Have a teleportCyborg: block low
This is terrible advice. If you block BG she's almost always at negative, you don't want to pushblock her away, that's when you start pressure. The only time I'd advocate push block is after blocking j3 or if the BG MBs a bolo in b1 range (will push block and avoid the mixup).BG - pushblock everything. It's always worth it.
But you have d1 savage blast, and d1 mb stinger.I'm going to do the three characters I spent some time with in this game.
BG - pushblock everything. It's always worth it. Interrupt b2d3~redemption, it's not a true link.
GA - as @Caleb Hara said, interrupt d1~arrow. It really forces GA to players to think twice. After you block f2d13, back dash away from more pressure.
Sinestro - get in at all cost and stay in. You must prevent him from getting trait out. Don't worry about eating some fear blasts to make this happen. It's worth it.
But I thought general consensus was that NW did ok against the top 3. Only really struggling against Sinestro and superman...nightwing
Nope. Not if the deathstroke player is versatile.Deathstroke: Be really patient. Bait out his wake ups. Pick a top tier.
key word "ok" lol that and what brain dead said. just learn when to poke out of his "frame traps" lolBut I thought general consensus was that NW did ok against the top 3. Only really struggling against Sinestro and superman...
I am sure as hell not push blocking that bitch...especially when she's negative on almost everything.BG - pushblock everything. It's always worth it. Interrupt b2d3~redemption, it's not a true link.
And then get mb f3 for push blocking lolI am sure as hell not push blocking that bitch...especially when she's negative on almost everything.
He's trolling lol.Nope. Not if the deathstroke player is versatile.
Dammit you beat me to it.Have a teleport
Or alternatively, you could just pushblock.... I mean, what if you didn't have to even enter into the guessing game with her. Does that make her more, or less of a threat. If you just say "no", I'm not going to guess. I'm going to reduce your options to something reactable and escapable.This is terrible advice. If you block BG she's almost always at negative, you don't want to pushblock her away, that's when you start pressure. The only time I'd advocate push block is after blocking j3 or if the BG MBs a bolo in b1 range (will push block and avoid the mixup).
Truth be told, if you wanna beat BG, pick a character that out-footsies her (e.g. AM, DD, MMH) and try and punish her dashes. If you heavily control her in the neutral it can be hard for her to get her game started (granted, one hit and that's potentially your lifebar...). Don't go for interactables that you need to jump for (unless in an OTG/setup situation).
When you block something correctly, either punish or start throwing out plus strings. Her only fast mid is -18483849 so if she wants to poke out she has to take a heavy risk. Remember that b2u3 is punishable by a large portion of the cast. If your character can punish, learn the punish and get used to doing it on reaction. b2d3~bf3 has a massive gap. The same punishes for b2u3 will punish b2d3~redemption. Practise blocking high, low then buffering your punish (if your character can punish).
b12 is negative! Don't let the BG continue pressure afterward!
j2, b1/b2 is not a block string! You can back dash!
Teleport should be blocked and full combo punished every time. At the end of a game, if the BG tries to chip you out using tele, it can easily be d2'd on reaction by the entire cast.
Be aware that bolo is plus on block so that's how she'll get it. Using dash canceled bolos along with dashing after a blocked bolo.
All cartwheel options can be punished. Learn your punishes! Also learn how to OS backdash.
Don't jump in on BG, she'll air-air you and win for full combo into vortex. Try and make the BG approach you. When she can sit back and d1 dashes on reaction, she has the advantage.
Anyways, all this is much easier said than done, that's why she's such a good character.
*cracks fingers* Once I get back from uni today, just you wait...I've always wanted to make a thread for how to beat my mains. But I would probably get blown up by the sub forum. And I wanna how to beat everyone else's main.
Batgirl
- she doesn't really have flaws besides the player playing her. Lol have fun
This. I might have stuff to add but I can't do it right now so I'll double check laterThis is terrible advice. If you block BG she's almost always at negative, you don't want to pushblock her away, that's when you start pressure. The only time I'd advocate push block is after blocking j3 or if the BG MBs a bolo in b1 range (will push block and avoid the mixup).
Truth be told, if you wanna beat BG, pick a character that out-footsies her (e.g. AM, DD, MMH) and try and punish her dashes. If you heavily control her in the neutral it can be hard for her to get her game started (granted, one hit and that's potentially your lifebar...). Don't go for interactables that you need to jump for (unless in an OTG/setup situation).
When you block something correctly, either punish or start throwing out plus strings. Her only fast mid is -18483849 so if she wants to poke out she has to take a heavy risk. Remember that b2u3 is punishable by a large portion of the cast. If your character can punish, learn the punish and get used to doing it on reaction. b2d3~bf3 has a massive gap. The same punishes for b2u3 will punish b2d3~redemption. Practise blocking high, low then buffering your punish (if your character can punish).
b12 is negative! Don't let the BG continue pressure afterward!
j2, b1/b2 is not a block string! You can back dash!
Teleport should be blocked and full combo punished every time. At the end of a game, if the BG tries to chip you out using tele, it can easily be d2'd on reaction by the entire cast.
Be aware that bolo is plus on block so that's how she'll get it. Using dash canceled bolos along with dashing after a blocked bolo.
All cartwheel options can be punished. Learn your punishes! Also learn how to OS backdash.
Don't jump in on BG, she'll air-air you and win for full combo into vortex. Try and make the BG approach you. When she can sit back and d1 dashes on reaction, she has the advantage.
Anyways, all this is much easier said than done, that's why she's such a good character.
You do realise you have to guess correctly in order to push block yes? Then you're just giving up the +frames you have.Or alternatively, you could just pushblock.... I mean, what if you didn't have to even enter into the guessing game with her. Does that make her more, or less of a threat. If you just say "no", I'm not going to guess. I'm going to reduce your options to something reactable and escapable.
This is commonly referred to as the "#nope" defense.
Or alternatively, you could just pushblock.... I mean, what if you didn't have to even enter into the guessing game with her. Does that make her more, or less of a threat. If you just say "no", I'm not going to guess. I'm going to reduce your options to something reactable and escapable.
This is commonly referred to as the "#nope" defense.
^^You do realise you have to guess correctly in order to push block yes? Then you're just giving up the +frames you have.