kabelfritz
Noob
opposite, make run cancelable into every kind of jump, also backwards. oh and make stance switch the run button.Can no longer cancel into jumps from runs
but in general im pretty happy with the basic "rules".
opposite, make run cancelable into every kind of jump, also backwards. oh and make stance switch the run button.Can no longer cancel into jumps from runs
It's already the case that if you press the wrong button to tech, the throw works.Dude..... that means throws will not beat blocks after all defeating the purpose of a throw. This would encourage endless button mashing. The optional select would be real and much more rewarding than it should.
"You cant throw me boy... Im blocking. plus im mindlessly mashing my face on the controller to ensure that don't happen"
That throw tech system would be much more of a mess than it already is.
Try it out. I do it so it can't be that hard.I understand as a good distance yes it's very easy to punish but I meant it as when she's crossing you up or does a deep jump in lol i think I would have to demonstrate
I'm on board with everything but the bolded parts.- no plus 50/50s
- no jailing unless you spend a bar and provided your character doesnt have a true 50/50
- no special cancellable pokes
- no disjointed hitboxes
- backdashes are equal for every character in both invincibility frames and distance covered
- neutral crouch / crouch block are the lowest possible hitboxes
- consistent AAs
I kinda agree, but the problem woth low profiling is not about mids not working correctly, but more about moves that lower your character hitbox even more than the crouch hitbox.I'm on board with everything but the bolded parts.
More diversity means more depth and more tools to be used by the developers for balance.
It does because its adds a further knowledge aspect to the game. Kotal shouldn't be able to get as low as Mileena. Character differences are a good thing. Universal moves aren't something we should want. They're a short-cut.I kinda agree, but the problem woth low profiling is not about mids not working correctly, but more about moves that lower your character hitbox even more than the crouch hitbox.
Make crouch the lowest possible hitbox, problem solved.
Just dont tell me low profiling adds anything to the game except total annoyance and actually promoting mashing buttons at minus frames. Its an issue.
how would you address it, then?It does because its adds a further knowledge aspect to the game. Kotal shouldn't be able to get as low as Mileena. Character differences are a good thing. Universal moves aren't something we should want. They're a short-cut.
That stuff falls to the design team to make it right, but handicapping their options by limiting aspects of the game through universalization isn't the way to make things better. Once a design team starts thinking that way, their games begin to progress less and begin to feel stale going forward.how would you address it, then?
also if you're cool about kotal not getting as low as mileena, you should also be cool about disjointed hitboxes cause of pretty much the same reason, yet, you agree they're stupid.
Sometimes it's not just about knowledge, sometimes the only mid you have can be fuckin low profiled by a 6f/7f poke, so what's to know about other than "shit, I need a character with a true mid".
EDIT: about the backdashes, yeah i agree, maybe not the same for everybody, but at least the gap between the worst and the best must be smaller.
Wiping Kung Jin from the game completely and replacing him with Skarlet would be one very good way to solve this problem.Bitchass divekicks dont autocorrect anymore, especially Kung Jins
i get it, but I'm not saying "bro, just make every character the same", I'm saying that the problem of hitboxes/hurtboxes and low profiling is buried into the engine and the system, it's not something you would adress unless you make a completely new system like, for instance, Priority moves instead of hitbox/hurtbox, or crouch is the lowest hitbox in the game.That stuff falls to the design team to make it right, but handicapping their options by limiting aspects of the game through universalization isn't the way to make things better. Once a design team starts thinking that way, their games begin to progress less and begin to feel stale going forward.
I would address these issues by pointing them out and giving the design team the time and resources to properly address them.
I'm sure its a tedious process creating hitboxes for every frame, but if they do it right - it makes the game deeper and more realistic.i get it, but I'm not saying "bro, just make every character the same", I'm saying that the problem of hitboxes/hurtboxes and low profiling is buried into the engine and the system, it's not something you would adress unless you make a completely new system like, for instance, Priority moves instead of hitbox/hurtbox, or crouch is the lowest hitbox in the game.
I don't think anyone agrees with this more than me.d2s break armor
who's with me.
oh well, i wouldnt mind jumping and low profiling that much if 1) there were viable options for every character to deal with them 2) they werent such a prominent aspect of the meta (although the meta is not entirely determinent by them).I'm sure its a tedious process creating hitboxes for every frame, but if they do it right - it makes the game deeper and more realistic.
Angles and elusive movements are a big part of fighting. Your opponent generally isn't going to stand right in front of you.
2-D fighters add a third dimension through height. Jumping and low profiling are a big part of the MKX meta. To ignore these aspects is to play a pretend game that doesn't really exist.
Get the ear of one of the developers to point out where there are no viable options within matchups, but don't advocate handicapping them with universalization. That line of thinking in development will eventually kill a series by making the game feel stale or aged a little more with each rendition.oh well, i wouldnt mind jumping and low profiling that much if 1) there were viable options for every character to deal with them 2) they werent such a prominent aspect of the meta (although the meta is not entirely determinent by them).
dat Xiaoyu stance doe
Fuck it let's have negative block stun.Some of these changes lol. "Remove all blockstun from the game". It would be incredibly hard to punish moves with absolutely zero blockstun. Massive blockstun should be reduced though. Everything else is just a repeat of what others have said so ill just shut up. Some good changes here as well.
but that's the problem... if i pick like, for instance, Mileena ball roll, everyone agrees that is the best meterless reversal in the game, it's fast, low profiles every mid (except highs ) and it's a godlike AA even for jump kicks. Now you would say "well, lets nerf ball roll and / or adjust its hitbox so it doesnt low profile everything", but no, you cant adjust it cause ball roll it's a lower hitbox than crouch block, you'd have to change the whole animation for it to not low profile. You cant just change one specific move without changing the whole hitbox/hurtbox system.Get the ear of one of the developers to point out where there are no viable options within matchups, but don't advocate handicapping them with universalization. That line of thinking in development will eventually kill a series by making the game feel stale or aged a little more with each rendition.
fuckin this^^.Some of these changes lol. "Remove all blockstun from the game". It would be incredibly hard to punish moves with absolutely zero blockstun. Massive blockstun should be reduced though. Everything else is just a repeat of what others have said so ill just shut up. Some good changes here as well.
You're talking about universal mids - adding a shortcut to simplify things.but that's the problem... if i pick like, for instance, Mileena ball roll, everyone agrees that is the best meterless reversal in the game, it's fast, low profiles every mid (except highs ) and it's a godlike AA even for jump kicks. Now you would say "well, lets nerf ball roll and / or adjust its hitbox so it doesnt low profile everything", but no, you cant adjust it cause ball roll it's a lower hitbox than crouch block, you'd have to change the whole animation for it to not low profile. You cant just change one specific move without changing the whole hitbox/hurtbox system.
mids are supposed to hit neutral crouch opponents, but since there are lower hitboxes than crouch block, you see mids getting rekt everywhere. and let's be serious, if you dont have at least an 11f mid, ppl are free to mash like maniacs in this game, and you cannot stop them.
we'd have a far better game if mids in this game would actually stop ppl from shit playing without consequences.