HellblazerHawkman
Confused Thanagarian
It's Watchtower time! For those of you working and didn't get a chance to catch it, here's a recap that covers everything that went down: Legendary Patch updates, new gear and new content ahoy!
To open things up, the crew wanted to clarify on things about the Regen Token 'controversy'. The reason why your tokens are going to be replaced by credits appears to be a coding issue: the game wasn't initially intended to have a Level 30 cap. So it came down to either making a new currency that goes from 20-30 or starting from scratch. All Regen Tokens earned from this point forward will allow you to take gear to 30.
They then got into a new feature that unlocks at level 30: augments. Augments appear to operate the same way gear perks do. So if your Aquaman Trident gives you an extra 50 strength, you can now stack another 50 strength if you have the right augment slot. They appear to have a plethora of effects, from stat changes to helping unlock more gear, so there will be a lot of new options to play with.
From there, they showed off some of the new Epic Gear sets. Everybody should be getting new gear, but most importantly, Green Arrow has a hood now. So now we can play the game without dying a little inside. Speaking of gear, the DLC Legendary Multiverse are rolling out. The TMNT are each getting individual Multiverses and everybody is getting an additional fight that allows you to get a level 30 version of your Legendary. Along those lines, general multiverses are getting more fights and objectives that grant you more gear. Basically, you will have more options to get you 20+ gear and Motherboxes. The objective gear is now randomized, so no more getting the same Canary choker for doing her Multiverse.
They took some time to show off the new DLC Legendaries, and Raiden's might be the coolest in the game: his Electric Fly (Superman) special now turns him into a dragon. Starfire's allows her to aim her trait, so you can now direct the beam to where you want it to go. The new gear looks really good too, but expect a lot of work needed to get them.
For balance changes, there's nothing coming yet. Since the last patch wasn't that long ago, they aren't ready to make adjustments yet. With that said, there will be some bug fixes coming that will affect the TMNT slightly. Don't expect any MU changing fixes coming, hopefully Firestorm will get those buffs next time.
One of the biggest changes they have coming is the advanced training mode. If you've played Guilty Gear Xrd's or Uniel's training mode, it's a lot like that. Under a new "Learn" menu, there will be character tutorials that teach you about frame traps, pressure and specific character strategies in match-ups that a certain character may struggle with. There also will be a demo mode which will show you the inputs and timing for when you should do the thing the current lesson is teaching. It is far and above the most in-depth training mode ever to be in a NRS title. Let's see how it pans out, but this might turn Injustice 2 into the most beginner friendly fighting game, which frankly, is great for the FGC. Here's hoping that they keep this mode in later releases!
Closing things out, we had the ever growing list of birthday shoutouts. For those keeping score, Tyler lost the Lantern to Derrick. His Bane lost to Derrick's Supergirl 3-2. Whether this means all is right in the universe again or Tyler is gearing for an epic comeback, we'll find out next time. Expect the patch to drop sometime tomorrow, everything discussed here should be in. I don't know about you guys, but I'll be messing around in this new training mode ASAP!