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INJUSTICE DEMO: General Discussion

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chemicalNova

Apprentice
there's not a lot of opportunity to go raw b+3, f+3 in a string both because of positioning and timing. If you're gonna do it without meter, you need to do it after your first launch, or the juggle gravity will hit you to hard. Of the three in the demo, Batman's the best at it. WW and Lex basically have to land it off a special (WW spin, or Lex ex gravity).

If you absolutely must have it, use the cancels (b,b+m) until you get a better feel for it.
I wonder if this is something they addressed in the final build? The timing is awfully tight in the demo..
 

JJocelot

Don't give up!
Do you guys think disabling negative edge or whatever NRS calls it in Injustice would get rid of those weird command errors that happen on occasion? Like I was trying to do WW's b 1,1 into Spin, but I'd get Bracelet Parry instead. It happened in MK9 as well.

I think Chris G mentioned on stream that disabling NE wouldn't fix that since it's an "input bug" or something? I can't remember exactly what he said, but it was somewhere in that 6 hour long stream from days ago. Am I crazy, or is this actually a thing?
 

shaowebb

Get your guns on. Sheriff is back.
I just wanted to give a shoutouts to NRS for something they did in IGAU that means a lot to me. The rounds system.

In fighting games a lot of times I see dudes show up and on round one or if they already have a round to their name they will end up in a situation where they are losing and at some point you just see them give up on the round because they know that they have another to play later. They just sort of bank their meter and go on with their lives and are rewarded next round by starting at equal health to their opponent and back in their neutral corner.

Now even though I didn't get a lot of time to play I ditched UMVC3 for KoF XIII near October 2012. One of the absolute greatest things in that game is the nonstop intensity of its matches brought on by the fact that if you lose health with a character in one round they DO NOT get it back for the next round. You know in that game that every drop of health counts and folks do not give in or get lazy on a round because they cannot afford to in KoF XIII. You get 3 lifebars and so does your opponent PERIOD. You never refuel.

NRS managed to bring this into Injustice in a non 3vs3 format. You start with 200% health and once 100% is gone the match pauses and the opponent automatically taunts you and a moment later you are back in there and you do NOT get rewarded for being asleep. Plus they DO NOT go to neutral corners. If you got into a bad screen position its still on you to get out on your own...the game will not grant you a free neutral corner restart next round like in other fighters.

You can't screw around during a round to learn someone and be rewarded for it with a neutral corner and equal health next round if you get blown up for it. You have 200% health and so does your opponent period. There is no extra chance to start on equal footing in Injustice. You play with the knowledge that every bit of your health is precious and this makes the matches super intense from the moment they start. Plus it makes the meter gamble of clashes VERY important and it often makes you very careful in your meter usage in your last bar of health as if you ever end up lower than your opponent in meter you likely can't win the wager. Plus you also want that meter as high as possible before clashing to regain MAXIMUM health considering how hard it is to make up ground if you are at a disadvantage late into a match.

Thanks for making health and positioning matter this much NRS. It makes the game feel really hype as every move and hit is critical because there is no chance that next round will be better. I loved this in KoF XIII and I love it in Injustice. Especially the no neutral corner thing. You either get your shit together or you get beat. You make any mistake on health or position and next round you still have to deal with those mistakes. You are offered no second chances...you got to earn them.
 

echelonNYK

Mortal
Anyone else getting bored with the demo? I got a good feel for what the game is going to play like over the past 2 days, but since none of these characters interest me i think i'm done with it. Also, no need to develop muscle memory with a layout i won't be using either.
 

RYX

BIG PUSHER
Does anyone know all the string gaps and what they're interruptable with? I'm only aware of Lex's 112 and 113(?)

I wanted to make a thread for it but it'll be easier to just post it here. :p
 

Sage Leviathan

I'm platinum mad!
My opinion of the demo:
Pros:
-moves have a very strong feel to them. When you push an attack button, you almost feel like you yourself are punching or kicking.
-an undiscovered sea of combos and combo potential. Moves are very adaptable.
-99% of the game mechanics satisfy me. Visually, its a great looking fighting game.
-the meterless combo and normal damage (so far) is fair and not overpowering.
-back to block is not an unwelcome feature, and is to me a refreshing start.

Cons:
-walking speed is a tad slow
-dash distance was too far
-the matches are a bit too quick to end. Maybe in a tournament setting the matches will be best 2 out of 3.

I was unsure of how it would affect my opinion of Injustice (I loved MK9, so my bar was set high to Netherrealm).
Thanks to this demo, im a guaranteed purchase upon release :3
 
The throwing interactables seem to hit OTG, e.g. after Lex's 112 string. Doesn't register as part of the combo damage but it sure takes off a chunk. I can't quick get up with the 2P controller before getting smacked by them, nor can I seem to wake up fast enough with a move.

Is there some easy way to avoid that that I'm missing, or is this an actual decent use for these interactables?
 

JJocelot

Don't give up!
Yeah I still find myself being super free to interactions, like the hotel sign in Gotham. I just don't know what to do sometimes; if I try to stay close to the opponent so they can't use them, I get hit by wakeup attacks, but if I back off, a character like Batman can throw the garbage bin at you or whatever.

I guess I'll have to experiment with better strats, but right now I don't know what to do. I think when the game comes out I think someone should make a thread dedicated to Interactions and the best way to utilize them/get around them. I could even make one if nobody minds.
 

BoysBoysBoys

Apprentice
I have a serious problem connecting b3 (wall bounce) during combos. I miss it like 90% of the time. any help with the timing??
I think you have to be more conscious about using it in juggles. It seems like bigger characters (Lex, Doomsday) and smaller characters (Wonder Wimmin, Batman) have different timings as well.
 

Treadmill

Champion
Yeah I still find myself being super free to interactions, like the hotel sign in Gotham. I just don't know what to do sometimes; if I try to stay close to the opponent so they can't use them, I get hit by wakeup attacks, but if I back off, a character like Batman can throw the garbage bin at you or whatever.

I guess I'll have to experiment with better strats, but right now I don't know what to do. I think when the game comes out I think someone should make a thread dedicated to Interactions and the best way to utilize them/get around them. I could even make one if nobody minds.
Man I agree. I'm all for the interactables but ill be damned if I know away to avoid them at all. I want to feel rewarded for putting someone in the corner..not scared I'm going to get smack with an unblockable.
 

fr stack

Noob's saibot or noob saibot's?
You don't. They got rid of the block button, unfortunately. I am not a fan of blocking by holding back. We'll see how it works out.
nah push block is when u burn a bar of meter while blocking a string for a free escape from pressure
clash is like a breaker from mk9 but you each wager your meter and whoever wins gets a percentage of health taken away or added depending on who started the clash
edit/ backdashing also has invulnerability frames at the start so if u time it rite u can whiff punish people etc
 
D

Deleted member 5032

Guest
Yeah I still find myself being super free to interactions, like the hotel sign in Gotham. I just don't know what to do sometimes; if I try to stay close to the opponent so they can't use them, I get hit by wakeup attacks, but if I back off, a character like Batman can throw the garbage bin at you or whatever.

I guess I'll have to experiment with better strats, but right now I don't know what to do. I think when the game comes out I think someone should make a thread dedicated to Interactions and the best way to utilize them/get around them. I could even make one if nobody minds.
Have you messed around with armoring your b3/f3? According to Tom Brady, you can activate your armor and then dash-cancel the b3/f3 (also known as an MBDC, or Meter Burn Dash Cancel) in order to get a full-combo punish on anyone using an interactable.
 

JJocelot

Don't give up!
Have you messed around with armoring your b3/f3? According to Tom Brady, you can activate your armor and then dash-cancel the b3/f3 (also known as an MBDC, or Meter Burn Dash Cancel) in order to get a full-combo punish on anyone using an interactable.

Why didn't I think of this? I knew the "Power Blows" had armour when you MB's it, but I never thought to use it like that. That is awesome. I'm going to experiment with that in the demo.
 
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