Kroaken
Life is a block string with no gaps.
Not at all. I didn't play anything before mkx seriously and I wasn't 100% so it's good to know.Didn't mean too sound rude I had figured you were doing so, just in case you didn't know
Not at all. I didn't play anything before mkx seriously and I wasn't 100% so it's good to know.Didn't mean too sound rude I had figured you were doing so, just in case you didn't know
Let me get this straight, you believe because some characters have frame Traps that throws are broke. I disagree it's an option to make a guess game not a game breaking mechanic.And you act like ALL of those options don't get blown up(universally at that) by the throw mixup itself.
In any situation where you might get thrown, you ALSO might get frametrapped. The frametrap is going to blow up Jump, duck, grab, specials, pokes, and techs. That's fine and expected. The problem is you have a NESTED MIXUP in the throw.
It's astounding that people are defending this.
Every time you get + frames on someone they HAVE to STOP BLOCKING or they might get thrown. At which point you can crouch ALL you want but now you're gonna get opened up by an overhead, low, mid OR throw. The sheer threat of the (too strong) throw opens you up to EVERYTHING ELSE in an attempt to defend from the throw. Then you FINALLY defend a throw but there's still ONE MORE coinflip on top of that.
Throws are too strong, point blank period. They offer no viable counterplay than "flip or coin" or "eat the throw".
Oh how I’ve missed this one-liner.Thank you for sharing your opinion.
Stopped reading there. Not explaining it any more.Let me get this straight, you believe because some characters have frame Traps that throws are broke.
Skip to 9:09 in your video, read the OP, then realize you're an idiot.This could help you deal with throws the old fashion way. By actually developing muscle memory.
Easy there keyboard warrior. I didn't mean to intrude in your post. Don't let that aunt flow ruin your cool. Perhaps I saw the title and didn't really care to read too much into your incoherent comment.Skip to 9:09 in your video, read the OP, then realize you're an idiot.
You came in trying to dunk on me, miss me with the pretentious attitudeEasy there keyboard warrior. I didn't mean to intrude in your post. Don't let that aunt flow ruin your cool. Perhaps I saw the title and didn't really care to read too much into your incoherent comment.
He's been waiting all year for this. He was like, now they'll see!Why did you bump this like it's some "told ya so" moment?
You were wrong when it was originally posted, and the recent patch just made you slightly more wrong.
I haven't labbed this extensively, but having more priority doesn't mean that those attacks will always win especially if mistimed, there's context to everything.Didnt the Patchnotes say that throws have less priority now? I am still getting thrown while doing d2, d1, d3
Most of the time its my opponent tries to stagger me into throw, I instantly d2 (8f for robocop for example), I see the start of the uppercut animation and I am still getting thrown. I call bullshit in this.I haven't labbed this extensively, but having more priority doesn't mean that those attacks will always win especially if mistimed, there's context to everything.
I had someone complain about my throw eating their down 1 but they neglected to recall that I landed a plus 10 down 3 and thus they had no business beating my throw while mashing down 1 lol.
I used to have the same issue. I'd know a throw was coming so I would mash d2, and sure enough the d2 and throw would come out and the d2 would get "eaten". A much better plan is to try to develop a different habit for when you read a throw. Some people neutral crouch, some hop, but either way, you can land a much better punish than d2, just gotta get past that instinct to mash it when you read an incoming throw. It also gives your opponent that second or two of "oh fuck" as their character tries to hug the air, which is just super satisfying.Most of the time its my opponent tries to stagger me into throw, I instantly d2 (8f for robocop for example), I see the start of the uppercut animation and I am still getting thrown. I call bullshit in this.
I'm really bad at math but the only conclusion I can think of is that they're staggering off a plus frame command normal or normal and the throw (10f) is "eating" your d2 (8f). I could be wrong though.Most of the time its my opponent tries to stagger me into throw, I instantly d2 (8f for robocop for example), I see the start of the uppercut animation and I am still getting thrown. I call bullshit in this.
Could also depend on lag if we're talking about online, and simple reaction times not always being frame perfect.I'm really bad at math but the only conclusion I can think of is that they're staggering off a plus frame command normal or string and the throw (10f) is "eating" your d2 (8f). I could be wrong though.
In MKX, D2s beat throws outright. They changed that in MK11. In this game, you have to neuch it first or else you're going to get thrown out of your d2 every time.Most of the time its my opponent tries to stagger me into throw, I instantly d2 (8f for robocop for example), I see the start of the uppercut animation and I am still getting thrown. I call bullshit in this.
If you're getting thrown the throw was active before your uppercut, there's really no other explanation.Most of the time its my opponent tries to stagger me into throw, I instantly d2 (8f for robocop for example), I see the start of the uppercut animation and I am still getting thrown. I call bullshit in this.
Happened to me soooo many times. MK11 netcode is great and all, but its still online lolCould also depend on lag if we're talking about online, and simple reaction times not always being frame perfect.