JokeStroke
Mortal
get ready for all the bandwagon dstroke players lol
Well we're getting a 8% unblockable AR , 132 unblockable string and unblockable gunshots , having pre patch gunshots even for 8 seconds would have been a really meh buff , i like this one better , much more open to setups and creativity.
Oh they showcased DS on stream? I missed it. Anyways my theory would've meant like LowGS would do 2% on hit like it did pre-patch on block. Anyways how was the Trait? Any legit set-ups?
Looked pretty damn fast , i'm pretty sure gunshots deal 1.42 per bullet while traited.
Let's just wait for tomorrow , i can see many new viable setups for it.
I like the sound of this!Here's what the improvements do for Deathstroke:
- A little change that was overlooked by many was the Stage bounce normal hitbox improved , for Deathstroke this means he can now reliably get the bounce late in combos and it's no more height dependent , J3 323 f2xx Stage bounce are now super reliable and combos like b1u2 j2 323 f2xxSB are possible and consistent , this also allows more damage before a possible trait setup.
- Super now doesn't get stuffed by multiple hits projectiles / most strings so it's viable to use without fear of wasting it.
- MB F3 combos now deal 5% more than their F3 counterparts , notice how if you absorb a hit before MB F3 connects you're not getting the damage increase.
- Safe trait setups everywhere , combos like starter - 1 323 d2xxSF into trait are safe even from Superman Super , 23xx trait ender can be safe depending on the character and i already have a setup where it's advantage
- Trait duration allows for things like AR , quickfire , quickfire / 2 AR / 2 MB Quickfire , quickfire / low gunshot / Air guns / Assault Rifle deal half the damage , 132 and (23)1 are not affected by this
So viable setups for trait? instead of ending combos with 12 flip/f23 flip. what is there that will leave u at adv for a free j1/2 unblockable combo.
I think you're the only one that understands my pain everyone else on tym thinks I'm a psycho.Trait buff is a trait nerf. Flash still rapes us. The only characters he's gotten better against are ones he already did fine against. I'm really unhappy.
I think it's time to pick up a new character.
Jesus, what a joke. Doesn't even get guaranteed trait setups to make people at least have to guess wakeup, just safe ones. And fully half the damage on guns? Utterly horrifying.
Already tried that. On Raven, no less, in the corner. Even with her shitty wakeups, it wasn't enough time.What if I told you that you can safely get a free combo with D2 x Trait?
Already tried that. On Raven, no less, in the corner. Even with her shitty wakeups, it wasn't enough time.
Of course, then we're back to "why would you not just finish your combo and use a guaranteed setup?"Bait them out. No matter how safe a wake-up is as long as you can get 132 they're eating a full combo.
Because it can go into guaranteed damage with the right reads or damage you normally would get after a combo.Of course, then we're back to "why would you not just finish your combo and use a guaranteed setup?"
Of course, then we're back to "why would you not just finish your combo and use a guaranteed setup?"
you meanBecause it can go into guaranteed damage with the right reads
At the cost of direct damage, a really bad debuff, pathetic trait damage, frame advantage and incredibly ambiguous setups. The numbers don't add up. You're piling on additional risk and costs for... what? Less damage than you could have gotten with a direct combo finisher into safe ambiguous setup, at best?It becomes more than just a 50/50. They have to think about high/low/unblockable, and they also have to think how that unblockable is gonna hit. Is it gonna be quickfire? low shots? 132? Am I gonna eat B1U2? F3? It increases the number of mind games we have access to.