"Challenging Goro eh?"
my idea is i think delaying stomp should cost defensive meter and take away the delay option on enhanced dragon stomp she doesn't need both options
Some characters don't have to worry about her dropping forwards or back, it's the delay that manages to get them.the move is pretty good but has counters to it; people just don't use them. it hasn't been the first-ever fighting game in which you had to counter pick someone.
anyways here are the two nerfs that are pretty much unnecessary, but since people want this move just removed from the game ill give my insight.
1.) make stomp faster, but in turn, remove the delay/timings so that it can be used as a teleport/anti zoning move
2.) revert all former stomp changes and add hella whiff recovery. I'm talking about like 50 frames
3.) optional (make banned custom moves legal. most of the banned moves can deal with sheevas stomp (ex: rains wave dash movement move)
I believe nrs is in a position in which they cannot nerf Sheeva anymore because they decided to jump the gun and nerf dragon stance already. if Sheeva gets nerfed, then everyone is getting the hammer. Ex: no more distances for leap, no more jack in the box, Liu Kang gets removed from the game ... etc... lmao
ps: having the delay cost meter wouldn't change anything. you still would have to guess from forwards or backwards.
You don't even need the direct able version, base has so much crap jammed in it and its all free. The move is:I'm confused by all the Sheeva hysteria lately. People haven't had much problem dodging stomp IME; they just wait for the camera shift and then walk away. But I don't use the directable version -- is that the one ppl are complaining about or is it her base stomp?
So bring back the Run Mechanic for everyone because people can't deal with sheeva stomp?The move is not the problem; it's the mobility options baked into MK 11.
I never read this much complaining about Goro's stomp in MKX.
It doesn't matter how many frames you add, she still has a selectable drop window of 30 frames where she can come down whenever she chooses (after you try to dodge).Everyone's solutions are so dramatic. Just add 2 to 5 frames after the camera shift and before she drops down.
No; bring back the walking speed/dashes from MKX so everyone can deal with moves like this and other shit from the "I don't play neutral" crowd.So bring back the Run Mechanic for everyone because people can't deal with sheeva stomp?