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If you could buff your character to s+++ tier what buffs would you implement?

Daemantalo

Not Good Enough
Breaking Kano

The last 2 in B312 is now an overhead.
The F4 in 2F4 is now an overhead
B1 is now +1 on block (Commando and Cybernetic)
112 has no gap in between the second 1 and 2 and doesn't whiff on crouching opponents

Breaking Cybernetic Kano

B13 + Throw and B23 + Throw = is now +11 on hit and restand (vortex properties)
Mid knives now deal 2% more damage

Breaking Commando Kano

B31, 4, B13, 112 canceled into command grabs are now Tick-throws on block.
32 + Throw + MB doesn't scale at all and deals 18% damage while popping the victim up in the air.

Breaking Cutthroat Kano

F212 is neutral on Block
B1 Range is increased and safe on block
DD3 EX gives a 50% damage increase AND no health loss
F21, F4, B121 can be cancelled into DD3 EX to create block strings.

Those buffs would make Kano virtually S Tier.
 
As for s
quan ,
Ex skydrop is10f on startup
Ex skydrop now restands on hit and is -8 on block
You can control where skydrop lands ( like goros stomp or mk9 sheeva)
Skydrop is +30 on hit

There is no longer a gap in b32 rune
Ex rune now has armor
Ex rune is now +18 on block
Ex rune is now 10f on startup
B324 is -5 on block
B2 has more range
B1 is 7 frames on startup
F2 is 8 frames on startup
Ex trance drains meter on hit
Skull is now a mid and on hit guranteed rune
D1 is +19 on hit and -3 on block


Summoner:
B2 xx summon bat is +3 on block
B32 summon bat is +7 on block
Bat summon is if 6f on startup
Bat summon can now be ex'd for 2 hits of armor
Bat summon now lasts 15 seconds untill it dissappears
Bat summon no longer has cooldown.
Bat does not go away on hit

Sorcrer :
Meterdrain rune now drains meter on ALL moves on hit and on block not just specials and transforms all the meter drained to you

Armor rune now has 3 hits of armor and lasts 15 secs

Chip rune now does increased damage on hit and keeps the chip and builds more meter.
 

SonicNinja3532

The Wannabe Prodigy
Raiden:

- F1 is now a mid.

- Decreased startup on DB1 to 7 frames.

- Make lightning run cancels rival A-list cancels.

- EX-shocker is now a mid.

- B2 now has a built-in option select with the first hit of B2 being -2.

- EX-db3's second hit now always connects on block, giving Raiden a 0 on block armored launcher.

- EX-db2 is no longer a high, now a mid.

- Give shocker pre-patch damage scaling back.

GG
Don't forget to reduce the scaling on ex db3 so it rivals ex df2!
 

DarkFire*

Your halo is mine.
Tanya:
Give her back day 1 teleport and one frame teleport cancels

Flipkick is +9 on block

Drill is 0 on block, EX +5

Air Drill is -1 on block, but can be canceled into teleport

Air split OTG's and pops up for a full combo

Kobu Jutsu
Rekkas are +10 on block, unless delayed, then they are +20

Rekkas cannot be armored, backdashed, or jumped out of, no matter how long they are delayed.

First EX rekka is +9 on block

Last hit of EX rekka is +24 on block

B12+4 is +4 on block

B1 comes out in 4 frames

2nd hit of rekkas has +35 hit advantage

Remove gap from b312

Tonfa dive is -1 on block and hits overhead

Increase chip damage on all rekka attacks

B2 is -4 on block and is overhead overhead

Tonfa throw is 0 on block and is a mid

EX tonfa throw is +11 on block and is a mid
Don't be silly. With the buffs you requested that won't even be enough to bring her to B tier. I have fixed your quote with far more beneficial, fair buffs that might possibly move her to S tier. But even that is debatable.


:DOGE
 

GAV

Resolution through knowledge and resolve.
Give Kotal Khan Jax's Pumped Up Ground Smash across all variations, but make the EX version put the opponent in a floating state. :p
 

Zatoichi

Fabulous Goofball
Commando Kano:
  • Wood Chipper MB does 18% and doesn't scale damage
  • Gains a parry that counters air attacks. Input is dd1, starts up in 2 frames.
  • EX High, Low, and Air parry will parry any non-projectile attack.
  • Tick Throws off of 32, b13, and b31
Cutthroat:
  • B1 has the same range as Reptile's b2
  • DoT Removed from Charge Up
  • Charge Up cancels are a true blockstring
 

Blewdew

PSN: MaxKayX3
F/T has an anti-air

OR

Charge is safe on block

Thats all it takes
It Would also be cool if we could tick throw after b1,b12 and b121 and get an overhead option after png cancel. But yeah I also think they don't need much to actually rise a lot
 

WiseM0nkey

welcome to the ButtSlam
Lao:

1) f2 9f start up

2) no pushback on orb hat

3) s1 is now 7f start up

4) d4 is +24 on hit and low profiles mids


Erron:

1) s2 is now mid

2) db4 in outlaw restands ariborne opponents

3) f2 is 9f start up and -1 on block

4) sand tackle is +25 on hit
 
Lao:

1) f2 9f start up

2) no pushback on orb hat

3) s1 is now 7f start up

4) d4 is +24 on hit and low profiles mids


Erron:

1) s2 is now mid

2) db4 in outlaw restands ariborne opponents

3) f2 is 9f start up and -1 on block

4) sand tackle is +25 on hit
Already beat ya in the erron buffs a few pages ago :p
 

GAV

Resolution through knowledge and resolve.
Stunt Doubles have no delay, limit, or recovery. They also finish with one of 4 target combos by inputting, U, D, L, or R.

...or you could just give us back pre-patch Fisticuffs.:DOGE