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If you could buff your character to s+++ tier what buffs would you implement?

Damaja325

Stylin' & Low Profilin'
Mileena

Universal
- F1 now 12 frames on startup
- F3 now 17 frames on startup
- Ex Roll now 8 frames on startup
- Normal Sai now -3 on block
- Normal Sai can now be meter burned for second Sai; second Sai becomes +12 on block
- Gaps removed from all strings
- Last hit in F343 now an overhead
- 2in1 cancel ability given back to F343 and F344

Piercing
- B12 now a true mid
- Low Sai now -7 on block and +20 on hit
- Ex Low Sais now +2 on block

Ravenous
- High/Low Pounce become true command throws
- Low Pounce now - 3 on block

Ethereal
- Regular Fade now 1 frame on startup
- Ex Fade gains directional inputs to teleport farther or closer (kinda like how Tremor's rock shower inputs work)

Hello, broken ass Mileena! :D
 

DevilMaySpy

Mama's Little Bumgorf
F34 ground bounces, is +2 on block, and can be special canceled again.

Cassies EX flip is now +15 and doesn't move back at all.
Cassies flips both do not affect the scaling of the combo at all.

OR

[Universal]
Cassie now has an overhead divekick.
Standing 2 (BP) is now a mid.
B1 recovery frames decreased from 20 down to 12.
B12 Recovery recovery frames decreased from 23 down to 13.
B124 on hit keeps the opponent directly in front of Cassie in a standing position.
B124 is now special cancellable.
Ex Guns now start up in 10 frames.

Comined with the ability to break ONE variation:

[Hollywood]
Cassies F34 now pops up when hit on a grounded oppnent.
Cassies F34 is now special cancellable.
Regular nutpunch is +16 regardless of height hit at.

[Brawler]
Cassies tackle can now be MB'd to popup for a full combo.
Cassies tackle if MB'd at the end of a juggle combo resets the damage counter after popping them up, followup attack damage is scaled by 25% and does 15% DoT to Cassie.
Cassies command grabs hits crouching opponents.
Cassies command grab can now be followed up with a combo (1 rep only, 2nd time can be blocked in one sequence)

[Spec Ops]
Cassie can now decided if EX Rocket comes in very slow, normal, or very fast.
Cassies EX rocket recovery frames halved.
Cassies Rocket recovery halved.
American Way now hits mid and has a ghost hitbox.
American Way is now +1 on block.
You've CLEARLY thought about this :p
 
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Tanya
Give her back pre-patch teleport and one frame teleport cancels
Flipkick is -5 on block
Drill is -6 on block, EX 0
Remove gap in F43
Air Drill is -10 on block, but can be canceled into teleport
Air split is 0 on block
F4 can be special canceled
Kobu Jutsu
Rekkas are always -2 on block
First EX rekka is +1 on block
Last hit of EX rekka is +4 on block
B12+4 is 0 on block
B1 comes out in 4 frames
2nd hit of rekkas has +35 hit advantage
Remove gap from 312
Tonfa dive is -1 on block
Increase chip damage on all rekka attacks
B2 is -4 on block
Tonfa throw is 0 on block
EX tonfa throw is +3 on block
Pyromancer
Dark Shroud is -1 on block, EX is +3
Air fireball only has 4 frames of recovery
Fireballs are -6 on block
Gains version of Kobu's B12+4, uses flames instead of Tonfas
Dragon Naginata
Staff stance is 0 on block
Staff stance+2 comes out in 6 frames
Staff stance+3 is -9 on block, but pushes opponent back 1/3 of the screen
F2 and 112 have more hit advantage, exclusive to this variation, for staff combos to link easier
B1 is a mid
B2 is 0 on block
:DOGE
 

Diego de Souza Costa

***The Soul Consuming Darkness***
Summoner Quan
Just add the low scoop... :DOGE

Balanced Kenshi
Tele flurry is -3, it is a mid, and all hits come out on block, meterless or not

Spirit Charge is +2, and comes out in 8 frames

Blade reflect can be hold, and meter burned (life gain would be 15%)

Overhead slash is -4, and comes out in 9 frames, EX pops in the air

Rising Karma comes out in 6 frames

All of his strings are safe on block, and they can be special cancelled

NRS PLS.... :DOGE
 

DevilMaySpy

Mama's Little Bumgorf
Kitana: Mid fans, b2 ground bounce, prepatch damage.

Kung Lao: +27 Orbiting hat, no pushback on hats, no gap in F23, no gap in 112124 on certain characters, prepatch damage.
 

Generalbit

The blade of osh-tekk is stale.
KOTAL KAHN (edited)

Overall:
-Remove all whiffing issues on 114
-Sun Ray has armor on callout
-Sun Ray can be used to break armor again
-Sun Ray has less startup if Ex'd
-Kotal can teleport to the location of his subframe instantly
-Ex Air Grab has armor
-Give him an overhead starter... why not?

Moves:
-B14 is now -3 on block and is +12 on hit.
-B1 is now 7 frames
-F2 is now -6 on block
-F1B2 launches higher
-J1 has more block stun

War God:
-Remove all gaps... duh!
-DB1 Ex now -8
-DB1 has way more hit advantage
-DB3 has faster startup and end
-DF3 has 20 frames of startup and Ex will restand

Blood God:
-TOTEMS HAVE ARMOR ON STARTUP!!!!!!!!! (This is all he needs to be retardedly broken tbh)
-Pizza disk is 10 frames on startup
-Ex pizza disk has less pushback and no gaps
-Take no damage at all with defense totem out...
-Parry damage buff lasts 20 seconds
-Parry start up is 0 frames and last until he lets go of 2

Sun God
-Command grab can AA as well, automatically.
-Ex command grab pops up
-Ex command grab can throw left or right depending on player choice
-Command grab less punishable on whiff

This is all fair right? But the only buff he truly, desperately, undoubtedly needs... is more costumes!
 
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Shaikhuzzaman

magicmeerkatman
Quan Chi

1. Make the rune plus on block
2. Make skull plus on block
3. Give EX trance a hit of armour
4. Give all variations warlocks f3
5. Give Summoner an overhead bat
6. Give Quan a 4 frame njp
7. Give Quan a jump punch with his sword like lasher Takedas
8. Remove the gap between b32 and rune
 

-Blinky-

The Cyber Initiative
Blood God: Blood Totem gives you 20% health everytime, F2 is +2, F1B2 is 0 on block, FDB4 doesn't hurt you, and sun ray gives you meter as well as health.
 

xMEECH

Dyslexic
Give Lao:

A low starter, a 9 frame mid starter, a 6f d1, a command grab that tick throws from 11 or 11212, and make ex spin safe.
 

The Celebrity

Professional Googler
Quan
  • Rune can be EX'd early for armor on top of the launcher
Demolition Sonya
  • DD1 now special cancellable into a grenade throw (this would result in literal infinites with negative edge tech lol)
Dragon's Fire Liu Kang
  • He doesn't get nerfed
High Tech Jacqui
  • Stanky Leg is now U4 as an input and cancellable
Nimble Reptile
  • Basilisk and Basilisk EX are now special cancellable