LordChozo
Mainless Wanderer
Some things I noticed:
1) It looks like you may need to get a little more familiar/comfortable with your strings. For instance, on Wonder Woman you connected a 13 instead of a 132, and a b1 instead of a b1u2. In both cases, you don't need to worry about hit confirming, because even if they block the first attack you will be safe. It's always better to throw out the entire string, which also (obviously) gives you good combo opportunity on hit.
2) You can duck (or Low Shot) under that red toolbox on Ferris when a power character throws it. It flies slowly enough that you should be able to do it on reaction for a free punish. You can also duck under the turbine from anywhere in its hit path.
3) Good job zoning out the Green Lantern. Keeping him out of Lantern's Might range is definitely the right way to play the matchup, and unless he has a lot of patience it's going to be a nightmare for him to advance on you.
4) I noticed you liked to use d2 as a poke and then hit confirm it into Sword Flip. D2 is good, quick, and has deceptively long horizontal range, but poor damage scaling. For instance, your full d2-flip did 10%, while a naked flip already does 8%. Both b1(u2) and b2 also have good horizontal range, and are low and overhead respectively. I believe they give you a better chance to cause some damage than d2 in most situations.
5) I was going to tell you that you can punish Aquaman's ground trident if he doesn't have trait on with a reversal Quick Fire or MB Quick Fire, but by the end of the match you seemed to catch onto that yourself, so good work!
1) It looks like you may need to get a little more familiar/comfortable with your strings. For instance, on Wonder Woman you connected a 13 instead of a 132, and a b1 instead of a b1u2. In both cases, you don't need to worry about hit confirming, because even if they block the first attack you will be safe. It's always better to throw out the entire string, which also (obviously) gives you good combo opportunity on hit.
2) You can duck (or Low Shot) under that red toolbox on Ferris when a power character throws it. It flies slowly enough that you should be able to do it on reaction for a free punish. You can also duck under the turbine from anywhere in its hit path.
3) Good job zoning out the Green Lantern. Keeping him out of Lantern's Might range is definitely the right way to play the matchup, and unless he has a lot of patience it's going to be a nightmare for him to advance on you.
4) I noticed you liked to use d2 as a poke and then hit confirm it into Sword Flip. D2 is good, quick, and has deceptively long horizontal range, but poor damage scaling. For instance, your full d2-flip did 10%, while a naked flip already does 8%. Both b1(u2) and b2 also have good horizontal range, and are low and overhead respectively. I believe they give you a better chance to cause some damage than d2 in most situations.
5) I was going to tell you that you can punish Aquaman's ground trident if he doesn't have trait on with a reversal Quick Fire or MB Quick Fire, but by the end of the match you seemed to catch onto that yourself, so good work!