I need someone to help me test something a little later. I was fooling around with corner stuff with Full Auto Jacqui and thought of an Earth Shake-esque type thing to try and blow up armored wake ups (if it's fast enough) or to really throw off the person's blocking.
Just keep in mind that this requires meter, so it may not actually be viable whatsoever depending on whether or not it can beat armored wakeups. It might even be already known, too.
As anyone who plays Full Auto knows, you can do EX db3 and hold the 3 to delay its explosion. Here's what I'm doing: Hard knockdown in the corner, EX db3 (delayed explosion), b2 and then detonate. It's two hits at a ridiculous speed. However, we all know her b2 is pretty slow to start up, which is why I want someone to practice with as I don't want to keep fiddling with the AI.
This is and is NOT able to be converted. It all depends what you do. You get to decide which hits first: the overhead or the low. If you let the overhead hit first and then detonate, you can do 11~bf4 for 31%. If you let the low hit first and then the overhead, I don't believe you can combo off of it as the person falls too fast. Either way, this can be ridiculously hard to block because it's almost an instant overhead/low depending on what you do first.
I didn't test this on any female characters, but I'm sure it probably won't work as in the corner, db3 doesn't land on female characters.
This probably won't be viable at all, but it was just something I was fooling around with and felt like putting it out there. Don't blow me up if this is butt-butt, please.