legion666
Warrior
I have just come up with this set up and didn't have time to practice it. It isn't easy to do so I just recorded it in separate parts so I can post the general idea. Don't blow me up))) my execution sucks)
So Impostor steals forceball from Reptile and only gets the guaranteed vortex in the corner. We used to do some ghetto set ups midscreen with it. But this is what we can actually do:
Low:
Overhead:
And if you do the wake up roll you can quickly follow that up with a combo back into the Mimicry meterlessly:
If your opponent is stupid enough to try to tech the throw he gets launched by the forceball and you don't so you can get an easier and a more damaging follow up combo.
So the least damage you get is when they don't tech. In this case the low option will do 17%+guaranteed 15% back into the Mimicry restand= 32%
And overhead option does 21% +15%=36% into the restand. Now that isn't that great if you consider that you spend a bar of meter for that.
But if you spend another bar of meter after the wake up roll instead of F4xxMimicry you can do F4xxHell Sparks MB after the 3rd spark, back into a max range Mimicry which will allow for this set up to be repeated.
So off of the low option you get F4xxHell Sparks MB after 3rd spark, Mimicry= 17% + Guaranteed throw into forceball reset into another F4xxHell Sparks MB after 3rd spark , into another Mimicry + Another guaranteed throw into forceball reset into F4xxMimicry. You get the idea)
@ArmedCalf
@D. R.
@all the imposters
So Impostor steals forceball from Reptile and only gets the guaranteed vortex in the corner. We used to do some ghetto set ups midscreen with it. But this is what we can actually do:
Low:
Overhead:
And if you do the wake up roll you can quickly follow that up with a combo back into the Mimicry meterlessly:
If your opponent is stupid enough to try to tech the throw he gets launched by the forceball and you don't so you can get an easier and a more damaging follow up combo.
So the least damage you get is when they don't tech. In this case the low option will do 17%+guaranteed 15% back into the Mimicry restand= 32%
And overhead option does 21% +15%=36% into the restand. Now that isn't that great if you consider that you spend a bar of meter for that.
But if you spend another bar of meter after the wake up roll instead of F4xxMimicry you can do F4xxHell Sparks MB after the 3rd spark, back into a max range Mimicry which will allow for this set up to be repeated.
So off of the low option you get F4xxHell Sparks MB after 3rd spark, Mimicry= 17% + Guaranteed throw into forceball reset into another F4xxHell Sparks MB after 3rd spark , into another Mimicry + Another guaranteed throw into forceball reset into F4xxMimicry. You get the idea)
@ArmedCalf
@D. R.
@all the imposters