There is no timing. After you freeze the opponent in a combo once, you cannot freeze him again until the combo ends. Iy doesn't matter which you use or at which order you use them.How come after the first tome you freeze an opponent, it's hard to freeze again after polar puncture?
What should the timing on that look like?
Why the sad smile? This combo is good.Promises are debts... so I have to do it .. There is the combo
Don't worry dude.It was one of my last secrets... If only I was as good player as I am as a Kombo maker........ But You are right... This is a happy occasion...I will cheer up little....
Happy happy day.... Be happy like the doge
Nice ones.Sub Zero new d2 combos.... One is a clone toss d2 troll combo... and the other is d2 max damage from a bar... Both of them are swag combos
Damn! I need to see these on my break. Always appreciate a Sub putting in work.Sub Zero new d2 combos.... One is a clone toss d2 troll combo... and the other is d2 max damage from a bar... Both of them are swag combos
Great one bro.Sub Zero 480 one bar combo... the max damage is actualy 488 with polar puncture as the finisher no interactible needed... but the timing is so strict and I forgot to tape the record Button... Anyway...there it's the combo
I don't understand where is the vortex here. Is it supposed to be Overhead/Low Mixup?Ghetto reset corner death combo... Using Raptor's idea. nevera version.
The mixup is after mb polar puncture into ji2... the ji3 becomes an overhead reset after that. Depending the position of Sub Zero before doing the ji2, the ji3 ends on normal overheador crossover overhead. Creating a true 50/50 mixup. making possible to create a deadly blender mixup.I don't understand where is the vortex here. Is it supposed to be Overhead/Low Mixup?
Well thanks for the explanation dudeThe mixup is after mb polar puncture into ji2... the ji3 becomes and overhead reset after that. depending the position of Sub Zero before doing the ji2, the ji3 ends on normal overheador crossover overhead. Creating a true 50/50 mixup. making possible to create a deadly blender mixup.
In the video I did both... the first reset was normal overhead and the second reset was crossover overhead.
I explained this to You the best That I could... Can I get my like please?.
223 isn't bad, it's pretty decent in the corner.More combos using the 'useless' 2+2+3 string. plus the realization that my crossover ice clone combos are gone forever. I don't know what to feel... for one That the programming staff probably watched my videos to make the intractable corner crossover Nerf... on the other side I feel flattered that I contributed to make the game better.
Why it's silly? it looks very good.Grandiose name for a silly frame trap after combo
Explanation: afer 1+1+1+iceball, d2 will catch the the opposition when they try to mash buttons and, due to distance, the d2 is virtually nonpunishable.
Great finds, these strings had use in the corner before (I've found them ) but those are great as well.Hahahaha!. At last ... I found a proper use for the function-kneeing properly string.... LOL
and at last... the max damage one bar clone toss trolling combo came back to me.... Come to papa... The lab made it possible at last.
in the video.... b1 clone toss cannot link as a combo starter sadly.... but it can be used as a frame trap.
There's the combo... Quality tested on Blue beetle... the androgynous man. He's male but in the game he has more female in hit-boxes than Cheetah.
I will upload it on Superman later on... for the standard damage.
Keep trolling, bro.Sub Zero really loves that interact-able at the Joker's playground. Even after the interact-able nerfs. I can still do a meter-less freeze with it. Don't nerf anymore please, this time is legit.
Anyway... I included the current Sub Zero mid-screen max damage combo for a bar now... Thanks a lot again buff. Please enjoy.