moraelgamed
Noob
Gotta address this cause there is some ignorance to this answer. In SF or KOF or most other 2D games, they don't usually have directional inputs for string. This causes this to be a none issue.It is for charge characters.
Lets say for example that P1 is using Ryu while P2 is using Guile. Ryu does a sweep and Guile blocks, now the Guile player won't do forward plus medium punch then up plus kicks to punish. The Guile player would still be holding down back then press medium punch then press up plus kick to special cancel into the Flash kick.
The same can be applied in KOF, Guilty Gear and literally every other fighting game except NRS games because none of the other games use arbitrary strings inputs while also having special moves tied to directional input.
Other fighting games will have normal attacks, chains/magic series with some command normals here and there but very rarely would you see full on strings like NRS games.
So no, this is an issue that i have never seen in any other fighting game to this extent. How about the fucked up input for push block that litreally makes no sense, if the game doesn't have auto-block then why the hell do we need to have it be forward plus MB ? Why can't it just be MB while blocking like for example MVC and advanced guard ?
But I guess it is because NRS like to reinvent the wheel and do things their way because it is cool. I had the same issue with the dumb AF run input in MKX. Guilty Gear, KOF and other games had run inputs and it works just fine but no, we have to make convoluted shit up cuz of reasons.