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Injustice WatchTower Stream Recap: Info Inside including Beta codes and character incoming

Monox1de

Mortal
I'm thinking you are underestimating peoples' capacity to think a million to one odds is some sort of guarantee. The idea that it was a closed beta and that it wasn't something everyone was going to get in on was pretty well established from the get go as far as I was interpreting things. If all of the "wave" talk made it sound like massive numbers of codes were going out then maybe that is a point to be made, but even then you really need to be able to compare the "waves" with the ocean.

The feeling of scarcity is directly related to how many people actually signed up vs got codes. I don't think we know that number do we? (especially with all the multi email people) We do have some idea that the "waves" were something like 2000-3000 and if people still feel like they cant get codes then we may be talking about a lot of people signing up. They probably had some internal target of 10,000 or whatever and that was all there ever was going to be, even if a million people signed up. Something that would leave a lot of unhappy people out there who actually got what they were promised - nothing.

I guess my point is people are upset more because they aren't getting what they want than because they were lead to believe they would be getting something. Self entitlement vs broken promises.
The Injustice 2 online beta FAQ was up before the beta launched i believe. Inside the FAQ it says it will be an online beta to test the online play, that they were shooting for a 1 month long beta only(not set in stone though), and that it was a closed beta, not everyone would get in. They were very clear on not everyone getting a code. When have they gave out codes for a beta? if i recall correctly in IGAU u could just go download the demo, which isn't the same as a beta. A majority of ppl in and who want into the beta really just want a demo, not to be part of some test. But having more users online simultaneously is a form of testing so that works out.
I have a feeling that all the beta key bitching is going to lead NRS to open the beta for the last few days or week its up. This will help them stress test the servers under load as well. Get 2 birds stoned at once.
 

EMPEROR_KNICKS

Master of Kombat(frauds)
No, they do them for the thousands of people who tune in who are casual and just want to see people play it. To quote the great Kevin Nash, "Man, not everything is about you!"

The other problem is people often ignore what is said 99% of the time. From the start it was made mention that this was a closed beta with not everyone receiving a code, yet that ballooned to this whole thing where the 90 people on TYM now feel personally slighted that they didn't get one. It's silly; there is a whole playerbase that signed up for this thing too.



If the concerns are about high level play, then yeah, of course they wouldn't care, the game isn't even out. There is no "high level play."
They dont talk to any community about anything plus this is where most of the high level will be
 

SM StarGazer

The voice of reason in a Sea of Salt
Pretty hard to defend nrs right now. For a company that is so active on social media, and attempts to engage the community, well they just seem to be really bad at it.

I really want to ask them why they think people watch these streams. I am not going out on a limb to suggest that your average poster here on tym would mop Tyler and derrick. So, no one tuned in to see high level gameplay. Not to mention, anyone interested purely in the gameplay can watch any of the dozen or so top players stream for hours on end.

They sort of teased this idea that the purpose of the stream this time was for 16 bit to talk meta, and to help more casual players to level up and get more familiar with the lingo of the game. Had they truly seen that through, I think that would've been really cool. However, it just wasn't very good, and appeared to be just completely shoehorned. Did anyone else get the sense that that whole concept of 16bit helping the casuals level up was something they came up with in a meeting last minute when they were at a loss for what the stream would actually be about this week? Just pure execution of an idea that could've been really cool, and just reeked of desperation.

People watch these streams to garner info about the game, see character reveals and see how their mechanics work within the game. This stream didn't accomplish any of that.

They honestly should have just not done a stream this week, and waited until next week when they were prepared to actually divulge some information that people are craving.

The formula of "answering" community questions on stream with essentially the same answer each time (we can't talk about that right now, but there's some really cool news regarding that topic just around the corner) is just a fucking joke. How about this. Don't address questions you aren't prepared to answer.

I do appreciate the truthfulness regarding the nature of the beta and the scarcity of codes. That was the first time they came out and said the beta would remain closed and that not everyone would receive a code. Had they said as much day one, there would be a lot less ire and disappointment.

All they need to do with these streams is this: reveal a trailer for a yet to be announced character. Do a character breakdown and gameplay demo of a previously revealed character for a majority of the stream, announce that that character will be playable in the next update, reveal a stage and show off the transitions and interactables and announce it'll be playable next update, and finally announce that the next wave of codes will be sent immediately following the stream including a rough estimate of how many new codes will be sent, and finally, do a fun match between derick and Tyler for the belt.

They could alternate that style of stream with other concepts like 16bit helping casuals or picking a certain element of the game mechanics or fighting game fundamentals and diving into that. They say they care about growing the community, well paying a top player to help grow the casual audience into the next gen of serious players would be worthwhile.

Whatever, I could go on, and I know nrs has a lot on their plate and priorities above and beyond these streams and community interaction in general, but it's 2017, and these things are damn important. If you're going to employ people to manage community relations, run twitter handles, run giveaways, manage press releases and streams, we'll hold those folks accountable and do it all the way.

If you read this whole thing, you care about this as much as i do.
Damn. When I spoke the truth a week ago many called me a crybaby and to calm down, even though I was speaking real shit. That was Wave 2. Now look...everyone agrees with me. Even though I won a code I'm still TeamNoCode. This is B.S.
 

CrimsonShadow

Administrator and Community Engineer
Administrator


Come on guys. I can understand the disappointment of not having a code or having a reveal moved, but the NRS bashing and witch hunting for every little thing is over the top.

NRS is far more in contact with their community than nearly any other AAA-level developer. Yes it's not perfect, but no company's communication is.

I was on stream with Pig a couple nights ago, and Paulo came into the 200-viewer stream chat and just answered random questions for an hour or so. I don't think people realize how unique this is. Pretty much everyone takes this for granted.
 
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Cashual

PSN: Cansuela
I'm thinking you are underestimating peoples' capacity to think a million to one odds is some sort of guarantee. The idea that it was a closed beta and that it wasn't something everyone was going to get in on was pretty well established from the get go as far as I was interpreting things. If all of the "wave" talk made it sound like massive numbers of codes were going out then maybe that is a point to be made, but even then you really need to be able to compare the "waves" with the ocean.

The feeling of scarcity is directly related to how many people actually signed up vs got codes. I don't think we know that number do we? (especially with all the multi email people) We do have some idea that the "waves" were something like 2000-3000 and if people still feel like they cant get codes then we may be talking about a lot of people signing up. They probably had some internal target of 10,000 or whatever and that was all there ever was going to be, even if a million people signed up. Something that would leave a lot of unhappy people out there who actually got what they were promised - nothing.

I guess my point is people are upset more because they aren't getting what they want than because they were lead to believe they would be getting something. Self entitlement vs broken promises.

I think entitlement is hugely intertwined with all this shit, there's no doubt in my mind. However, I honestly didn't realize that the beta would be so relatively small. Now, i also have not been all over the internet begging for a code or even complaining about not having one, but I did assume I'd have access at some point. It's very possible that's a flawed expectation, but I don't recall seeing a definitive statement to the contrary. Betas are pretty diverse in scope, timing, numbers, length and whatever. It's easy to form an expectation to play, coming out and saying early on that the codes/volume to registrations ratio was x would've saved some aggravation. I do think a little more explicit communication would've helped. But, as you said, maybe I'm overestimating people's rationality haha.
 

KingHippo

Alternative-Fact Checker
They dont talk to any community about anything plus this is where most of the high level will be
What more do they need to say? They've put the game out in beta format for people to play, we have a release date, what "concerns" are being ignored?
 

EMPEROR_KNICKS

Master of Kombat(frauds)
What more do they need to say? They've put the game out in beta format for people to play, we have a release date, what "concerns" are being ignored?
Basically any questions the community has or the way people are feeling they are being treated. The whole beta situation was handled poorly, the bad stream today, the reveal lie, eds trolling, they like I said just really never speak to any platform there on.
 

x TeeJay o

Canary Cry Gapless Pressure


Come on guys. I can understand the disappointment of not having a code or having a reveal moved, but the NRS bashing and witch hunting for every little thing is over the top.

NRS is far more in contact with their community than nearly any other AAA-level developer. Yes it's not perfect, but no company's communication is.

I was on stream with Pig a couple nights ago, and Paulo came into the 200-viewer stream chat and just answered random questions for an hour or so. I don't think people realize how unique this is. Pretty much everyone takes this for granted.
yep. that man confirmed black canary being added to the beta in the chat pretty much to me lol
 

KingHippo

Alternative-Fact Checker
Basically any questions the community has or the way people are feeling they are being treated. The whole beta situation was handled poorly, the bad stream today, the reveal lie, eds trolling, they like I said just really never speak to any platform there on.
They literally had an entire FAQ that was posted that said it was closed beta with a one month (maybe slightly more) limit. You have to get out of the TYM bubble where it's 30 people that didn't get a code out of tens of thousands in an already very limited beta.

You are being treated poorly in your head; the real issue is that people didn't get a code and they're upset. Which is very understandable. But NRS isn't slighting you by not giving you a code, and everything was right there on the tin.
 

Raiderhorn

White Lotus
The formula of "answering" community questions on stream with essentially the same answer each time (we can't talk about that right now, but there's some really cool news regarding that topic just around the corner) is just a fucking joke. How about this. Don't address questions you aren't prepared to answer.


This point speaks volume. Every single stream they say "there's a lot we want to show you guys, but we can't do that right now" and then PROCEED to go on and bring up even more things that they want to show us, but can't.

While it's good to address some questions that can't be answered, doing it every single time or making those the majority of your Q&A session is a very efficient way to make people upset. We KNOW that there's thing you can't answer... What we want is questions that can be answered there and then instead of hearing about ones that just get put off until later.
 
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EMPEROR_KNICKS

Master of Kombat(frauds)
They literally had an entire FAQ that was posted that said it was closed beta with a one month (maybe slightly more) limit. You have to get out of the TYM bubble where it's 30 people that didn't get a code out of tens of thousands in an already very limited beta.

You are being treated poorly in your head; the real issue is that people didn't get a code and they're upset. Which is very understandable. But NRS isn't slighting you by not giving you a code, and everything was right there on the tin.
If you would have read my previous post that i think you quoted i said i have a code and have been playing the beta, and for the last time they rarely talk on reddit and like never answer questions on twitter.
 

JLU51306

Bzzzt *Paging Doctor Fate*
This thread started as kind of an echo chamber about how unnecessary the stream was today, and it was unnecessary. It's also cool NRS does streams at all and I'm not about to take that for granted by putting them on blast as unconcerned with the community. I'll poke fun at them, post silly shit, but at the end of the day, NRS offers nothing short of fan-service and a level of quality 9 out of 10 studios couldn't provide.

Here's some silly shit (again):

 

Gamer68

Fujin!


Come on guys. I can understand the disappointment of not having a code or having a reveal moved, but the NRS bashing and witch hunting for every little thing is over the top.

NRS is far more in contact with their community than nearly any other AAA-level developer. Yes it's not perfect, but no company's communication is.

I was on stream with Pig a couple nights ago, and Paulo came into the 200-viewer stream chat and just answered random questions for an hour or so. I don't think people realize how unique this is. Pretty much everyone takes this for granted.
I appreciate that NRS actually does streams for their games. If it's true that next week's stream will have a lot of info, and that there's going to be a bunch of streams in March and April, then that's cool and I look forward to it. As for Paulo, Tyler, Derek and Steve as individuals, they are fine. Especially Paulo, since like you said he stopped by on that stream to answer questions, but he also made that comment the other day here on TYM to clear up confusion.

My issue is with NetherRealm Studios as a whole. The communication from the studio as a whole has been lackluster, and you kinda have to admit it:
  • They often hype things up beyond what they really are. Like I posted before in this thread, Ed is making it out like we are going to get hit with a wave of content when the Beta updates and the next wave goes out. That's not true. Also, that's just one example of what I mean.
  • They often stay silent for a long time before saying anything, and that's IF they say anything. Something as simple as a tweet to clear up some confusion either comes hours, days, or even weeks after it should have. They said that a character was going to be revealed tomorrow, and they had that up on their website for days. I can understand if it had to be delayed, it's not that big of a deal, but don't be surprised when they are disappointed that they waited on the day of the reveal -- hours after it was supposed to happen -- to confirm that it was a mistake.
    • Example of both points above: On the first stream they were all like "YOU COULD BE PLAYING INJUSTICE 2 TONIGHT! SEE YOU ONLINE!", but it turns out that the majority of people who signed-up won't be getting a code. They should have clarified that at the beginning to set expectations. But of course, they over-hype it for weeks only to drop the bad news on us. If they would have said that from the beginning, I really do feel like most people wouldn't have been as frustrated.
  • When they do make a statement, sometimes it's still poor communication. The post "TheAngryGinger" (or whatever their name is) made on the forums is a perfect example. Instead of clearing up confusion and explaining things, they instead come off like they were demanding us not to be upset and were trying to damage control -- which just makes things worse. They also said that they didn't give certain players priority, only to follow-up with saying that they gave certain players priority. If it wasn't for Paulo stepping into the thread here -- which I thanked him for doing -- and clearing up confusion about the whole priority thing and what really happened, then there would be even more anger at NRS right now.
  • Streams like this which, put as simply as possible, are a waste of time. They could have showed us literally anything. Grodd. Deadshot. Aquaman. Harley Quinn. Depending on the state of the game, they could have showed us the mobile game. They could have got more NRS guys in to do an interview thingy. They could have showed us concept art. They could have shown us behind the scenes stuff. Anything really. The whole point of a stream is to show us stuff about the game, the game making process, and to answer questions and generally have fun with all-things Injustice 2. If I'm as honest as possible, they didn't do any of that in this stream. They barely answered anything, they didn't show us anything new in the game or behind the scenes or anything. The announcement that they held at the end was ridiculous because it was just a way for them to keep making us watch the stream. They could have sent out a tweet with the info and it would have been better. I appreciate them trying, but this was pointless. And it's no surprise that people are disappointed about it, especially since they have been mentioning this stream for weeks now.
At the end of the day, we are all mega-fans just wanting to see (or play) more of the game. We can come off as spoiled or entitled at times, but I really don't think that people expressing their disappointment on how this was handled is a big deal. The way the beta codes were handled was communicated poorly. No doubt. The way that this stream was handled was poorly, no doubt. I think it's fine the be vocal about those things, especially since all we want to do is point out the flaws in hope that NRS learns from their mistakes.

I want Injustice 2 and NetherRealm Studios to be the biggest and best they can be, and believe me when I say that. Besides, I'm going to end up buying the $100 version of the game anyway, so I mean... It's not like I'm boycotting it or anything, or just trying to start a hate-train. With that being said, when they do some BS, I will point out that said thing is BS. And this is some BS.
 

jackempty0

Born on a Monday
You miss my point completely. No big deal to not be in the beta, I'm sure there are alot of adults around that aren't too fussed. Whats irritating is having it paraded in front of you on streams and social media. Kicking people when they're down to be honest. I tuned in for a character breakdown/reveal and got beta, leaves me royally pissed off.
they never promised you a character breakdown/reveal
 

zerosebaz

What's the point of a random Krypt?
I honestly believe the reveal date was not a mistake, it just got cancelled/moved forward for any reason, leaving them with no content for the stream. They should've just moved the stream forward as well, there was no point to this. If they had at least done a breakdown of Grodd or WW or something like that, it would've been worth it, but as most people have said, we can watch better beta gameplay in other places. At least I hope this helps to make new streams better. I am glad I didn't watch this one.
 

Zionix

AKA Ponkster
they never promised you a character breakdown/reveal
Nowhere did I say that they promised anything. I am just pointing out the fact that ANYTHING other than "Looks how awesome and cools this beta is and we are adding more stuff to it" would of been a lot easier to view.

I thought they were going to show us something new/different. Heck they only answered one question properly and that was that ranked was competitive stats only. They didn't need an hour stream to say that.

Ultimately anyone can take the viewpoint of "The stream is just what they intended it to be", as a viewer and notably by the chat and some tweets I've seen, people weren't impressed.
 

GAV

Resolution through knowledge and resolve.
This is a crew doubting themselves as players, but not as designers. They're seeing what Forever King, Sonic Fox, REO, Ketchup, Mustard, and other like-minded players are able to do with their characters in such a short time. Also, people have seen this too. Their breakdowns aren't going to be able to compare. Who wants to give a boxing demonstration to a bunch of young boxers after they just watched Mike Tyson hit the heavy bag for 15 minutes? They're great designers, but they're not pro players. If your being honest with yourself, you can easily envision why they're being tepid in this broadcast.

The solution is simple. Hire a pro to be on their team and allow him to compete just like everyone else without any tournament restrictions. Restricting this player would undermine his edge.

His job wouldn't be balancing or design. It would simply be to work with the design team to improve them as players and to show off characters in breakdowns.
 

GAV

Resolution through knowledge and resolve.
All will be forgiven and forgotten if the game is great.
 

Shadow316

You inspire no fear.
It would simply be to work with the design team to improve them as players and to show off characters in breakdowns.
This sounds like a lot of unnecessary time and effort. Personally, when I watch breakdowns, I don't care about watching Tyler trying to play to the level of a pro, I just want to see the character's moveset and that's it.

Also, the design team aren't the ones playing, so pros teaching them would be a waste of time.
 
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GAV

Resolution through knowledge and resolve.
This sounds like a lot of unnecessary time and effort. Personally, when I watch breakdowns, I don't care about watching Tyler trying to play to the level of a pro, I just want to see the character's moveset and that's it.

Also, the design team aren't the ones playing, so pros teaching them would be a waste of time.
We're all people and people have egos. Their egos as players is what drove them into this profession. Anything that makes things better is a good idea and this would make things better.
 

Zionix

AKA Ponkster
This is a crew doubting themselves as players, but not as designers. They're seeing what Forever King, Sonic Fox, REO, Ketchup, Mustard, and other like-minded players are able to do with their characters in such a short time. Also, people have seen this too. Their breakdowns aren't going to be able to compare. Who wants to give a boxing demonstration to a bunch of young boxers after they just watched Mike Tyson hit the heavy bag for 15 minutes? They're great designers, but they're not pro players. If your being honest with yourself, you can easily envision why they're being tepid in this broadcast.

The solution is simple. Hire a pro to be on their team and allow him to compete just like everyone else without any tournament restrictions. Restricting this player would undermine his edge.

His job wouldn't be balancing or design. It would simply be to work with the design team to improve them as players and to show off characters in breakdowns.
You mean someone like 16bit?
 
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