isn't dash full combo punishable if they don't backdash? seems kinda risky. i'm punishing the dash before he can d1
If you know a backdash is coming then it's good, otherwise you can play footsies after the S3.Dashing creates a risk though where if they read it they can punish you. Kinda sucks for Doomsday because he doesn't get much damage off of it
Yeah, I know. But if they try and backdash and eat the full MB Venom, they'll take 18% and get carried to the wall (if not already there). I'm not suggesting using this ALL the time, just as to kinda make them reconsider trying to backdash whenever they get an opportunity.3 ~ mb venom spends one bar for 10% into a techable knockdown
What you should do if you know they will backdash is do S3 dash in d1 ~ venom / D3
The problem with this is that MB venom is a tool to get in and meter is extremely important to spend on a mixup that doesn't give you much when you're already in at + and able to play footsies with your normals.btw 3~MB venom you don't have to MB it right away, you can option select it by seeing if they blocked or not. but in this case, i'm pretty sure the opponent can option select block/backdash so they'll block the venom if they're trying to backdash.
This is basically what i do against anyone with a parry. Its the only thing i feel safe doing against frost especially....oh ya and zatanna is super free to DDYeah, I know. But if they try and backdash and eat the full MB Venom, they'll take 18% and get carried to the wall (if not already there). I'm not suggesting using this ALL the time, just as to kinda make them reconsider trying to backdash whenever they get an opportunity.
Teleporting - irrelevant, MB venom catches her anytime. If she teleports behind, you d1 xx ES. If she MB teleport behind, jump back every once in a while.Damage output, teleports, levitate teleporting for meter build. The only thing she has that DD can exploit is slow normals up close.
Im gonna have to lab the 3,3 thing to believe it. I know it can be parried on the second hit but backdashed? Woudnt it just hit you anyways cause the reach? Or do they get invinceability strings?Yeah, I know. But if they try and backdash and eat the full MB Venom, they'll take 18% and get carried to the wall (if not already there). I'm not suggesting using this ALL the time, just as to kinda make them reconsider trying to backdash whenever they get an opportunity.
That's what I was wondering. I don't understand HOW they can backdash out of it because of the block stagger alone. I would also think that the second 3 would hit them due to its reach.Im gonna have to lab the 3,3 thing to believe it. I know it can be parried on the second hit but backdashed? Woudnt it just hit you anyways cause the reach? Or do they get invinceability strings?
Plus if you do d1 es on her on wakeup and she teleports behind you it turns into d1 supernova automatically. She has to use the muti kick as a wake up which is super unsafe. I think its 6-4 DD imoTeleporting - irrelevant, MB venom catches her anytime. If she teleports behind, you d1 xx ES. If she MB teleport behind, jump back every once in a while.
Levitate Teleport - irrelevant , MB venom catches her out of the air.
Damage output - not as significant as you think when you completely out footsie her with d1. Sure she has better mixups on big characters like DD, but she's not gonna land a clean hit very often.
And not only that, but he controls the air by just body splashing. She can somewhat deal with it by f3 on reaction (non-MB), but he can still block when he lands. Post f3, she just gets a standing 3 and her pressure ends there.
Only thing that's preventing this MU from being 7-3 in DD's favor is her trait. When she activates it, she controls half to full screen.
A lot of the reason I assumed it was bad is because Shazam's teleport gives DD so much trouble. If you time it right you can make Venom whiff though. I also see how her lack of footsies makes things hard. But her trait totally controls DDs trait, and if you block something while DD is in trait, you can do a string into legs to run his trait time out. Again though, I don't know enough about that MU and respect you opinion. Thank you for listing actual reasons. I appreciate itTeleporting - irrelevant, MB venom catches her anytime. If she teleports behind, you d1 xx ES. If she MB teleport behind, jump back every once in a while.
Levitate Teleport - irrelevant , MB venom catches her out of the air.
Damage output - not as significant as you think when you completely out footsie her with d1. Sure she has better mixups on big characters like DD, but she's not gonna land a clean hit very often.
And not only that, but he controls the air by just body splashing. She can somewhat deal with it by f3 on reaction (non-MB), but he can still block when he lands. Post f3, she just gets a standing 3 and her pressure ends there.
Only thing that's preventing this MU from being 7-3 in DD's favor is her trait. When she activates it, she controls half to full screen.
Yeah, but that's considered a just frame backdash because the invincibility frames don't last that long.<.< might just make a video. i think on crouch block it gives different advantage. and yes i believe it's the invincibility frames of the backdash that gets you out of it just like how backdashing can get out of interactables and a bunch of other stuff in this game. you can even backdash deathtroke guns lol
The 3,3 string is very character pushback specific too. Technically if KF doesnt hit buttons or parry it, or push block it,it would be a block infinite. Other characters you can only hit one rotation onYeah, but that's considered a just frame backdash because the invincibility frames don't last that long.
Also, I completely forgot that you were crouch blocking when doing this, so there isn't the standing block stagger that 3 or 33 causes on block. So, it might be specific to crouching.
Yep. It's due to their stagger animation. Some characters stagger a lot more than others.The 3,3 string is very character pushback specific too. Technically if KF doesnt hit buttons or parry it, or push block it,it would be a block infinite. Other characters you can only hit one rotation on
HEY, HEY! We're not ALL brainless. If we were, Doomsday wouldn't give good players any trouble.brainless players
HEY, HEY! We're not ALL brainless. If we were, Doomsday wouldn't give good players any trouble.
Just because he's got brain dead moves doesn't mean he can be played in a brain dead fashion and be successful when it matters.
Fuck, you weren't kidding. It seems like timing isn't an issue at all. -.-
Fuck! Great there goes half my pressure. Everyones killer frost now with the 3,3 string
Wait a minute...are you STB great one?I was just about to main doomsday for Northwest Majors...
Fine i'll stick with Bane. Jeez
Not necessarily. Not everyone will know about it. Besides, if you see them go for it, you can always start to do something else after the first 3.Fuck! Great there goes half my pressure. Everyones killer frost now with the 3,3 string