after s1 to hit s4?
Because i saw yung do 1 12uprocket 4 bf4
Thank you bro, i am starting to LOVE Jaqcuie, but still figuring out how to plsy her, what's her playstyle, because i played jax and hqt alot, u just cant go footsies with herYou can walk and make the connection. You can also run if you want to.