While interesting, its not very good for Zod, mostly because he is reverse Adam, you want to block low and 1 is still a high. His 11d2 is a little more interesting to me as it ends on a low hit knockdown that is +5 on block. Or his f3 being +12, I know most are +, but I didnt think a lot were double digit. Other plus strings are 22 (12f mid,+1), b23 (20f mid, +2 I think this is the rifle but string at the end that he does twice then super, its 62 on hit which sounds like a launcher). For even more + we have MB air rifle +12 (air move so maybe more) and you mentioned mb ground laser and its beatiful +15.his 1 is plus 7 on block
I dont think it looks that way at all.I'd wager a guess that his frame data is mediocre for one of two reasons.
Actually zod appears to have startup when doing the grab unlike the slash. Its probably a great way to keep an opponent in check though or get a ground blast if they fear ground blast.1) Wraith probably makes a lot of stuff safe or gives you unblockable lulz.
Conan footage, release trailer and a variety of E3 footage, one of which contains all the frame data except jump moves.how do you have this information was he already released or no?
That ACCENT~that voice <3
Already 2 threads even brah :3already a thread about this brah
http://testyourmight.com/threads/injustice-general-zod-move-list-with-gameplay-and-analysis.34603/
Apologies for the confusion. We noticed there were three threads created to address the release of this video, so I have merged all three of them. While I do thank the other two members who opened their threads, I have to ask you all again...
WHY YOU NO USE SEARCH ENGINE?!
I will let this one go, though, since...yeah, I forgot to use it myself or I would've just promoted one of the other two threads. Oh well.
Its just a bit weird now with True being the OP but I think you replaced his text with that of the 3rd article? Got him speaking about himself in the 3rd person now.
I'd be pretty surprised if it actually counts as hitting from the other direction, I assume you just block from Zod's direction.So it's mainly to do with the trait. It spawns behind you right? So doesn't this cause a pretty big problem? You can't block back, if you duck you can get hit with the overhead bite... or if you can block back by holding the opposite direction from the wraith, you're left free for Zod either with regular attacks or projectiles?
Also I know the wraith follows, but does anyone know if it follows teleport?
I would hope his trait hits the opponent from behind, it would really shut down players who like to play keep away, and constantly throw interactables on stages like Watchtower and Metro Roof.I'd be pretty surprised if it actually counts as hitting from the other direction, I assume you just block from Zod's direction.
I don't think anyone knows yet, but it seems to trail slightly behind opponents when they are juggled but quickly normally. It might teleport to follow, be dismissed or just move quickly to catch up. We also haven't seen how it reacts when you crossup with Zod
traitor >:ODefinitely maining zod, i love characters with space control
With all the scorpion hub bub you don't see how worrying that would be? I would like to play this characterI would hope his trait hits the opponent from behind, it would really shut down players who like to play keep away, and constantly throw interactables on stages like Watchtower and Metro Roof.
I would hope so too, but my concerns are that it will count as a hit from behind... I mean logically why wouldn't it? It's literally from behind, like the teleport hit. It would be stupid but that's why I'm worried. Especially with an overhead attack option.I'd be pretty surprised if it actually counts as hitting from the other direction, I assume you just block from Zod's direction.
Yeah I didn't expect much of an answer to that... we really won't know until release... but I agree about the trailing thing.I don't think anyone knows yet, but it seems to trail slightly behind opponents when they are juggled but quickly normally. It might teleport to follow, be dismissed or just move quickly to catch up. We also haven't seen how it reacts when you crossup with Zod
Because blocking is almost always done from the orientation of your opponent, not anything they summon or projectiles they make(I think Urien Aegis Reflector was one of the exceptions to this).I would hope so too, but my concerns are that it will count as a hit from behind... I mean logically why wouldn't it? It's literally from behind, like the teleport hit. It would be stupid but that's why I'm worried. Especially with an overhead attack option.
I wouldn't worry about that.With all the scorpion hub bub you don't see how worrying that would be? I would like to play this character
What I reallly like about that?
KNEEL *twists wrist*
BEFORE *Kicks back of the Knee*
ZOD *Elbow Breaker*