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Is Injustice's "Round" System Flawed?

trustinme

xbl-OBS trustinme
It's the same thing when in another game, like SF, you get a round and you're back at the match distance. In Injustice it's the same thing, and I do prefer it like this, because you don't lose time to another "Round 2...FIGHT". Another point is, in Injustice that plays a bit with strategy and positioning on the stage, i.e an interectable setup or to push someone into the corner.

TLDR I don't think it's flawed at all, it just has another strategic component to be taken in consideration. I think it's great really.

Good thread Dave.
yeah I'd just prefer a game with no rounds to play like one,I just don't like the pause at all.
 

T4T|Nevan

"Burn baby! Burn!"
it wont be in the next mk, just like back to block wont be in the next mk
yes it gives the winning player an advantage but they earned that advantage, it just doesnt favor comebacks but comebacks are still pretty common in this game
.

Yes! He knows what he's talking about.

It's true really, if you win you deserve that advantage and the system in Injustice rewards that.
 

Doombawkz

Trust me, I'm a doctor
Honestly, I would love a rounded game for my character. Me not having to care about anything from 50% onwards because I know I'll get the venom back? You can be damn sure I'll pump to 3 the moment that body splash lands and jib your vertebrae for free, since after you go down I'm right back to non-cooldown venom.
 

RM Truth

Unintentional Tier Whore Follow me @TruthRM
I've never understood the logic in rewarding bad play. If your back is against the wall because you made mistakes, you should have to play better to regain position, not use your magic get out of jail free card.

I understand what you're getting at, but wat about for difficult MUs where those mechanics could be a life saver? I don't really see it as rewarding bad play, as giving characters that have to fight uphill battles more of a fighting chance.
 

Circus

Part-Time Kano Hostage
The no round system makes the game favor zoners and vortex characters by ALOT.

A vortex character could just get 4 guesses in a row after they get started and BOOM you're on your second life bar. In any other game with vortex characters (like SF4 Ibuki, Akuma, and Seth), if you get perfected by a vortex its okay because its fair game second round, but not Injustice. Imagine if Seth perfects someone in the first round with his vortex and it was basically a free win of the entire match because he'd be at 100% on his first bar the start of round2....

Zoners are all about the life lead. In other games, just like the vortex characters, if the zoner has a life lead he could just run the entire match and just create an obstacle course for the opponent to get through essentially wasting time and gathering up chip damage. Once the round is over though, its fair game next round. But again, in Injustice if you lose that first round badly the zoner still has no reason to be in arm's length of his opponent.


It's the only reason that characters like Wonderwoman and Flash, who if you breakdown their movesets just appear ridiculously amazing in every way, have a hard time actually winning in this game. They are incredible, yea, but they can't get the almost free wins that vortex and zoners can once they get the the opponent's first life bar down quickly. They have to work just as hard for their wins from start to finish.
 

Goldi

Warrior
I'm curious how the clashes would work exactly with a different round system. They seem kind of dependent on the double life bars.
 

BaronVonRupert

"Mere child's play."
i remember when injustice was still just a demo, chris g was asked something like "what is the most important thing to do in this game." he said "don't lose."
there will always be systems that favor certain characters in every fighter tbh. focus attacks, parries, x factor and meter (gain/usage) are all universal systems in their respective games that are not created equally. the system as is may very well be flawed but i don't feel it takes away from the game all that much.
 

EMPEROR PRYCE

WAR SEASON "THE WEAK EXPOSED!"
I've never understood the logic in rewarding bad play. If your back is against the wall because you made mistakes, you should have to play better to regain position, not use your magic get out of jail free card.
How is it bad play being rewarded? In marvel, if u get touched you die. Period. The next incoming character has to GUESS where to block. I didn't know being hit and making a bad guess were bad play.

To answer Dave's question. I dont mind the round system, i wish they just had indication of WHEN the 2nd round begins. I feel like if I'm making a read on my opponent, i have to mash the input at the start of the round.
 

Doombawkz

Trust me, I'm a doctor
I'm curious how the clashes would work exactly with a different round system. They seem kind of dependent on the double life bars.
Same way breakers work in BB.
First life bar would have none.
Loser gets 1 for the next round.
etc etc
 

RYX

BIG PUSHER
Speaking of that.

Since Injustice and MK are going to be their own things, I think MK needs to go back to the more traditional round system with a load screen between rounds and position reset.
Wholeheartedly agree. I hate losing a round and getting cornered by like Sub Zero.
 

K7L33THA

Grapple > Footsies
I kinda like Injustice's round system. It does make comebacks more difficult, but since there are no breakers til the 2nd bar it kinda evens out.

That said MK should always be MK and stick to the traditional round system.
 

BaronVonRupert

"Mere child's play."
I've never understood the logic in rewarding bad play. If your back is against the wall because you made mistakes, you should have to play better to regain position, not use your magic get out of jail free card.
the thing about marvel though is that you can very well lose an entire game and not play badly at all. zero can get 1 stray hit, mix you up on incoming with unseeable, unreactable garbage 2 times and you lose. did you deserve to lose for getting hit 1 time when the game favors it?
X factor equalizes the touch of death nature of the game.
 

jaym7018

Warrior
Sounds to me like you should just win the first bar. Winning the first bar grants you this advantage there should be an advantage to winning the first bar. In a normal game with winning a round also grants you an advantage in that you only have to win 1 more round to win the match.


In your example with batgirl and sinestro the advantage is actually greater in a traditional round game. In your example i have 25% extra health to play with. In a traditional round game id have 100% extra health to play with do to the best of the 3 rounds format. In street fighter if im up 1 rd fo zero i can use that 2nd round to take risks i might not normally take cause i always can fall back to the 3rd round.
 

T4T|Nevan

"Burn baby! Burn!"
No its perfectly fine, just because it isnt mk doesnt make it flawed

The more threads i see like this the more i realize people here have barely played other fighters

Darkstalkers says hi
Not at all...I'm entirely sure that most of the people, if not all, replying to this thread have played other fighting games. It's a valid question imho.

The point is discussing the pros and cons of this system.
 

Chokeapotamus

Worst. Player. Ever.
I think that Injustice's round system does allow for easier comebacks if the first round was close--if both you and your opponent are down to the last pixel and you get chipped out, then instead of having to grind through two full bars for the match you only need to take that last bit + one bar (101% total instead of 200% total).
But if you get bodied in the first round, you're pretty much screwed...
 

-Deadman-

Getting better with age
How is it bad play being rewarded?
Street Fighter's new Ultra system. Here's a free 33-50% life bar setup solely because you're getting your ass kicked.
Marvel's Xfactor system. Here, now you can regen life and hit like a truck because you lost your other 2 characters.

I didn't know being hit and making a bad guess were bad play.
If you're taking damage because you guessed wrong, you fucked up. This is universal. It doesn't matter if you lose due to 1 mistake in Marvel or 2-3 in Street Fighter, you lost not because of what they did, but because of what you didn't. So yes, being hit = bad play.
 
I don't mind it except for what revolver said. The only way to actually stay close to your opponent is to keep them in the corner. Just like conversations about I've had in the GL vs Sinestro MU. GL may have the advantage in the first "round" but after Sinestro's first health bar is depleted it's now in Sinestro's favor unless you keep him in the corner.

I think you should be able to move before rounds start like in MVC and KI. (If the traditional round system isn't a choice)