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Guide How to fight Doomsday, by SonicBoomBrad

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ryublaze

Noob
btw 3~MB venom you don't have to MB it right away, you can option select it by seeing if they blocked or not. but in this case, i'm pretty sure the opponent can option select block/backdash so they'll block the venom if they're trying to backdash.
 
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Eldriken

Guest
3 ~ mb venom spends one bar for 10% into a techable knockdown

What you should do if you know they will backdash is do S3 dash in d1 ~ venom / D3
Yeah, I know. But if they try and backdash and eat the full MB Venom, they'll take 18% and get carried to the wall (if not already there). I'm not suggesting using this ALL the time, just as to kinda make them reconsider trying to backdash whenever they get an opportunity.
 

Qwark28

Joker waiting room
btw 3~MB venom you don't have to MB it right away, you can option select it by seeing if they blocked or not. but in this case, i'm pretty sure the opponent can option select block/backdash so they'll block the venom if they're trying to backdash.
The problem with this is that MB venom is a tool to get in and meter is extremely important to spend on a mixup that doesn't give you much when you're already in at + and able to play footsies with your normals.
 

ryublaze

Noob
actually nevermind. 3~ES is only risky from a distance, but up close the ES won't whiff. so i think it's a good option after body splash, and it's safe. Or you can do 3~MB ES to catch backdashes for a full combo.
 

Immortal Kombat

almost moderate success
Yeah, I know. But if they try and backdash and eat the full MB Venom, they'll take 18% and get carried to the wall (if not already there). I'm not suggesting using this ALL the time, just as to kinda make them reconsider trying to backdash whenever they get an opportunity.
This is basically what i do against anyone with a parry. Its the only thing i feel safe doing against frost especially....oh ya and zatanna is super free to DD
 

deg222

Best Zatanna that uses Aquaman
Damage output, teleports, levitate teleporting for meter build. The only thing she has that DD can exploit is slow normals up close.
Teleporting - irrelevant, MB venom catches her anytime. If she teleports behind, you d1 xx ES. If she MB teleport behind, jump back every once in a while.
Levitate Teleport - irrelevant , MB venom catches her out of the air.
Damage output - not as significant as you think when you completely out footsie her with d1. Sure she has better mixups on big characters like DD, but she's not gonna land a clean hit very often.

And not only that, but he controls the air by just body splashing. She can somewhat deal with it by f3 on reaction (non-MB), but he can still block when he lands. Post f3, she just gets a standing 3 and her pressure ends there.

Only thing that's preventing this MU from being 7-3 in DD's favor is her trait. When she activates it, she controls half to full screen.
 

Immortal Kombat

almost moderate success
Yeah, I know. But if they try and backdash and eat the full MB Venom, they'll take 18% and get carried to the wall (if not already there). I'm not suggesting using this ALL the time, just as to kinda make them reconsider trying to backdash whenever they get an opportunity.
Im gonna have to lab the 3,3 thing to believe it. I know it can be parried on the second hit but backdashed? Woudnt it just hit you anyways cause the reach? Or do they get invinceability strings?
 
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Eldriken

Guest
Im gonna have to lab the 3,3 thing to believe it. I know it can be parried on the second hit but backdashed? Woudnt it just hit you anyways cause the reach? Or do they get invinceability strings?
That's what I was wondering. I don't understand HOW they can backdash out of it because of the block stagger alone. I would also think that the second 3 would hit them due to its reach.

The only way I can fathom how this works is if the invincibility frames during the backdash are perfectly in line with when the second 3 would land.

I'm gonna try it when I get home in a few hours and see what the deal is.
 

Immortal Kombat

almost moderate success
Teleporting - irrelevant, MB venom catches her anytime. If she teleports behind, you d1 xx ES. If she MB teleport behind, jump back every once in a while.
Levitate Teleport - irrelevant , MB venom catches her out of the air.
Damage output - not as significant as you think when you completely out footsie her with d1. Sure she has better mixups on big characters like DD, but she's not gonna land a clean hit very often.

And not only that, but he controls the air by just body splashing. She can somewhat deal with it by f3 on reaction (non-MB), but he can still block when he lands. Post f3, she just gets a standing 3 and her pressure ends there.

Only thing that's preventing this MU from being 7-3 in DD's favor is her trait. When she activates it, she controls half to full screen.
Plus if you do d1 es on her on wakeup and she teleports behind you it turns into d1 supernova automatically. She has to use the muti kick as a wake up which is super unsafe. I think its 6-4 DD imo
 

SonicBoomBrad

Best Doomsday in the world
Teleporting - irrelevant, MB venom catches her anytime. If she teleports behind, you d1 xx ES. If she MB teleport behind, jump back every once in a while.
Levitate Teleport - irrelevant , MB venom catches her out of the air.
Damage output - not as significant as you think when you completely out footsie her with d1. Sure she has better mixups on big characters like DD, but she's not gonna land a clean hit very often.

And not only that, but he controls the air by just body splashing. She can somewhat deal with it by f3 on reaction (non-MB), but he can still block when he lands. Post f3, she just gets a standing 3 and her pressure ends there.

Only thing that's preventing this MU from being 7-3 in DD's favor is her trait. When she activates it, she controls half to full screen.
A lot of the reason I assumed it was bad is because Shazam's teleport gives DD so much trouble. If you time it right you can make Venom whiff though. I also see how her lack of footsies makes things hard. But her trait totally controls DDs trait, and if you block something while DD is in trait, you can do a string into legs to run his trait time out. Again though, I don't know enough about that MU and respect you opinion. Thank you for listing actual reasons. I appreciate it
 

ryublaze

Noob
<.< might just make a video. i think on crouch block it gives different advantage. and yes i believe it's the invincibility frames of the backdash that gets you out of it just like how backdashing can get out of interactables and a bunch of other stuff in this game. you can even backdash deathtroke guns lol
 
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Eldriken

Guest
<.< might just make a video. i think on crouch block it gives different advantage. and yes i believe it's the invincibility frames of the backdash that gets you out of it just like how backdashing can get out of interactables and a bunch of other stuff in this game. you can even backdash deathtroke guns lol
Yeah, but that's considered a just frame backdash because the invincibility frames don't last that long.

Also, I completely forgot that you were crouch blocking when doing this, so there isn't the standing block stagger that 3 or 33 causes on block. So, it might be specific to crouching.
 

Immortal Kombat

almost moderate success
Yeah, but that's considered a just frame backdash because the invincibility frames don't last that long.

Also, I completely forgot that you were crouch blocking when doing this, so there isn't the standing block stagger that 3 or 33 causes on block. So, it might be specific to crouching.
The 3,3 string is very character pushback specific too. Technically if KF doesnt hit buttons or parry it, or push block it,it would be a block infinite. Other characters you can only hit one rotation on
 
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Eldriken

Guest
The 3,3 string is very character pushback specific too. Technically if KF doesnt hit buttons or parry it, or push block it,it would be a block infinite. Other characters you can only hit one rotation on
Yep. It's due to their stagger animation. Some characters stagger a lot more than others.
 

Dirtylova

YOLO FLYING GRAYSON BICH
MB staff spin s1 into another spin used to be a good idea. Now these brainless players learned they can d1 after the mb spin:/ After and i THINK before the last part of the mb part hits. So again,,, :/
 
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Eldriken

Guest
brainless players
HEY, HEY! We're not ALL brainless. If we were, Doomsday wouldn't give good players any trouble.

Just because he's got brain dead moves doesn't mean he can be played in a brain dead fashion and be successful when it matters.
 

Dirtylova

YOLO FLYING GRAYSON BICH
HEY, HEY! We're not ALL brainless. If we were, Doomsday wouldn't give good players any trouble.

Just because he's got brain dead moves doesn't mean he can be played in a brain dead fashion and be successful when it matters.

I meant it more towards the character :p DD players work less for success as opposed to lets say,,,,,,, nw:joker:
 
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Eldriken

Guest
Fuck! Great there goes half my pressure. Everyones killer frost now with the 3,3 string
Not necessarily. Not everyone will know about it. Besides, if you see them go for it, you can always start to do something else after the first 3.
 
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