NeroOps
Death Before Dishonor
Kotal FJ1 collision box seem to be down forward diagonal position unlike sonya's which is more straight forward. I can see why his needs to be nerfed moreSonya's j1 is pre-patch Kotal levels of stupid and yet people still bitch about Kotal's normalized j1.
Her divekick is dumb.
I bet you probably get crushed by Sonya don't you Lol you don't have to lie."She can't even get A 40% COMBO" - boo fuckity hoo -.-
Tell me why shouldn't that variation have a 40% combo and suffer? Would you prefer her ms stance be more safe. Would you rather see her ms cancel be as good as some of the other characters that have cancel pressures in the game? Would you rather see her divekick have armor or be plus on block? Some shit like that would be worth complaining about not a fucking divekick thats unsafe on block and can only be landed if opponent just throws shit out like a dumbass. You can literally poke her out the air when she does the divekick. The divekick needs no changes. You can poke her out the air when she does a FJ1 as well.
Im not going to lie tho her FJ1 range could be nerfed a little
Kind of funny that raiden air tackle doesn't get a auto correct removed change
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