ANYWAY, back on track:
I still see it as impractical, imo if it was doable 10/10 times then i'd see people like sektroll utilising it more but thats just my view. Tbh people drop basic bnb's all the time especially in a tourny setting and even though players like THTB have got the njp I'm sure they still drop it a few times. Thing is after 321 elbow dash the njp is the pretty much the main option. Theres an easier way to continue the combo with ex fast foceball but that uses meter obviously and whilst you can do 321 though I don't find that much easier then the njp. Anyway I consider the 321 dash njp to be a bnb because its the main option, off of b2 TU theres stuff more reliable.
Also IMO the b2 as a launcher itself is ass anyway. Correct me if i'm wrong but theres no way to hit confirm b2 to TU. Now obviously your not going to be just throwing b2 out it'll be done after a jip but you can't confirm jip's into anything they need to be inputted before hand so therefore the only place to use it is after something really unsafe where they're standing so maybe a whiffed NW lightning or jumping over a projecticle? And if you mess up? Then they block a TU and free combo. And also again correct me if I'm wrong but his b2 TU etc only does about 4-5% more?
His 12b1 launcher is just so much better that you don't even ever have to do b2 imo. I don't even think its unsafe but the b1 is hit confirmable, its faster and theres no immediate TU linking so its not as risky. Still if you really do get it 10/10 times and theres a situation to do it then why not? But tbh I'd advise against ever bothering with it thats just my thoughts though.
Well, as I said, it requires a guaranteed punish because it ISN'T hit confirmable. It shouldn't be your go-to Sektor combo, but if you see a guaranteed punish opportunity (especially off a crossup/jump-in punch), there's no reason you can't throw this in there. 52% damage is nothing to laugh at, you just need to know when to apply it. Any other time, I'd suggest opening with 1 2 B1 or B3 4.
It really isn't that hard to land, and like I said, it's no more difficult than Reptile's dash whiff into NJP (hell, I find this easier, if anything). It only seems hard to land because people aren't used to starting the B2 1 so soon. I mean, it's really no more timing-intensive than any of Rain's good combos, and it doesn't stop people from playing him; Crazy Dominican is going to start maining him after Evo, if I'm not mistaken. Also, you're looking at 52% damage off a jump-in punch with one bar, where Sektor's traditional BnB off a 1 2 B1 is 44% for one bar. It's not a huge gap, but it's definitely worth going for if you have a guaranteed punish. Consider that you're cleaving off just over half this guy's health in one combo.
a little advice in case this wasnt shared , to my knowledge the best punish ya can get from a EX TU is:
EX TU JK TU B2 into flamethrower/upmissle/1
...I really don't know HOW this slipped my mind, but thanks for pointing it out. I feel awfully retarded right about now.
- start the match with Flamethrower. Many opponents always try to jump in punch at the start of a match
- 21 upmissile can be used to make a safe jump in punch
- dont bother with the X-Ray
- EX-straight missile can not be crouched, toss out straight missiles enough until your opponent crouches without blocking then hit them by surprise
- when facing Smoke, bait out Shake by doing front/back upmissile
- use Front upmissile more often when zoning
- like others have said, Sektor has great pokes
...I'm sorry, but I have some problems with this.
- First off, you never start a match with the same thing every time, period. Opening with the flamethrower is a safe guess sometimes, but this will just give your opponent a free hit in some matchups. If you start to make this too obvious, your opponent is just going to use any armor move he has to fuck you over AND get that first hit bonus. Cage can EX shadow kick. Nightwolf can EX shoulder. Scorpion can EX spear, Kenshi can EX charge, Rain can EX damn-near-anything and Subs
will be able to EX slide it as soon as the patch drops. These are just a few examples of the many.
All in all, starting with B1 is usually safer anyhow, though starting with the same attack every time is just going to make you exploitable. If you don't know your opponent, you shouldn't start with anything that isn't 200% safe. Even a lot of Sub Zero players make the mistake of doing an ice clone to open every single match, and if you know it's coming, you can punish it.
- Sektor's X-ray is great. It's quick, it has plenty of armor and it can be used to punish projectiles from anywhere on the screen. His meter is best spent on his EX telepunch, but there's no reason you can't use his X-ray if you're in a pinch or you need unbreakable damage.
- EX straight missile can't be crouched, but if you're using it from a safe distance (and you should never be using it from any other distance), it's not going to fool anyone. They're going to have ample time to block it or get out of the way, every single time. A mixup like this is better with someone like Nightwolf, where you can use the shoulder until it trains them to duck without blocking, then mix it up with EX shoulder (where the second hit will get them).
- I don't see the point in using up missiles against Smoke at all. Even if you do a close/far up missile, he can cancel Shake at any time. Moreover, if you keep trying to bait him out with this, he's just going to teleport punish you, every single time. With the kind of damage he gets off an EX teleport, you don't want to give him those opportunities. If you're playing Smoke, just rush him down, because Smoke has no answer for what Sektor can do to him (apart from "turtle turtle turtle smoke ball turtle turtle", which is his answer to everything).
- I'm almost certain you don't get a safe jump with 2 1 upmissile, but I'll try it out before I completely condemn it.
EDIT: Yeah, I tested it, 2 1 up missile doesn't give you anything CLOSE to a safe jump. In fact, it's so negative on block that they can punish you immediately. I seriously don't know where the hell you got this from.