PLAYING TO WIN
Noob
After investing a large amount of time in this version of the game I have come to the conclusion that it is the most offensive version of the game. The existence of armored launchers created a conundrum. The universal change was not the best way to address it. I am perplexed by players who complain about safe armor in this version of the game.
First thing I would like to point out, it appears the development team did not like the way the game was being played and identified that a change needed to be made. The game played extremely fast and only one play style was effective in the highest level of play... rush down/vortex/5050s. Other games considered good usually had several different archetypes that were effective. To use an example that most people on this site know, Injustice. Vortex characters were strong but other archetypes won majors. Aquaman and Black Adam were footsie monsters and had moderate pace control. Zod had amazing zoning. Bane was a rush down fool. Sinestro had 2nd best zoning in the game and a vortex. The list goes on. You could actually look at the top 5 and see different play styles (MMH, Batgirl, Aquaman, Zod, Flash)
My argument solely rest on the following point. In MKXL 10/4 patch the aggressive player/character has almost nothing to fear in this version of the game . Only a few have 2 bar armored launchers that are all unsafe. Strings with gaps had the risk reward tipped to their favor. At worst most characters will do 5-12% and do not even get oki (exception is mystic).
Making a blanket change and removing all of the armored launchers was not the best way to address it. This change destroyed some variations and made some moves pointless. Balanced Kenshi was built around EX Rising Karma. It got decent damage on hit and was full combo punished on block... what is wrong with that? Shinnok Ex Scoop is why the character's zoning was so good. Bone Shaper had some of the best anti zoning in the game. Now you have to burn two bars for a move that doesn't go nearly as far? Predator Ex lunge could be stuffed and was unsafe on block. In my opinion, high mix up characters (like reptile, alien, cutt throat et cetera) should have lost their launching armor but low mix up/reactive based characters should have kept it (alla Kenshi, Crystalline but made unsafe, predator et cetera).
Lastly, Reo (among others) have been running a campaign against all safe armor moves in the game. Possessed Ex overhead comes to mind. Just days later the community absolutely made the move look worthless... just use an advancing normal and it whiffs?
In this version of the game is that you have to get hit more to die (concerning amror) but who does that help? The aggressor. At least I had the thread of Ex Scoop and that only could slow people down. Extremely similar to Ryu's DP. Risk Reward needed to be considered with these changes but unfortunately, that clearly didn't happen. I do think this is the last version of MKX we will see. Pick a top tier
First thing I would like to point out, it appears the development team did not like the way the game was being played and identified that a change needed to be made. The game played extremely fast and only one play style was effective in the highest level of play... rush down/vortex/5050s. Other games considered good usually had several different archetypes that were effective. To use an example that most people on this site know, Injustice. Vortex characters were strong but other archetypes won majors. Aquaman and Black Adam were footsie monsters and had moderate pace control. Zod had amazing zoning. Bane was a rush down fool. Sinestro had 2nd best zoning in the game and a vortex. The list goes on. You could actually look at the top 5 and see different play styles (MMH, Batgirl, Aquaman, Zod, Flash)
My argument solely rest on the following point. In MKXL 10/4 patch the aggressive player/character has almost nothing to fear in this version of the game . Only a few have 2 bar armored launchers that are all unsafe. Strings with gaps had the risk reward tipped to their favor. At worst most characters will do 5-12% and do not even get oki (exception is mystic).
Making a blanket change and removing all of the armored launchers was not the best way to address it. This change destroyed some variations and made some moves pointless. Balanced Kenshi was built around EX Rising Karma. It got decent damage on hit and was full combo punished on block... what is wrong with that? Shinnok Ex Scoop is why the character's zoning was so good. Bone Shaper had some of the best anti zoning in the game. Now you have to burn two bars for a move that doesn't go nearly as far? Predator Ex lunge could be stuffed and was unsafe on block. In my opinion, high mix up characters (like reptile, alien, cutt throat et cetera) should have lost their launching armor but low mix up/reactive based characters should have kept it (alla Kenshi, Crystalline but made unsafe, predator et cetera).
Lastly, Reo (among others) have been running a campaign against all safe armor moves in the game. Possessed Ex overhead comes to mind. Just days later the community absolutely made the move look worthless... just use an advancing normal and it whiffs?
In this version of the game is that you have to get hit more to die (concerning amror) but who does that help? The aggressor. At least I had the thread of Ex Scoop and that only could slow people down. Extremely similar to Ryu's DP. Risk Reward needed to be considered with these changes but unfortunately, that clearly didn't happen. I do think this is the last version of MKX we will see. Pick a top tier