exflyingbooty
This dream has a sad ending
or make the hitbox very narrow so it has to be used properly and can be easily avoided
If you start walking when the screen shifts, you get hit. People are walking based on expected land timing, not reaction.I'm confused by all the Sheeva hysteria lately. People haven't had much problem dodging stomp IME; they just wait for the camera shift and then walk away. But I don't use the directable version -- is that the one ppl are complaining about or is it her base stomp?
nice make the move useless like MK9 lolNeutral Jump Punches
That's not how the delay works. Pressing delay after Sheeva leaves the ground keeps the camera locked in place; as soon as you come off the button (or after a 30 frame max delay), that's when the camera shifts (i.e., locks on the opponent's position) and there is a fixed frame interval before she drops on that position. Once the camera shifts, you can't delay the drop (or otherwise change where she comes down, like with directional drop).It doesn't matter how many frames you add, she still has a selectable drop window of 30 frames where she can come down whenever she chooses (after you try to dodge).
I agree, this really is a sufficient fix. NRS tried to take the first step, by supposedly adding 2 more frames to the fixed interval before she drops. They should remove that additional active frame (if it was a mistake) or increase the true startup delay by a small amount more, so the shift is a little easier to react to even in lag and for characters who don't have long dashes to get out from underneath her.Everyone's solutions are so dramatic. Just add 2 to 5 frames after the camera shift and before she drops down.
This is the thing about balancing Sheevamy idea is i think delaying stomp should cost defensive meter and take away the delay option on enhanced dragon stomp she doesn't need both options
She started hitting a lot better before this last non-patch, in a hotfix patch that they didn't even put patch notes out for. So lol for us trying to work out what changed.So what might actually be happening is that Sheeva is causing a hit reaction 1 frame earlier than she could before. Her hitbox isn't bigger; she's just catching you higher up in her drop.
We've had some fantasy "stealth buffs" before so I'm a bit skeptical of this one, is this something I can clearly see on a video? Is there a specific patch?She started hitting a lot better before this last non-patch, in a hotfix patch that they didn't even put patch notes out for. So lol for us trying to work out what changed.
Before the patch note-less patch some characters could walk away from under Sheeva with ease. After, they could not.We've had some fantasy "stealth buffs" before so I'm a bit skeptical of this one, is this something I can clearly see on a video? Is there a specific patch?
Alright but you could maybe point to a day it happens or a tournament before it so we could look at footage rather then being like "yo it's definitely true"Before the patch note-less patch some characters could walk away from under Sheeva with ease. After, they could not.
I don't know what to tell you. I played Kotal, and I walked out before routinely, then after I could no longer do it.
We cannot point to what changed because THEY DID NOT RELEASE ANY PATCH NOTES.
'yo could you spend time finding an undocumented patch so we can confirm Sheeva is a problem when she wasn't all year until that she suddenly was'Alright but you could maybe point to a day it happens or a tournament before it so we could look at footage rather then being like "yo it's definitely true"
I just wanna see it for myself, appreciate the linkLooks like Jade, Skarlet and Mileena can still just front-walk out. Huh.
This is the most detailed video I've seen.
If it's true that Sheeva's dragon drop hitbox really is bigger--or, more likely I think, becomes active 1 frame earlier than it used to--it makes total sense that characters with the smallest hurtboxes will still have the easiest time escaping.Looks like Jade, Skarlet and Mileena can still just front-walk out. Huh.
This is the most detailed video I've seen.