i dont want to sound like a dick but you missed the most important info.. what are the moves on block anad what are their startups
Let us do the fireballs first. I will exclude the recovery frames as they do not make any sense to me.
Side Arm (High Shots)
Start Up: 19
Hit Advantage: +15
Block Advantage: -14
MB: Fires three shots.
Notes: 9F slower than Deathstroke's High Shots but has much better recovery on block and whiff. Single shot though.
Regular Kryptonian Rifle (Force Ball)
Start Up: 35
Hit Advantage: Juggle
Block Advantage: -31
MB: Fires three Force Balls all in different angles.
Notes: Slower start up than Reptile's Force Ball. The recovery seems very long. This move appears to be fairly useless.
Aerial Regular Kryptonian Rifle (Aerial Force Ball)
Start Up: 22
Hit Advantage: Juggle
Block Advantage: -18
MB: Fires three Force Balls all in different angles.
Notes: Much slower than Cyborg's instant aerial nova blaster with more recovery frames. Superior to standing Force Ball.
Regular Ground Blast (Low Laser)
Start Up: 26
Hit Advantage: Knockdown (Juggle after charge)
Block Advantage: -18
MB: Multiple hits. Juggles. Advantage and probably lots of push back on block.
Notes: -18 on block = free slide. According to the game, can be charged and canceled. I am not sure what to believe of this move. All versions have the same recovery on block. I do not think the far version hits full screen.
Zod Charge (Charge Attack)
Start Up: 19
Hit Advantage: Knockdown
Block Advantage: -15
MB: Additional hits on hit. Can only be activated on hit.
Notes: Blockable throw with decent range. Limited recovery frames on whiff. Can be performed in the air too.
General Parry
Start Up: 3
MB: The parry is General Zod's only special move to lack an MB version.
Notes: At 3 frames, it is the slowest parry in the game.
Phantom Wraith (Trait)
Start Up: 5
Notes: Pressing 4 (13F) again punches. Pressing d,f+4 or d,b+4 (13F) bites. The bite is an overhead. This trait tracks the opponent's jump and back dash and could be one of the very best traits in the game depending on the cool down.
Other
- 9F jab
- 7F d+1
- 12F b+1. Low attack. Some strings start with this attack.
- 11F 2. Mid attack. Some strings start with this attack.
- 15F f+2. Low attack. Some strings start with this attack.
- No overheads aside from generic f+3 (31F) and bite (trait).
Impressions
I no longer believe that General Zod will be a pure zoning character. I will use him nonetheless. His gameplay may be similar to Reptile's.
AK Pig Of The Hut
Relaxedstate