I do like this version of the game over the pre patch version. I honestly think that defense armor is the answer to everything, however. Everyone got hype for Kounter and it turned out to be nothing but an on screen "good job! You punished" text.
If this function offered more relevancy it'd have made the game even better than it is now.
Example:
Was EX xSpecialx used? Yes
Was it a Kounter? Yes. = Armored
Was it a Kounter? No. = Unarmored
I'd even venture to say wake-up armor would still be fine. Armor in the neutral would remain gone, but DEFENSIVE armor would still be reliable to change momentum.
So from this example, neutral armor would he gone so stealing turns, run in and armor slow start-up projectiles, etc would still NOT be a thing
But actually reversing/kountering would pay off in gaps, whiffs, whatever the case.
Right now, offense is not scared to continue hitting buttons because why respect 8%-15% armored non launching specials? More than half don't leave enough advantage frames to capitalize or they send the player full screen (which a lot of chars don't want). This also can become an issue when zoning chars like Kitana or Possessed Kenshi come in and use their meter for pressure or chip and sending them full screen doesn't actually help you, but them. Yes it resets neutral, but favors the opponent more than the one who burned a bar... This also shows that some "zoners" have better offense than offense chars.
Nothing is ever perfect but through time I love playing the game in it's state, but I don't feel it's actually balanced as we hoped and KOUNTER not actually having any affect is kind of a let down.