- Very hard to build meter. Her projectile is a trait and only builds a tiny bit of meter on hit/block.
- Her strings aren't great. Only true plus string is 112 that is +2 but it has a gap in it, starts high, and has virtually no range. Her best string, B12 while it has good range and is good in footsies and whiff punishing is -9 on block, even B123 which the 3 can't be special canceled, is -11 on block. Her B2, 1+3 is her only overhead, and it's -35 on block.
- She needs meter she hardly ever has to do mediocre damage. Even in the corner she does mediocre damage, since the float combos scale each time you float.
- Only way to make her strings safe is MB Ice Breath, which is -5. Regular Ice Breath is -20 while the extended version is -18. Although the extended version not every character can punish because of pushback, but most can.
- Her teleport is decent, but has 31 frames of startup, and is -24 on block. MB version is -25.
- Her restand string is -1, so kinda pointless to do. Only good in very specific situations.
- Her wakeup is also not horrible, but is -29 on block. Can't combo off of it unless your opponent is in the corner and you MB it. This isn't a big negative for her but worth noting.
Redeeming qualities:
- Air dash
- Good at counter zoning and anti zoning
- Decent mobility
- Great corner game
- D1 is a low and can be special canceled into full combo
- She has a 7f D2 and it has good prioritiy for anti airing. -17 on block tho, which isn't super relevant but again worth noting.
- Very fun to play despite her short comings.
Might be forgetting stuff.
@A F0xy Grampa @CrimsonShadow @SaltShaker @x TeeJay o @DarksydeDash @Rip Torn @LaidbackOne @omooba @ILuvFightGames @Eldagrin