D. R.
Kombatant
Dude, he's trash. I'll just list some shit off the top of my head on why he's so terrible:I don't know if he's the worst, but he's one of them. Once players know to duck his vines in neutral, begin to block his F23 footsie mixups (and punish the hella negative options accordingly), and jab or early jump in/crossup him out of his wakeup, he falls the fuck apart.
Which is fine. NRS will probably make him amazing in 9 months lol.
- his walk speed is atrocious
- his jump is way too floaty
- his dash is trash and MBing it yields no reward in the neutral due to how fast these zoners recover on whiff.
- he has a gap in virtually every single string he has. Fucking stupid.
- his plus frames are useless outside of the corner
- his f3 and b3 are incredibly slow. They need to be sped the fuck up and f3 needs to be given some plus frames as well and/or have its hitbox fixed.
- vine grabs are easy to react to AND easily punishable on whiff being -40. They need to be allowed to be MB granting a hit of armor. Also the up vine grab is a ridiculous input. Any AA type movement should be simple so it can be used on reaction.
- d1xxgreen thumb doesn't tick properly. The opponent can mash out which is dumb given he's a grappler.
- log kick is absolutely horrendous on whiff and punishable on block. This is totally illogical. One or the other. Also it's easily fuzzyable during his "50/50s." I'd make it -5 on block and keep it terrible on whiff.
- His db2 is high when it should be mid.
- his trait is fairly useless. Aside from a couple corner set ups, it's easy to deal with; just push block and it's gone.
- his clone is high making it seemingly useless when trying to counterzone and the MB clone doesn't hold the opponent long enough on trade to even gain some ground. The clone needs to be MID. Also the additional hit afterward on MB clone is so stupid. It should just grab the opponent for combo extension purposes, not knockdown.
- his standing 2 is 30 frames. 30 fucking frames. Lmao Logical.
*- his f233 and b223 strings recover way too slow making hitting combos after them nearly, if not impossible midscreen depending on the opponent. The recover of both on hit needs to be sped up drastically. (This one is a massive issue)
I'm not even done. lol He's fucking terrible. But he has a couple redeeming qualities:
The good
- d2 ticks into green thumb
- he has a decent corner game
- he hurts when he finally hits the opponent
Sick. That'll win him some majors!
Yeah not: I'll just roll my face on the pad with Black Adam or Superman til something is fixed. Why even try when characters in this game play it for you? Lol
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