For me at least he is just way too honest. 111 is such a good stagger but every other stagger is reactable. D1/D3 to jail into s1 you need to be almost frame perfect. S1 also as aa hits kinda low compared to other characters thats why he has a different timing and is actually impossible aa lao/baraka level kicks. Since it's online no one is ducking off a read. They just d1 since it puts you in a ducking state. I actually never use f21 it feels so slow and in this meta where everyone wants to steal their turn back, they just press buttons. Even 3 days after he released it feels like everyone knows the mu. I dont really care about points but i got wrecked in god and couldnt get anything going. Lets be real here i just suck with him most likely and cant figure him out.
It will just take you a bit to get him down. I don't play online just at local tournaments and with players I know are good locally most of the time, occasionally I play with TYMers and in TYM Tournament / League / War Room.
His F2 is very powerful its just mainly used for meaty/oki and from range or wiff punishment.
For anti airs:
I use s1 for jik distance on reaction and it works well when timed correctly. I never use D2 but if I know they are going to jump I use B2 on a read which lands me a combo: B2, dash xx 31, dash xx 111 DF2/BF4/DBF3(depending on variation)
He is honest because they made his moves require thought but I like that about him. He has to use his moves at the right time and utilize all if them not just auto pilot 2 of them like many other characters.
Up close use: D3, 1, 11, 111, 112, 22, 222, 31,3, 312 and B34.
Footsie range use: F2121, B132, F12, Rhino Charge, B2
Keep practicing doing B1 into B13/B132/F12/111/11 into throws.
His staggers is what opens up your opponent or locks them up so you can do 50/50's.