SatsuiYesHadou
Yung Kneecaps
Does anyone know the exact cooldown time of traits? They seem fast and I always thought they were slow
I had the same thoughts! A friend and I spent several fights just looking at the backgrounds, trying to suss out all the little details. It's really impressive if you actually take the time. Particularly the alley portion of the stage. I can't wait to do that on every stage.I'm sorry if this is out of the blue but I thought I'd see if anyone else thought the same as me!
I'm really loving the little things in this game. Like how when you hover over a character in the selection screen, there's a little animation in the bottom corner that relates to the character.
I also like the voice that announces which character was chosen and does the whole "Begin!" and "Batman wins" stuff. I imagine it like, being the Bat Computer's voice.
I dunno, its just awesome.
Just pres +3/A/X when near a transition. You don't even need to charge it. The transitions are on the right side of the Rooftop and the left side of the Alley.Um, sorry to be a total noob on this one, but how do you initiate a stage transition, I know it has to do with the heavy/charged-up move you can do, and you have to be at the edge of an arena, but I can't seem to do it?
Back heavy attack in the corner of the stage transit area after a juggle string like batmans 113 and then quickly b3 for meterless transition. It could be cancel also like a special move by doing bb meter button in the middle of a string which costs one bar of meter.Um, sorry to be a total noob on this one, but how do you initiate a stage transition, I know it has to do with the heavy/charged-up move you can do, and you have to be at the edge of an arena, but I can't seem to do it?
Speaking of, is there a point to charging it besides dash cancelling? You have to meter burn it for armor, and its not like it does more damage or anything when charged, so why would you?Just pres +3/A/X when near a transition. You don't even need to charge it. The transitions are on the right side of the Rooftop and the left side of the Alley.
I was fiddling with that and had no idea what it was
From what I can tell, charging it can be used for timing purposes. But that is about it. And at that point, why not just time your input instead of charging?Speaking of, is there a point to charging it besides dash cancelling? You have to meter burn it for armor, and its not like it does more damage or anything when charged, so why would you?
yeah, I don't get it. I mean, if you meter burn it for the armor, it makes sense to hold it long enough to absorb an incoming attack and if you cancel it from a combo, maybe you could hold it for timing (which I don't even know if you can do) but beyond that, charging them seems about as pointless as stance change.From what I can tell, charging it can be used for timing purposes. But that is about it. And at that point, why not just time your input instead of charging?
It's tight.. only a couple of frames. I just mash it and it seems to connect 97% of the time.I don't get how people are able to get the bounces (f3 or b3) into their combos? My opponent always falls before I cant land it no matter how fast I input it after a launcher/launcher combo.
there's not a lot of opportunity to go raw b+3, f+3 in a string both because of positioning and timing. If you're gonna do it without meter, you need to do it after your first launch, or the juggle gravity will hit you to hard. Of the three in the demo, Batman's the best at it. WW and Lex basically have to land it off a special (WW spin, or Lex ex gravity).I don't get how people are able to get the bounces (f3 or b3) into their combos? My opponent always falls before I cant land it no matter how fast I input it after a launcher/launcher combo.